Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo * simplify --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -350,10 +350,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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// If they're firing an existing clip then don't play anything.
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if (shots > 0)
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{
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if (ev.Reason != null && Timing.IsFirstTimePredicted)
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{
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PopupSystem.PopupCursor(ev.Reason);
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}
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PopupSystem.PopupCursor(ev.Reason ?? Loc.GetString("gun-magazine-fired-empty"));
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// Don't spam safety sounds at gun fire rate, play it at a reduced rate.
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// May cause prediction issues? Needs more tweaking
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