Update CP14MagicEnergySystem.Draw.cs

This commit is contained in:
Ed
2025-09-06 13:19:55 +03:00
parent 89e4b6e4ed
commit 9d0a9ae186

View File

@@ -12,7 +12,6 @@ public partial class CP14MagicEnergySystem
{
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly CP14DayCycleSystem _dayCycle = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private void InitializeDraw()
{
@@ -62,7 +61,7 @@ public partial class CP14MagicEnergySystem
if (TryComp<MobStateComponent>(uid, out var mobState) && !_mobState.IsAlive(uid, mobState))
continue;
draw.NextUpdateTime = _timing.CurTime + TimeSpan.FromSeconds(draw.Delay);
draw.NextUpdateTime = _gameTiming.CurTime + TimeSpan.FromSeconds(draw.Delay);
ChangeEnergy((uid, magicContainer), draw.Energy, out _, out _, draw.Safe);
}