development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
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@@ -7,6 +7,7 @@ using Content.Shared.Ghost.Roles.Raffles;
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using Content.Server.Ghost.Roles.UI;
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using Content.Server.Mind.Commands;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Shared.Follower;
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using Content.Shared.GameTicking;
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@@ -20,6 +21,7 @@ using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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@@ -37,6 +39,7 @@ namespace Content.Server.Ghost.Roles
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[UsedImplicitly]
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public sealed class GhostRoleSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly EuiManager _euiManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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@@ -356,7 +359,8 @@ namespace Content.Server.Ghost.Roles
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var raffle = ent.Comp;
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raffle.Identifier = ghostRole.Identifier;
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raffle.Countdown = TimeSpan.FromSeconds(settings.InitialDuration);
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var countdown = _cfg.GetCVar(CCVars.GhostQuickLottery)? 1 : settings.InitialDuration;
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raffle.Countdown = TimeSpan.FromSeconds(countdown);
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raffle.CumulativeTime = TimeSpan.FromSeconds(settings.InitialDuration);
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// we copy these settings into the component because they would be cumbersome to access otherwise
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raffle.JoinExtendsDurationBy = TimeSpan.FromSeconds(settings.JoinExtendsDurationBy);
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@@ -2034,6 +2034,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<float> GhostRoleTime =
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CVarDef.Create("ghost.role_time", 3f, CVar.REPLICATED | CVar.SERVER);
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/// <summary>
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/// If ghost role lotteries should be made near-instanteous.
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/// </summary>
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public static readonly CVarDef<bool> GhostQuickLottery =
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CVarDef.Create("ghost.quick_lottery", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether or not to kill the player's mob on ghosting, when it is in a critical health state.
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/// </summary>
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@@ -5,6 +5,10 @@ lobbyenabled = false
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map = "Dev"
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role_timers = false
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[ghost]
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role_time = 0.5
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quick_lottery = true
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[gateway]
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generator_enabled = false
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