Saturating and moisture recipes (#1496)

* Bestia Essence

* Target Recipies

* Essence bestia stuff

* Magic type fix
This commit is contained in:
Kit
2025-07-04 10:29:20 -04:00
committed by GitHub
parent 18f58c9fe5
commit 94455f55f2
11 changed files with 95 additions and 4 deletions

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@@ -19,6 +19,7 @@ cp14-essence-crystal = Vitreus
# Complex tier 2
cp14-essence-magic = Praecantatio
cp14-essence-beast = Bestia
cp14-magic-manacost = Manacost
cp14-magic-essence = Magic type

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@@ -24,7 +24,7 @@ cp14-reagent-name-essence-frost = Gelum essence
cp14-reagent-desc-essence-frost = The liquid embodiment of the elements of ice, frost and cold.
cp14-reagent-name-essence-light = Lux essence
cp14-reagent-desc-essence-light = The liquid embodiment of the elements of light.
cp14-reagent-desc-essence-light = The liquid embodiment of the element of light.
cp14-reagent-name-essence-motion = Motus essence
cp14-reagent-desc-essence-motion = The liquid embodiment of the elements of movement and animation.
@@ -51,3 +51,6 @@ cp14-reagent-desc-essence-crystal = The liquid embodiment of the elements of gla
cp14-reagent-name-essence-magic = Praecantatio essence
cp14-reagent-desc-essence-magic = The liquid embodiment of the elements of magic, enchantment and sorcery.
cp14-reagent-name-essence-beast = Bestia essence
cp14-reagent-desc-essence-beast = The liquid embodiment of the element of animals.

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@@ -19,6 +19,7 @@ cp14-essence-crystal = Vitreus
# Complex tier 2
cp14-essence-magic = Praecantatio
cp14-essence-beast = Bestia
cp14-magic-manacost = Затраты маны
cp14-magic-essence = Тип магии

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@@ -51,3 +51,6 @@ cp14-reagent-desc-essence-crystal = Жидкое воплощение стихи
cp14-reagent-name-essence-magic = Эссенция Praecantatio
cp14-reagent-desc-essence-magic = Жидкое воплощение магии, чар и колдовства.
cp14-reagent-name-essence-beast = Эссенция Bestia
cp14-reagent-desc-essence-beast = Жидкое воплощение животных.

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@@ -287,3 +287,18 @@
reagents:
- ReagentId: CP14EssenceMagic
Quantity: 1
- type: entity
parent: CP14BaseEssence
id: CP14EssenceBeast
name: bestia
components:
- type: Sprite
color: "#5c3c0f"
- type: SolutionContainerManager
solutions:
essence:
maxVol: 1
reagents:
- ReagentId: CP14EssenceBeast
Quantity: 1

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@@ -99,3 +99,9 @@
name: cp14-essence-magic
color: "#5497d6"
essenceProto: CP14EssenceMagic
- type: magicType
id: Beast
name: cp14-essence-beast
color: "#5c3c0f"
essenceProto: CP14EssenceBeast

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@@ -216,4 +216,16 @@
pricePerUnit: 0.40 # From Blue Amanita (0.5) or craft (Void + Energia → 2)
tileReactions:
- !type:CreateEntityTileReaction
entity: CP14EssenceMagic
entity: CP14EssenceMagic
- type: reagent
parent: CP14EssenceBaseT2
id: CP14EssenceBeast
name: cp14-reagent-name-essence-beast
desc: cp14-reagent-desc-essence-beast
group: CP14MagicEssenceT2
color: "#5c3c0f"
pricePerUnit: 0.40 # craft (motion + life → 2)
tileReactions:
- !type:CreateEntityTileReaction
entity: CP14EssenceBeast

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@@ -142,3 +142,16 @@
- !type:CP14AffectSolutionTemperature
addTemperature: -150
- type: reaction
id: CP14EssenceBeast
minTemp: 600
reactants:
CP14EssenceMotion:
amount: 1
CP14EssenceLife:
amount: 1
products:
CP14EssenceBeast: 2
effects:
- !type:CP14AffectSolutionTemperature
addTemperature: -150

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@@ -250,8 +250,43 @@
- !type:CP14AffectSolutionTemperature
addTemperature: -150
# CP14BasicEffectSatiateHunger
# CP14BasicEffectSatiateThirst
- type: reaction
id: CP14WaterBrewingSatiateHunger
minTemp: 500
priority: 2
reactants:
CP14EssenceBeast:
amount: 2
CP14EssenceLife:
amount: 1
Water:
amount: 1
products:
CP14BasicEffectEmpty: 2
CP14BasicEffectEmoteCough: 1
CP14BasicEffectSatiateHunger: 1
effects:
- !type:CP14AffectSolutionTemperature
addTemperature: -150
- type: reaction
id: CP14WaterBrewingSatiateThirst
minTemp: 500
priority: 1
reactants:
CP14EssenceWater:
amount: 1
CP14EssenceLife:
amount: 1
Water:
amount: 2
products:
CP14BasicEffectEmpty: 2
CP14BasicEffectRainbow: 1
CP14BasicEffectSatiateThirst: 1
effects:
- !type:CP14AffectSolutionTemperature
addTemperature: -150
- type: reaction
id: CP14WaterBrewingHealMana

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@@ -35,6 +35,7 @@ Minimal units of being. By obtaining them from splitting items and precursers, a
## Second Compound Essences:
<Box>
<GuideEntityEmbed Entity="CP14EssenceMagic"/>
<GuideEntityEmbed Entity="CP14EssenceBeast"/>
</Box>
<GuideReagentGroupEmbed Group="CP14MagicEssenceT2"/>

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@@ -34,6 +34,7 @@
## Эссенции второго сложения:
<Box>
<GuideEntityEmbed Entity="CP14EssenceMagic"/>
<GuideEntityEmbed Entity="CP14EssenceBeast"/>
</Box>
<GuideReagentGroupEmbed Group="CP14MagicEssenceT2"/>