Tweak viewport nullspace check (#35037)
* Tweak viewport nullspace check WorldPos being 0,0 is sussy-a. * a
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@@ -6,6 +6,7 @@ using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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namespace Content.Client.UserInterface.Systems.Viewport;
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@@ -95,8 +96,11 @@ public sealed class ViewportUIController : UIController
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_entMan.TryGetComponent(ent, out EyeComponent? eye);
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if (eye?.Eye == _eyeManager.CurrentEye
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&& (_transformSystem is null || _transformSystem.GetWorldPosition(ent.Value) == default))
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return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
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&& _entMan.GetComponent<TransformComponent>(ent.Value).MapID == MapId.Nullspace)
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{
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// nothing to worry about, the player is just in null space... actually that is probably a problem?
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return;
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}
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// Currently, this shouldn't happen. This likely happened because the main eye was set to null. When this
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// does happen it can create hard to troubleshoot bugs, so lets print some helpful warnings:
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