Update GhostSystem.cs

This commit is contained in:
Ed
2024-12-10 00:40:50 +03:00
parent b535123a66
commit a2b62c4ca4

View File

@@ -213,13 +213,13 @@ namespace Content.Server.Ghost
private void OnMapInit(EntityUid uid, GhostComponent component, MapInitEvent args)
{
//if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
// && act.UseDelay != null)
//{
// var start = _gameTiming.CurTime;
// var end = start + act.UseDelay.Value;
// _actions.SetCooldown(component.BooActionEntity.Value, start, end);
//}
if (_actions.AddAction(uid, ref component.BooActionEntity, out var act, component.BooAction)
&& act.UseDelay != null)
{
var start = _gameTiming.CurTime;
var end = start + act.UseDelay.Value;
_actions.SetCooldown(component.BooActionEntity.Value, start, end);
}
_actions.AddAction(uid, ref component.ToggleGhostHearingActionEntity, component.ToggleGhostHearingAction);
_actions.AddAction(uid, ref component.ToggleLightingActionEntity, component.ToggleLightingAction);