Staging into Master (#39977)
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@@ -5,7 +5,7 @@ namespace Content.Shared.Zombies;
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/// <summary>
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/// Entities with this component cannot be zombified.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent]
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public sealed partial class ZombieImmuneComponent : Component
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{
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//still no
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@@ -5,7 +5,7 @@ namespace Content.Shared.Zombies;
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/// <summary>
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/// Entities with this component zombify on death.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent]
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public sealed partial class ZombifyOnDeathComponent : Component
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{
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//this is not the component you are looking for
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@@ -389,7 +389,7 @@
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- type: entity
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id: BaseBorgChassisSyndicateDerelict #For assault borg and maybe others in time
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parent: BaseBorgChassisSyndicate
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parent: BaseBorgChassis # We don't want them to see Nukies or have syndi comms, their database is out of date
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abstract: true
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components:
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- type: SiliconLawProvider
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@@ -399,6 +399,31 @@
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- type: IonStormTarget
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chance: 1
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- type: ShowJobIcons
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- type: NpcFactionMember # They're still syndicate even if they can't listen to the radio or see icons
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factions:
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- Syndicate
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- type: Access
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tags:
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- NuclearOperative
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- SyndicateAgent
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- type: AccessReader
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access: [ [ "SyndicateAgent" ], [ "NuclearOperative" ] ]
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- type: IntrinsicRadioTransmitter # Copy components from base SyndiBorg but without the stuff we don't want
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channels:
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- Binary #1984
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- type: ActiveRadio
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channels:
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- Binary
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- type: MovementAlwaysTouching
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- type: Speech
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speechSounds: SyndieBorg
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allowedEmotes:
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- Laugh
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- type: Vocal
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sounds:
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Unsexed: UnisexSiliconSyndicate
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- type: PointLight
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color: "#dd200b"
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- type: entity
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parent: BaseBorgChassisNotIonStormable
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