Comoss sewers (zlevels added) (#655)
* comoss zlevel sewers * Update biome_template_caves.yml * Update GhostSystem.cs * Update GhostSystem.cs
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@@ -12,6 +12,9 @@
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drawdepth: FloorTiles
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- type: Transform
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anchored: true
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- type: Tag
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tags:
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- Catwalk
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- type: entity
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id: CP14WoodenPallet
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@@ -13,11 +13,11 @@
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- type: Physics
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bodyType: Static
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- type: Sprite
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sprite: /Textures/_CP14/Structures/Dungeon/holes.rsi
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sprite: /Textures/_CP14/Structures/Dungeon/ladders.rsi
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drawdepth: FloorTiles
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layers:
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- state: hole_big
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- state: ladder_big_top_part
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- state: ladder
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- state: down
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- type: Fixtures
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fixtures:
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portalFixture:
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@@ -42,10 +42,11 @@
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components:
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- type: Sprite
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noRot: true
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sprite: /Textures/_CP14/Structures/Dungeon/holes.rsi
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drawdepth: Mobs
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sprite: /Textures/_CP14/Structures/Dungeon/ladders.rsi
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drawdepth: FloorTiles
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layers:
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- state: ladder_bottom_part
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- state: ladder
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- state: top
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- type: PointLight
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color: White
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radius: 3
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@@ -64,6 +64,11 @@
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CP14Banker: [3, 4]
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CP14Guard: [8, 8]
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CP14GuardCommander: [1, 1]
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- type: CP14StationZLevels
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defaultMapLevel: 0
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levels:
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-1:
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path: /Maps/_CP14/comoss_d.yml
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- type: CP14StationKeyDistribution
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keys:
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- TavernDorms1
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@@ -109,12 +109,12 @@
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- CP14WallStone
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#Copper
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- !type:BiomeEntityLayer
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threshold: 0.5
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threshold: 0.7
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noise:
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seed: 20
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noiseType: OpenSimplex2
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fractalType: FBm
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frequency: 3
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frequency: 2
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allowedTiles:
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- CP14FloorBase
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entities:
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