fix: correct wall AO having weird sharp edges (macOS only?) (#38552)
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@@ -24,6 +24,7 @@ public sealed class AmbientOcclusionOverlay : Overlay
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
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private IRenderTexture? _aoTarget;
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private IRenderTexture? _aoBlurBuffer;
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// Couldn't figure out a way to avoid this so if you can then please do.
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private IRenderTexture? _aoStencilTarget;
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@@ -70,6 +71,12 @@ public sealed class AmbientOcclusionOverlay : Overlay
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_aoTarget = _clyde.CreateRenderTarget(target.Size, new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb), name: "ambient-occlusion-target");
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}
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if (_aoBlurBuffer?.Texture.Size != target.Size)
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{
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_aoBlurBuffer?.Dispose();
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_aoBlurBuffer = _clyde.CreateRenderTarget(target.Size, new RenderTargetFormatParameters(RenderTargetColorFormat.Rgba8Srgb), name: "ambient-occlusion-blur-target");
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}
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if (_aoStencilTarget?.Texture.Size != target.Size)
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{
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_aoStencilTarget?.Dispose();
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@@ -95,7 +102,7 @@ public sealed class AmbientOcclusionOverlay : Overlay
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}
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}, Color.Transparent);
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_clyde.BlurRenderTarget(viewport, _aoTarget, _aoTarget, viewport.Eye!, 14f);
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_clyde.BlurRenderTarget(viewport, _aoTarget, _aoBlurBuffer, viewport.Eye!, 14f);
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// Need to do stencilling after blur as it will nuke it.
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// Draw stencil for the grid so we don't draw in space.
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