Emergency toolbox fill rework (#29202)
* emergency toolbox fill rework * Fuck
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@@ -7,24 +7,22 @@
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- type: StorageFill
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contents:
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- id: CrowbarRed
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- id: ClothingMaskBreath
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- id: ClothingMaskBreath
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prob: 0.5
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- id: EmergencyOxygenTankFilled
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- id: EmergencyOxygenTankFilled
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prob: 0.5
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- id: FoodTinMRE
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- id: FoodTinMRE
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prob: 0.5
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- id: DrinkWaterBottleFull
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- id: DrinkWaterBottleFull
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prob: 0.5
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- id: RadioHandheld
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- id: WelderMini
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- id: FireExtinguisherMini
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# Random lighting item orGroup
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- id: FlashlightLantern
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- id: FlashlightLantern
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prob: 0.5
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orGroup: LightingItem
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- id: Flare
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orGroup: LightingItem
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- id: GlowstickBase
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orGroup: LightingItem
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# Low-chance items
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- id: FoodSnackChocolate
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prob: 0.15
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- id: HarmonicaInstrument
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prob: 0.15
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- type: entity
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id: ToolboxElectricalFilled
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name: electrical toolbox
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@@ -75,3 +75,36 @@
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- type: VaporVisuals
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animationTime: 0.8
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animationState: extinguish
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- type: entity
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name: pocket fire extinguisher
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parent: FireExtinguisher
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id: FireExtinguisherMini
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description: A light and compact fibreglass-framed model fire extinguisher. It holds less water then its bigger brother.
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components:
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- type: Sprite
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sprite: Objects/Misc/fire_extinguisher_mini.rsi
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layers:
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- state: fire_extinguisher_closed
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map: [ "enabled" ]
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- type: Item
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sprite: Objects/Misc/fire_extinguisher_mini.rsi
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size: Small
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- type: SolutionContainerManager
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solutions:
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spray:
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maxVol: 30
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reagents:
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- ReagentId: Water
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Quantity: 30
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- type: MeleeWeapon
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wideAnimationRotation: 180
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damage:
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types:
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Blunt: 3 #completely ineffective; your fists are better
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soundHit:
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path: /Audio/Effects/weak_hit1.ogg
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- type: PhysicalComposition
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materialComposition:
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Steel: 50
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Glass: 40
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@@ -0,0 +1,25 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from vgstation13 at commit https://github.com/vgstation-coders/vgstation13/commit/31d6576ba8102135d058ef49c3cb6ecbe8db8a79. Edited by Flareguy for SS14",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "fire_extinguisher_open"
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},
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{
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"name": "fire_extinguisher_closed"
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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}
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]
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}
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