Change return to continue in gamerulesystem (#27656)
Update GameRuleSystem.cs
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@@ -76,7 +76,7 @@ public abstract partial class GameRuleSystem<T> : EntitySystem where T : ICompon
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while (query.MoveNext(out var uid, out var comp))
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{
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if (!TryComp<GameRuleComponent>(uid, out var ruleData))
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return;
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continue;
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AppendRoundEndText(uid, comp, ruleData, ref ev);
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}
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