Amber Station and Science Spawner Tweaks (#34187)

* Modified science spawners a bit since I realized including maints loot was undesireable

* Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners

* Somehow I overlooked that I was importing the maints loot table instead of the sci loot table

* Gave sci an EOD closet

* named the evac shuttle
This commit is contained in:
Southbridge
2025-01-03 04:31:58 -05:00
committed by GitHub
parent a13076bdc3
commit a033abbfbe
3 changed files with 629 additions and 408 deletions

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@@ -17,7 +17,7 @@ entities:
- uid: 1
components:
- type: MetaData
name: NT Evac Box
name: NT Evac Brick
- type: Transform
parent: invalid
- type: MapGrid

File diff suppressed because it is too large Load Diff

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@@ -24,6 +24,7 @@
- ClothingOuterCoatRnd
- NetworkConfigurator
- PowerCellSmall
- PowerCellMedium
- FlashlightLantern
- MatterBinStockPart
- CapacitorStockPart
@@ -38,23 +39,38 @@
children:
# Common Group
- !type:GroupSelector
weight: 75
weight: 90
children:
- id: AnomalyScanner
- id: NodeScanner
- id: NetworkConfigurator
- id: Wirecutter
- id: Screwdriver
- id: Wrench
- id: Crowbar
- id: Multitool
- id: RemoteSignaller
- id: Welder
- id: GasAnalyzer
- id: GeigerCounter
- id: Beaker
- id: Igniter
- id: ClothingBeltUtility
- id: PowerCellMedium
- id: CableApcStack10
- id: SheetSteel10
- id: SheetPlastic10
- id: SheetGlass10
- id: ToolboxElectricalFilled
- id: ToolboxMechanicalFilled
- id: MatterBinStockPart
- id: CapacitorStockPart
- id: MicroManipulatorStockPart
- id: LootSpawnerIndustrial
weight: 20
# Rare Group
- !type:GroupSelector
weight: 5
weight: 10
children:
- id: ClothingBeltUtilityFilled
- id: ResearchDisk
- id: ResearchDisk5000
- id: RandomInstruments
@@ -74,7 +90,7 @@
state: icon
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: MaintToolsTable
tableId: ScienceMajorTable
offset: 0.2
# Borg Module Spawner