Comoss sewers (zlevels added) (#655)
* comoss zlevel sewers * Update biome_template_caves.yml * Update GhostSystem.cs * Update GhostSystem.cs
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@@ -213,13 +213,13 @@ namespace Content.Server.Ghost
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private void OnMapInit(EntityUid uid, GhostComponent component, MapInitEvent args)
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{
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//if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
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// && act.UseDelay != null)
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//{
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// var start = _gameTiming.CurTime;
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// var end = start + act.UseDelay.Value;
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// _actions.SetCooldown(component.BooActionEntity.Value, start, end);
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//}
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if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
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&& act.UseDelay != null)
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{
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var start = _gameTiming.CurTime;
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var end = start + act.UseDelay.Value;
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_actions.SetCooldown(component.BooActionEntity.Value, start, end);
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}
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_actions.AddAction(uid, ref component.ToggleGhostHearingActionEntity, component.ToggleGhostHearingAction);
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_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);
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