Tweak viewport nullspace check (#35037)

* Tweak viewport nullspace check

WorldPos being 0,0 is sussy-a.

* a
This commit is contained in:
metalgearsloth
2025-02-10 22:58:05 +11:00
committed by GitHub
parent e4fe9c4638
commit 96cb951555

View File

@@ -6,6 +6,7 @@ using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Client.UserInterface.Systems.Viewport;
@@ -95,8 +96,11 @@ public sealed class ViewportUIController : UIController
_entMan.TryGetComponent(ent, out EyeComponent? eye);
if (eye?.Eye == _eyeManager.CurrentEye
&& (_transformSystem is null || _transformSystem.GetWorldPosition(ent.Value) == default))
return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
&& _entMan.GetComponent<TransformComponent>(ent.Value).MapID == MapId.Nullspace)
{
// nothing to worry about, the player is just in null space... actually that is probably a problem?
return;
}
// Currently, this shouldn't happen. This likely happened because the main eye was set to null. When this
// does happen it can create hard to troubleshoot bugs, so lets print some helpful warnings: