Glass shards damage (#26783)

* Update shards.yml

Changed glass shards damage depends on their type, each tier of glass gains 1 more damage, also changed attack rate to 1, because you cant fast swing with weapon that can hurt you

* Oops

Forgot about base shard

* Update shards.yml

Cleanup

* Update shards.yml

Changed damage on step (Attack damage + 1)
This commit is contained in:
SoulFN
2024-04-20 14:21:12 +08:00
committed by GitHub
parent 238c87ce17
commit 95c66b4f96

View File

@@ -17,7 +17,7 @@
shard2: ""
shard3: ""
- type: MeleeWeapon
attackRate: 1.5
attackRate: 1
damage:
types:
Slash: 3.5
@@ -91,7 +91,7 @@
- type: DamageUserOnTrigger
damage:
types:
Piercing: 5
Piercing: 4.5
- type: Tag
tags:
- GlassShard
@@ -116,6 +116,10 @@
components:
- type: Sprite
color: "#96cdef"
- type: MeleeWeapon
damage:
types:
Slash: 4.5
- type: WelderRefinable
refineResult:
- SheetGlass1
@@ -123,7 +127,7 @@
- type: DamageUserOnTrigger
damage:
types:
Piercing: 5
Piercing: 5.5
- type: Tag
tags:
- ReinforcedGlassShard
@@ -148,6 +152,10 @@
components:
- type: Sprite
color: "#FF72E7"
- type: MeleeWeapon
damage:
types:
Slash: 5.5
- type: WelderRefinable
refineResult:
- SheetGlass1
@@ -155,7 +163,7 @@
- type: DamageUserOnTrigger
damage:
types:
Piercing: 5
Piercing: 6.5
- type: Tag
tags:
- PlasmaGlassShard
@@ -182,6 +190,11 @@
components:
- type: Sprite
color: "#8eff7a"
- type: MeleeWeapon
damage:
types:
Slash: 4.5
Radiation: 2
- type: WelderRefinable
refineResult:
- SheetGlass1
@@ -189,8 +202,8 @@
- type: DamageUserOnTrigger
damage:
types:
Piercing: 3
Radiation: 2
Piercing: 5
Radiation: 2.5
- type: Tag
tags:
- UraniumGlassShard