Amber Station and Science Spawner Tweaks (#34187)
* Modified science spawners a bit since I realized including maints loot was undesireable * Linked Medical doors to buttons, redesigned the floor of the dining area a bit, placed more science spawners * Somehow I overlooked that I was importing the maints loot table instead of the sci loot table * Gave sci an EOD closet * named the evac shuttle
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@@ -17,7 +17,7 @@ entities:
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- uid: 1
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components:
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- type: MetaData
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name: NT Evac Box
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name: NT Evac Brick
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- type: Transform
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parent: invalid
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- type: MapGrid
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