Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo * simplify --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
@@ -350,10 +350,7 @@ public abstract partial class SharedGunSystem : EntitySystem
|
||||
// If they're firing an existing clip then don't play anything.
|
||||
if (shots > 0)
|
||||
{
|
||||
if (ev.Reason != null && Timing.IsFirstTimePredicted)
|
||||
{
|
||||
PopupSystem.PopupCursor(ev.Reason);
|
||||
}
|
||||
PopupSystem.PopupCursor(ev.Reason ?? Loc.GetString("gun-magazine-fired-empty"));
|
||||
|
||||
// Don't spam safety sounds at gun fire rate, play it at a reduced rate.
|
||||
// May cause prediction issues? Needs more tweaking
|
||||
|
||||
@@ -7,6 +7,7 @@ gun-disabled = You can't use guns!
|
||||
gun-clumsy = The gun blows up in your face!
|
||||
gun-set-fire-mode = Set to {$mode}
|
||||
gun-magazine-whitelist-fail = That won't fit into the gun!
|
||||
gun-magazine-fired-empty = No ammo left!
|
||||
|
||||
# SelectiveFire
|
||||
gun-SemiAuto = semi-auto
|
||||
|
||||
Reference in New Issue
Block a user