Comoss sewers (zlevels added) (#655)

* comoss zlevel sewers

* Update biome_template_caves.yml

* Update GhostSystem.cs

* Update GhostSystem.cs
This commit is contained in:
Ed
2024-12-10 00:43:30 +03:00
committed by GitHub
parent 22b0f46890
commit 99786342fb
14 changed files with 45070 additions and 309 deletions

View File

@@ -12,6 +12,9 @@
drawdepth: FloorTiles
- type: Transform
anchored: true
- type: Tag
tags:
- Catwalk
- type: entity
id: CP14WoodenPallet

View File

@@ -13,11 +13,11 @@
- type: Physics
bodyType: Static
- type: Sprite
sprite: /Textures/_CP14/Structures/Dungeon/holes.rsi
sprite: /Textures/_CP14/Structures/Dungeon/ladders.rsi
drawdepth: FloorTiles
layers:
- state: hole_big
- state: ladder_big_top_part
- state: ladder
- state: down
- type: Fixtures
fixtures:
portalFixture:
@@ -42,10 +42,11 @@
components:
- type: Sprite
noRot: true
sprite: /Textures/_CP14/Structures/Dungeon/holes.rsi
drawdepth: Mobs
sprite: /Textures/_CP14/Structures/Dungeon/ladders.rsi
drawdepth: FloorTiles
layers:
- state: ladder_bottom_part
- state: ladder
- state: top
- type: PointLight
color: White
radius: 3

View File

@@ -64,6 +64,11 @@
CP14Banker: [3, 4]
CP14Guard: [8, 8]
CP14GuardCommander: [1, 1]
- type: CP14StationZLevels
defaultMapLevel: 0
levels:
-1:
path: /Maps/_CP14/comoss_d.yml
- type: CP14StationKeyDistribution
keys:
- TavernDorms1

View File

@@ -109,12 +109,12 @@
- CP14WallStone
#Copper
- !type:BiomeEntityLayer
threshold: 0.5
threshold: 0.7
noise:
seed: 20
noiseType: OpenSimplex2
fractalType: FBm
frequency: 3
frequency: 2
allowedTiles:
- CP14FloorBase
entities: