Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable * Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners * Somehow I overlooked that I was importing the maints loot table instead of the sci loot table * Gave sci an EOD closet * named the evac shuttle
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@@ -17,7 +17,7 @@ entities:
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- uid: 1
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components:
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- type: MetaData
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name: NT Evac Box
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name: NT Evac Brick
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- type: Transform
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parent: invalid
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- type: MapGrid
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File diff suppressed because it is too large
Load Diff
@@ -24,6 +24,7 @@
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- ClothingOuterCoatRnd
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- NetworkConfigurator
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- PowerCellSmall
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- PowerCellMedium
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- FlashlightLantern
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- MatterBinStockPart
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- CapacitorStockPart
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@@ -38,23 +39,38 @@
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children:
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# Common Group
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- !type:GroupSelector
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weight: 75
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weight: 90
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children:
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- id: AnomalyScanner
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- id: NodeScanner
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- id: NetworkConfigurator
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- id: Wirecutter
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- id: Screwdriver
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- id: Wrench
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- id: Crowbar
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- id: Multitool
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- id: RemoteSignaller
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- id: Welder
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- id: GasAnalyzer
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- id: GeigerCounter
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- id: Beaker
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- id: Igniter
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- id: ClothingBeltUtility
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- id: PowerCellMedium
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- id: CableApcStack10
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- id: SheetSteel10
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- id: SheetPlastic10
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- id: SheetGlass10
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- id: ToolboxElectricalFilled
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- id: ToolboxMechanicalFilled
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- id: MatterBinStockPart
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- id: CapacitorStockPart
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- id: MicroManipulatorStockPart
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- id: LootSpawnerIndustrial
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weight: 20
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# Rare Group
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- !type:GroupSelector
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weight: 5
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weight: 10
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children:
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- id: ClothingBeltUtilityFilled
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- id: ResearchDisk
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- id: ResearchDisk5000
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- id: RandomInstruments
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@@ -74,7 +90,7 @@
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state: icon
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- type: EntityTableSpawner
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table: !type:NestedSelector
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tableId: MaintToolsTable
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tableId: ScienceMajorTable
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offset: 0.2
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# Borg Module Spawner
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