nuke all Maps
This commit is contained in:
@@ -44,26 +44,26 @@ namespace Content.IntegrationTests.Tests
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private static readonly string[] GameMaps =
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{
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"Dev",
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"TestTeg",
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"Fland",
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"Meta",
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"Packed",
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"Cluster",
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"Omega",
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"Bagel",
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"Origin",
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"CentComm",
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"NukieOutpost",
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"Box",
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"Europa",
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"Saltern",
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"Core",
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"Marathon",
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"MeteorArena",
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"Atlas",
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"Reach",
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"Train"
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"Dev"//, CrystallPunk Map replacement
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//"TestTeg",
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//"Fland",
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//"Meta",
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//"Packed",
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//"Cluster",
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//"Omega",
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//"Bagel",
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//"Origin",
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//"CentComm",
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//"NukieOutpost",
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//"Box",
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//"Europa",
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//"Saltern",
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//"Core",
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//"Marathon",
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//"MeteorArena",
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//"Atlas",
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//"Reach",
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//"Train"
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};
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/// <summary>
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@@ -1,4 +1,4 @@
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- type: gameMapPool
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id: DeathMatchMapPool
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maps:
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- MeteorArena
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#- type: gameMapPool
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# id: DeathMatchMapPool
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# maps:
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# - MeteorArena
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@@ -1,17 +1,18 @@
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- type: gameMapPool
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id: DefaultMapPool
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maps:
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- Atlas
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- Bagel
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- Box
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- Cluster
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- Core
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- Fland
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- Marathon
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- Meta
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- Omega
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- Origin
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- Saltern
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- Packed
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- Reach
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- Dev
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# - Atlas
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# - Bagel
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# - Box
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# - Cluster
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# - Core
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# - Fland
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# - Marathon
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# - Meta
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# - Omega
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# - Origin
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# - Saltern
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# - Packed
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# - Reach
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#- Train <- return after station anchoring PR is finished and merged
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@@ -1,16 +1,16 @@
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- type: gameMap
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id: MeteorArena
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mapName: Meteor Arena
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mapPath: /Maps/Nonstations/meteor-arena.yml
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minPlayers: 0
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stations:
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Arena:
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stationProto: StandardStationArena
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components:
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- type: StationNameSetup
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mapNameTemplate: "Meteor Arena"
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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Passenger: [ -1, -1 ]
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#- type: gameMap
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# id: MeteorArena
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# mapName: Meteor Arena
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# mapPath: /Maps/Nonstations/meteor-arena.yml
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# minPlayers: 0
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# stations:
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# Arena:
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# stationProto: StandardStationArena
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# components:
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# - type: StationNameSetup
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# mapNameTemplate: "Meteor Arena"
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# - type: StationJobs
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# overflowJobs:
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# - Passenger
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# availableJobs:
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# Passenger: [ -1, -1 ]
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@@ -1,59 +1,59 @@
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- type: gameMap
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id: Atlas
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mapName: Atlas
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mapPath: /Maps/atlas.yml
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minPlayers: 5
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maxPlayers: 20
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stations:
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Atlas:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Atlas {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding.
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 1, 1 ]
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Botanist: [ 2, 2 ]
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Chef: [ 1, 1 ]
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Janitor: [ 1, 1 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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ServiceWorker: [ 1, 1 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 2, 2 ]
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StationEngineer: [ 2, 2 ]
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TechnicalAssistant: [ 1, 3 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 1, 1 ]
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MedicalDoctor: [ 2, 2 ]
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MedicalIntern: [ 1, 3 ]
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#science
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 2, 2 ]
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ResearchAssistant: [ 1, 3 ]
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Borg: [ 2, 2 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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SecurityOfficer: [ 3, 3 ]
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SecurityCadet: [ 1, 3 ]
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Detective: [ 1, 1 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 2, 2 ]
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CargoTechnician: [ 2, 2 ]
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#civillian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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#- type: gameMap
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# id: Atlas
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# mapName: Atlas
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# mapPath: /Maps/atlas.yml
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# minPlayers: 5
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# maxPlayers: 20
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# stations:
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# Atlas:
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# stationProto: StandardNanotrasenStation
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# components:
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# - type: StationNameSetup
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# mapNameTemplate: '{0} Atlas {1}'
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# nameGenerator:
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# !type:NanotrasenNameGenerator
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# prefixCreator: 'R4' # R4407/Goon. GS isn't as cool sounding.
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# - type: StationJobs
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# overflowJobs:
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# - Passenger
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# availableJobs:
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# #service
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# Captain: [ 1, 1 ]
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# HeadOfPersonnel: [ 1, 1 ]
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# Bartender: [ 1, 1 ]
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# Botanist: [ 2, 2 ]
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# Chef: [ 1, 1 ]
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# Janitor: [ 1, 1 ]
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# Chaplain: [ 1, 1 ]
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# Librarian: [ 1, 1 ]
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# ServiceWorker: [ 1, 1 ]
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# #engineering
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# ChiefEngineer: [ 1, 1 ]
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# AtmosphericTechnician: [ 2, 2 ]
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# StationEngineer: [ 2, 2 ]
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# TechnicalAssistant: [ 1, 3 ]
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# #medical
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# ChiefMedicalOfficer: [ 1, 1 ]
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# Chemist: [ 1, 1 ]
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# MedicalDoctor: [ 2, 2 ]
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# MedicalIntern: [ 1, 3 ]
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# #science
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# ResearchDirector: [ 1, 1 ]
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# Scientist: [ 2, 2 ]
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# ResearchAssistant: [ 1, 3 ]
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# Borg: [ 2, 2 ]
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# #security
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# HeadOfSecurity: [ 1, 1 ]
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# Warden: [ 1, 1 ]
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# SecurityOfficer: [ 3, 3 ]
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# SecurityCadet: [ 1, 3 ]
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# Detective: [ 1, 1 ]
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# #supply
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# Quartermaster: [ 1, 1 ]
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# SalvageSpecialist: [ 2, 2 ]
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# CargoTechnician: [ 2, 2 ]
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# #civillian
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# Passenger: [ -1, -1 ]
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# Clown: [ 1, 1 ]
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# Mime: [ 1, 1 ]
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# Musician: [ 1, 1 ]
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@@ -1,64 +1,64 @@
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- type: gameMap
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id: Bagel
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mapName: 'Bagel Station'
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mapPath: /Maps/bagel.yml
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minPlayers: 40
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maxPlayers: 76
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stations:
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Bagel:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Bagel Station {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_lox.yml
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 2, 2 ]
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Botanist: [ 3, 3 ]
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Chef: [ 2, 2 ]
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Janitor: [ 3, 3 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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ServiceWorker: [ 2, 2 ]
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#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 3, 3 ]
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StationEngineer: [ 4, 4 ]
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TechnicalAssistant: [ 4, 4 ]
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 2, 2 ]
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MedicalDoctor: [ 3, 3 ]
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Paramedic: [ 1, 1 ]
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MedicalIntern: [ 4, 4 ]
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#science
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 5, 5 ]
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ResearchAssistant: [ 4, 4 ]
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Borg: [ 2, 2 ]
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#security
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HeadOfSecurity: [ 1, 1 ]
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Warden: [ 1, 1 ]
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SecurityOfficer: [ 4, 4 ]
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Detective: [ 1, 1 ]
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SecurityCadet: [ 4, 4 ]
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Lawyer: [ 2, 2 ]
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#supply
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Quartermaster: [ 1, 1 ]
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SalvageSpecialist: [ 3, 3 ]
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CargoTechnician: [ 3, 3 ]
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#civilian
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Passenger: [ -1, -1 ]
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Clown: [ 1, 1 ]
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Mime: [ 1, 1 ]
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Musician: [ 1, 1 ]
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Reporter: [ 2, 2 ]
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#- type: gameMap
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# id: Bagel
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# mapName: 'Bagel Station'
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# mapPath: /Maps/bagel.yml
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# minPlayers: 40
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# maxPlayers: 76
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# stations:
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# Bagel:
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# stationProto: StandardNanotrasenStation
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# components:
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# - type: StationNameSetup
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# mapNameTemplate: '{0} Bagel Station {1}'
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# nameGenerator:
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# !type:NanotrasenNameGenerator
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# prefixCreator: '14'
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# - type: StationEmergencyShuttle
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# emergencyShuttlePath: /Maps/Shuttles/emergency_lox.yml
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# - type: StationJobs
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# overflowJobs:
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# - Passenger
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# availableJobs:
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# #service
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# Captain: [ 1, 1 ]
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# HeadOfPersonnel: [ 1, 1 ]
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# Bartender: [ 2, 2 ]
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# Botanist: [ 3, 3 ]
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# Chef: [ 2, 2 ]
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# Janitor: [ 3, 3 ]
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# Chaplain: [ 1, 1 ]
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# Librarian: [ 1, 1 ]
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# ServiceWorker: [ 2, 2 ]
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# #engineering
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# ChiefEngineer: [ 1, 1 ]
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# AtmosphericTechnician: [ 3, 3 ]
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# StationEngineer: [ 4, 4 ]
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# TechnicalAssistant: [ 4, 4 ]
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# #medical
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# ChiefMedicalOfficer: [ 1, 1 ]
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# Chemist: [ 2, 2 ]
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# MedicalDoctor: [ 3, 3 ]
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# Paramedic: [ 1, 1 ]
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# MedicalIntern: [ 4, 4 ]
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# #science
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# ResearchDirector: [ 1, 1 ]
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# Scientist: [ 5, 5 ]
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# ResearchAssistant: [ 4, 4 ]
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# Borg: [ 2, 2 ]
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# #security
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# HeadOfSecurity: [ 1, 1 ]
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# Warden: [ 1, 1 ]
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# SecurityOfficer: [ 4, 4 ]
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# Detective: [ 1, 1 ]
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# SecurityCadet: [ 4, 4 ]
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# Lawyer: [ 2, 2 ]
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# #supply
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# Quartermaster: [ 1, 1 ]
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# SalvageSpecialist: [ 3, 3 ]
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# CargoTechnician: [ 3, 3 ]
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# #civilian
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# Passenger: [ -1, -1 ]
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# Clown: [ 1, 1 ]
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# Mime: [ 1, 1 ]
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# Musician: [ 1, 1 ]
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# Reporter: [ 2, 2 ]
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@@ -1,64 +1,64 @@
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- type: gameMap
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id: Box
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mapName: 'Box Station'
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mapPath: /Maps/box.yml
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minPlayers: 50
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stations:
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Boxstation:
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stationProto: StandardNanotrasenStation
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components:
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- type: StationNameSetup
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mapNameTemplate: '{0} Box Station {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: 'TG'
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- type: StationEmergencyShuttle
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emergencyShuttlePath: /Maps/Shuttles/emergency_box.yml
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- type: StationJobs
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overflowJobs:
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- Passenger
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availableJobs:
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#service
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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Bartender: [ 2, 2 ]
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Botanist: [ 3, 3 ]
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Chef: [ 2, 2 ]
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Janitor: [ 2, 2 ]
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Chaplain: [ 1, 1 ]
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||||
Librarian: [ 1, 1 ]
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||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
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ChiefEngineer: [ 1, 1 ]
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AtmosphericTechnician: [ 3, 3 ]
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StationEngineer: [ 5, 5 ]
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TechnicalAssistant: [ 4, 4 ]
|
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#medical
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ChiefMedicalOfficer: [ 1, 1 ]
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Chemist: [ 2, 3 ]
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MedicalDoctor: [ 4, 4 ]
|
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Paramedic: [ 1, 1 ]
|
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MedicalIntern: [ 4, 4 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
#science
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ResearchDirector: [ 1, 1 ]
|
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Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
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HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 5, 5 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
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Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
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#- type: gameMap
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# id: Box
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# mapName: 'Box Station'
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# mapPath: /Maps/box.yml
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# minPlayers: 50
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# stations:
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# Boxstation:
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# stationProto: StandardNanotrasenStation
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# components:
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# - type: StationNameSetup
|
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# mapNameTemplate: '{0} Box Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_box.yml
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# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 3, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 3 ]
|
||||
# MedicalDoctor: [ 4, 4 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 4, 4 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 5, 5 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,63 +1,63 @@
|
||||
- type: gameMap
|
||||
id: Cluster
|
||||
mapName: 'Cluster'
|
||||
mapPath: /Maps/cluster.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 35
|
||||
stations:
|
||||
Cluster:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Cluster Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
ServiceWorker: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
MedicalDoctor: [ 2, 2 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 1, 1 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 1, 1 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Cluster
|
||||
# mapName: 'Cluster'
|
||||
# mapPath: /Maps/cluster.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 35
|
||||
# stations:
|
||||
# Cluster:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Cluster Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# ServiceWorker: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 2, 2 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 3, 3 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# Borg: [ 1, 1 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 3, 3 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 1, 1 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,67 +1,67 @@
|
||||
- type: gameMap
|
||||
id: Core
|
||||
mapName: 'Core'
|
||||
mapPath: /Maps/core.yml
|
||||
minPlayers: 30
|
||||
maxPlayers: 60
|
||||
stations:
|
||||
Core:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Core {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
- type: StationCargoShuttle
|
||||
path: /Maps/Shuttles/cargo_core.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 2]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 3, 3 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 3, 4 ]
|
||||
Chemist: [ 1, 2 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
Paramedic: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 3, 3 ]
|
||||
ResearchAssistant: [ 1, 1 ]
|
||||
Borg: [ 1, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
SecurityCadet: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Boxer: [ 2, 2 ]
|
||||
Reporter: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Core
|
||||
# mapName: 'Core'
|
||||
# mapPath: /Maps/core.yml
|
||||
# minPlayers: 30
|
||||
# maxPlayers: 60
|
||||
# stations:
|
||||
# Core:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Core {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
# - type: StationCargoShuttle
|
||||
# path: /Maps/Shuttles/cargo_core.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 2]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 3, 3 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 3, 4 ]
|
||||
# Chemist: [ 1, 2 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# Paramedic: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 3, 3 ]
|
||||
# ResearchAssistant: [ 1, 1 ]
|
||||
# Borg: [ 1, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# SecurityCadet: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #supply
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Boxer: [ 2, 2 ]
|
||||
# Reporter: [ 2, 2 ]
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
- type: gameMap
|
||||
id: Empty
|
||||
mapName: Empty
|
||||
mapPath: /Maps/Test/empty.yml
|
||||
minPlayers: 0
|
||||
stations:
|
||||
Empty:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: "Empty"
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
Passenger: [ -1, -1 ]
|
||||
#- type: gameMap
|
||||
# id: Empty
|
||||
# mapName: Empty
|
||||
# mapPath: /Maps/Test/empty.yml
|
||||
# minPlayers: 0
|
||||
# stations:
|
||||
# Empty:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: "Empty"
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# Passenger: [ -1, -1 ]
|
||||
|
||||
- type: gameMap
|
||||
id: Dev
|
||||
@@ -32,19 +32,19 @@
|
||||
availableJobs:
|
||||
Adventurer: [ -1, -1 ] #CrystallPunk Dev replacement
|
||||
|
||||
- type: gameMap
|
||||
id: TestTeg
|
||||
mapName: Test TEG
|
||||
mapPath: /Maps/Test/test_teg.yml
|
||||
minPlayers: 0
|
||||
stations:
|
||||
TEG:
|
||||
stationProto: TestStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: "TEG"
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- ChiefEngineer
|
||||
availableJobs:
|
||||
ChiefEngineer: [ -1, -1 ]
|
||||
#- type: gameMap
|
||||
# id: TestTeg
|
||||
# mapName: Test TEG
|
||||
# mapPath: /Maps/Test/test_teg.yml
|
||||
# minPlayers: 0
|
||||
# stations:
|
||||
# TEG:
|
||||
# stationProto: TestStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: "TEG"
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - ChiefEngineer
|
||||
# availableJobs:
|
||||
# ChiefEngineer: [ -1, -1 ]
|
||||
|
||||
@@ -1,63 +1,63 @@
|
||||
- type: gameMap
|
||||
id: Europa
|
||||
mapName: 'Europa'
|
||||
mapPath: /Maps/europa.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Europa:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Europa {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 2, 2 ]
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 3, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
TechnicalAssistant: [ 1, 1 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
MedicalDoctor: [ 2, 3 ]
|
||||
Chemist: [ 1, 2 ]
|
||||
MedicalIntern: [ 1, 1 ]
|
||||
Paramedic: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 2, 3 ]
|
||||
ResearchAssistant: [ 1, 1 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 3, 3 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
SecurityCadet: [ 3, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#supply
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Europa
|
||||
# mapName: 'Europa'
|
||||
# mapPath: /Maps/europa.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 40
|
||||
# stations:
|
||||
# Europa:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Europa {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_transit.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 2, 2 ]
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 3, 4 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# TechnicalAssistant: [ 1, 1 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 2, 3 ]
|
||||
# Chemist: [ 1, 2 ]
|
||||
# MedicalIntern: [ 1, 1 ]
|
||||
# Paramedic: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 2, 3 ]
|
||||
# ResearchAssistant: [ 1, 1 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 3, 3 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# SecurityCadet: [ 3, 3 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #supply
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Reporter: [ 1, 1 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Fland
|
||||
mapName: 'Fland Installation'
|
||||
mapPath: /Maps/fland.yml
|
||||
minPlayers: 70
|
||||
stations:
|
||||
Fland:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Fland Installation {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'B'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
- type: StationCargoShuttle
|
||||
path: /Maps/Shuttles/cargo_fland.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 4, 4 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Paramedic: [ 2, 2 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 5 ]
|
||||
ResearchAssistant: [ 6, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 8, 8 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 4, 4 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Fland
|
||||
# mapName: 'Fland Installation'
|
||||
# mapPath: /Maps/fland.yml
|
||||
# minPlayers: 70
|
||||
# stations:
|
||||
# Fland:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Fland Installation {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'B'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_delta.yml
|
||||
# - type: StationCargoShuttle
|
||||
# path: /Maps/Shuttles/cargo_fland.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 4, 4 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 3, 3 ]
|
||||
# MedicalDoctor: [ 6, 6 ]
|
||||
# Paramedic: [ 2, 2 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 5 ]
|
||||
# ResearchAssistant: [ 6, 6 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 8, 8 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 4, 4 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
- type: gameMap
|
||||
id: Marathon
|
||||
mapName: 'Marathon Station'
|
||||
mapPath: /Maps/marathon.yml
|
||||
minPlayers: 35
|
||||
maxPlayers: 70
|
||||
stations:
|
||||
Marathon:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Marathon Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 4, 4 ]
|
||||
MedicalIntern: [ 3, 3 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 3, 3 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Marathon
|
||||
# mapName: 'Marathon Station'
|
||||
# mapPath: /Maps/marathon.yml
|
||||
# minPlayers: 35
|
||||
# maxPlayers: 70
|
||||
# stations:
|
||||
# Marathon:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Marathon Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_rod.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 4, 4 ]
|
||||
# MedicalIntern: [ 3, 3 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 3, 3 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Meta
|
||||
mapName: 'Meta Station'
|
||||
mapPath: /Maps/meta.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Meta:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Meta Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_meta.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 2, 3 ]
|
||||
Chef: [ 2, 2 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 7 ]
|
||||
TechnicalAssistant: [ 3, 6 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 3, 3 ]
|
||||
MedicalDoctor: [ 5, 5 ]
|
||||
MedicalIntern: [ 3, 6 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 5, 7 ]
|
||||
ResearchAssistant: [ 3, 6 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 5, 7 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 3, 6 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 3, 3 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Meta
|
||||
# mapName: 'Meta Station'
|
||||
# mapPath: /Maps/meta.yml
|
||||
# minPlayers: 50
|
||||
# stations:
|
||||
# Meta:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Meta Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_meta.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 2, 3 ]
|
||||
# Chef: [ 2, 2 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 7 ]
|
||||
# TechnicalAssistant: [ 3, 6 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 3, 3 ]
|
||||
# MedicalDoctor: [ 5, 5 ]
|
||||
# MedicalIntern: [ 3, 6 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 5, 7 ]
|
||||
# ResearchAssistant: [ 3, 6 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 5, 7 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 3, 6 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 3, 3 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Omega
|
||||
mapName: 'Omega'
|
||||
mapPath: /Maps/omega.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 35
|
||||
stations:
|
||||
Omega:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Omega Station {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'TG'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 3, 3 ]
|
||||
TechnicalAssistant: [ 2, 2 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Omega
|
||||
# mapName: 'Omega'
|
||||
# mapPath: /Maps/omega.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 35
|
||||
# stations:
|
||||
# Omega:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Omega Station {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'TG'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 3, 3 ]
|
||||
# TechnicalAssistant: [ 2, 2 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
|
||||
@@ -1,66 +1,66 @@
|
||||
- type: gameMap
|
||||
id: Origin
|
||||
mapName: 'Origin'
|
||||
mapPath: /Maps/origin.yml
|
||||
minPlayers: 50
|
||||
stations:
|
||||
Origin:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Origin {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 2, 2 ]
|
||||
Botanist: [ 3, 3 ]
|
||||
Chef: [ 3, 3 ]
|
||||
Janitor: [ 3, 3 ]
|
||||
Chaplain: [ 2, 2 ]
|
||||
Librarian: [ 2, 2 ]
|
||||
Lawyer: [ 2, 2 ]
|
||||
ServiceWorker: [ 3, 4 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 6, 6 ]
|
||||
TechnicalAssistant: [ 2, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 3 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
MedicalDoctor: [ 6, 6 ]
|
||||
Psychologist: [ 1, 1 ]
|
||||
MedicalIntern: [ 1, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 6, 6 ]
|
||||
ResearchAssistant: [ 4, 4 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 7, 7 ]
|
||||
SecurityCadet: [ 2, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 3, 3 ]
|
||||
CargoTechnician: [ 5, 5 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 2, 2 ]
|
||||
Boxer: [ 1, 1 ]
|
||||
Reporter: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Origin
|
||||
# mapName: 'Origin'
|
||||
# mapPath: /Maps/origin.yml
|
||||
# minPlayers: 50
|
||||
# stations:
|
||||
# Origin:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Origin {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_courser.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 2, 2 ]
|
||||
# Botanist: [ 3, 3 ]
|
||||
# Chef: [ 3, 3 ]
|
||||
# Janitor: [ 3, 3 ]
|
||||
# Chaplain: [ 2, 2 ]
|
||||
# Librarian: [ 2, 2 ]
|
||||
# Lawyer: [ 2, 2 ]
|
||||
# ServiceWorker: [ 3, 4 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 6, 6 ]
|
||||
# TechnicalAssistant: [ 2, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 3 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 6, 6 ]
|
||||
# Psychologist: [ 1, 1 ]
|
||||
# MedicalIntern: [ 1, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 6, 6 ]
|
||||
# ResearchAssistant: [ 4, 4 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 7, 7 ]
|
||||
# SecurityCadet: [ 2, 4 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 3, 3 ]
|
||||
# CargoTechnician: [ 5, 5 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 2, 2 ]
|
||||
# Boxer: [ 1, 1 ]
|
||||
# Reporter: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,61 +1,61 @@
|
||||
- type: gameMap
|
||||
id: Packed
|
||||
mapName: 'Packed'
|
||||
mapPath: /Maps/packed.yml
|
||||
minPlayers: 5
|
||||
maxPlayers: 40
|
||||
stations:
|
||||
Packed:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Packed {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'VG'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityCadet: [ 2, 2 ]
|
||||
Lawyer: [ 1, 1 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 1 , 1 ]
|
||||
#- type: gameMap
|
||||
# id: Packed
|
||||
# mapName: 'Packed'
|
||||
# mapPath: /Maps/packed.yml
|
||||
# minPlayers: 5
|
||||
# maxPlayers: 40
|
||||
# stations:
|
||||
# Packed:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Packed {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'VG'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityCadet: [ 2, 2 ]
|
||||
# Lawyer: [ 1, 1 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 1 , 1 ]
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
- type: gameMap
|
||||
id: Reach
|
||||
mapName: 'Reach'
|
||||
mapPath: /Maps/reach.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 7
|
||||
stations:
|
||||
Reach:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Reach Transport {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'SC'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency.yml
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
SecurityOfficer: [ 1, 3 ]
|
||||
CargoTechnician: [ 1, 2 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 1, 1 ]
|
||||
Chef: [ 1, 1 ]
|
||||
MedicalDoctor: [ 1, 2 ]
|
||||
Chemist: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 1, 1 ]
|
||||
StationEngineer: [ 1, 2 ]
|
||||
Passenger: [ -1, -1 ]
|
||||
#- type: gameMap
|
||||
# id: Reach
|
||||
# mapName: 'Reach'
|
||||
# mapPath: /Maps/reach.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 7
|
||||
# stations:
|
||||
# Reach:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Reach Transport {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'SC'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency.yml
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 1, 3 ]
|
||||
# CargoTechnician: [ 1, 2 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 1, 1 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# MedicalDoctor: [ 1, 2 ]
|
||||
# Chemist: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 1, 1 ]
|
||||
# StationEngineer: [ 1, 2 ]
|
||||
# Passenger: [ -1, -1 ]
|
||||
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Saltern
|
||||
mapName: 'Saltern'
|
||||
mapPath: /Maps/saltern.yml
|
||||
minPlayers: 0
|
||||
maxPlayers: 35
|
||||
fallback: true
|
||||
stations:
|
||||
Saltern:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: '{0} Saltern {1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: '14'
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 1 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 2 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 2, 2 ]
|
||||
StationEngineer: [ 4, 4 ]
|
||||
TechnicalAssistant: [ 4, 4 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 4, 4 ]
|
||||
Paramedic: [ 1, 1 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
Detective: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
SecurityCadet: [ 4, 4 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 1, 3 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civillian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
#- type: gameMap
|
||||
# id: Saltern
|
||||
# mapName: 'Saltern'
|
||||
# mapPath: /Maps/saltern.yml
|
||||
# minPlayers: 0
|
||||
# maxPlayers: 35
|
||||
# fallback: true
|
||||
# stations:
|
||||
# Saltern:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Saltern {1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: '14'
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 1 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 2 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 2, 2 ]
|
||||
# StationEngineer: [ 4, 4 ]
|
||||
# TechnicalAssistant: [ 4, 4 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 4, 4 ]
|
||||
# Paramedic: [ 1, 1 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# SecurityCadet: [ 4, 4 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 1, 3 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civillian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
|
||||
|
||||
@@ -1,62 +1,62 @@
|
||||
- type: gameMap
|
||||
id: Train
|
||||
mapName: 'Train'
|
||||
mapPath: /Maps/train.yml
|
||||
minPlayers: 10
|
||||
maxPlayers: 50
|
||||
stations:
|
||||
Train:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: 'Train "Sentipode" {0}-{1}'
|
||||
nameGenerator:
|
||||
!type:NanotrasenNameGenerator
|
||||
prefixCreator: 'ED'
|
||||
- type: StationEmergencyShuttle
|
||||
emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml # To do - add railway station
|
||||
- type: StationJobs
|
||||
overflowJobs:
|
||||
- Passenger
|
||||
availableJobs:
|
||||
#service
|
||||
Captain: [ 1, 1 ]
|
||||
HeadOfPersonnel: [ 1, 1 ]
|
||||
Bartender: [ 1, 1 ]
|
||||
Botanist: [ 2, 2 ]
|
||||
Chef: [ 1, 1 ]
|
||||
Janitor: [ 1, 2 ]
|
||||
Chaplain: [ 1, 1 ]
|
||||
Librarian: [ 1, 1 ]
|
||||
ServiceWorker: [ 2, 3 ]
|
||||
Detective: [ 1, 1 ]
|
||||
#engineering
|
||||
ChiefEngineer: [ 1, 1 ]
|
||||
AtmosphericTechnician: [ 3, 3 ]
|
||||
StationEngineer: [ 5, 5 ]
|
||||
TechnicalAssistant: [ 3, 3 ]
|
||||
#medical
|
||||
ChiefMedicalOfficer: [ 1, 1 ]
|
||||
Chemist: [ 2, 2 ]
|
||||
MedicalDoctor: [ 3, 3 ]
|
||||
MedicalIntern: [ 2, 2 ]
|
||||
#science
|
||||
ResearchDirector: [ 1, 1 ]
|
||||
Scientist: [ 4, 4 ]
|
||||
ResearchAssistant: [ 2, 2 ]
|
||||
#security
|
||||
HeadOfSecurity: [ 1, 1 ]
|
||||
Warden: [ 1, 1 ]
|
||||
SecurityOfficer: [ 4, 4 ]
|
||||
SecurityCadet: [ 2, 3 ]
|
||||
Lawyer: [ 1, 2 ]
|
||||
#supply
|
||||
Quartermaster: [ 1, 1 ]
|
||||
SalvageSpecialist: [ 2, 2 ]
|
||||
CargoTechnician: [ 2, 2 ]
|
||||
#civilian
|
||||
Passenger: [ -1, -1 ]
|
||||
Clown: [ 1, 1 ]
|
||||
Mime: [ 1, 1 ]
|
||||
Musician: [ 1, 1 ]
|
||||
Borg: [ 2, 2 ]
|
||||
#- type: gameMap
|
||||
# id: Train
|
||||
# mapName: 'Train'
|
||||
# mapPath: /Maps/train.yml
|
||||
# minPlayers: 10
|
||||
# maxPlayers: 50
|
||||
# stations:
|
||||
# Train:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: 'Train "Sentipode" {0}-{1}'
|
||||
# nameGenerator:
|
||||
# !type:NanotrasenNameGenerator
|
||||
# prefixCreator: 'ED'
|
||||
# - type: StationEmergencyShuttle
|
||||
# emergencyShuttlePath: /Maps/Shuttles/emergency_omega.yml # To do - add railway station
|
||||
# - type: StationJobs
|
||||
# overflowJobs:
|
||||
# - Passenger
|
||||
# availableJobs:
|
||||
# #service
|
||||
# Captain: [ 1, 1 ]
|
||||
# HeadOfPersonnel: [ 1, 1 ]
|
||||
# Bartender: [ 1, 1 ]
|
||||
# Botanist: [ 2, 2 ]
|
||||
# Chef: [ 1, 1 ]
|
||||
# Janitor: [ 1, 2 ]
|
||||
# Chaplain: [ 1, 1 ]
|
||||
# Librarian: [ 1, 1 ]
|
||||
# ServiceWorker: [ 2, 3 ]
|
||||
# Detective: [ 1, 1 ]
|
||||
# #engineering
|
||||
# ChiefEngineer: [ 1, 1 ]
|
||||
# AtmosphericTechnician: [ 3, 3 ]
|
||||
# StationEngineer: [ 5, 5 ]
|
||||
# TechnicalAssistant: [ 3, 3 ]
|
||||
# #medical
|
||||
# ChiefMedicalOfficer: [ 1, 1 ]
|
||||
# Chemist: [ 2, 2 ]
|
||||
# MedicalDoctor: [ 3, 3 ]
|
||||
# MedicalIntern: [ 2, 2 ]
|
||||
# #science
|
||||
# ResearchDirector: [ 1, 1 ]
|
||||
# Scientist: [ 4, 4 ]
|
||||
# ResearchAssistant: [ 2, 2 ]
|
||||
# #security
|
||||
# HeadOfSecurity: [ 1, 1 ]
|
||||
# Warden: [ 1, 1 ]
|
||||
# SecurityOfficer: [ 4, 4 ]
|
||||
# SecurityCadet: [ 2, 3 ]
|
||||
# Lawyer: [ 1, 2 ]
|
||||
# #supply
|
||||
# Quartermaster: [ 1, 1 ]
|
||||
# SalvageSpecialist: [ 2, 2 ]
|
||||
# CargoTechnician: [ 2, 2 ]
|
||||
# #civilian
|
||||
# Passenger: [ -1, -1 ]
|
||||
# Clown: [ 1, 1 ]
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Borg: [ 2, 2 ]
|
||||
|
||||
Reference in New Issue
Block a user