Fix Bwoink Player sorting again.... (#30580)
Keep players that have had messages in the round at the top
This commit is contained in:
@@ -92,13 +92,18 @@ namespace Content.Client.Administration.UI.Bwoink
|
||||
if (a.IsPinned != b.IsPinned)
|
||||
return a.IsPinned ? -1 : 1;
|
||||
|
||||
// First, sort by unread. Any chat with unread messages appears first. We just sort based on unread
|
||||
// status, not number of unread messages, so that more recent unread messages take priority.
|
||||
// First, sort by unread. Any chat with unread messages appears first.
|
||||
var aUnread = ach.Unread > 0;
|
||||
var bUnread = bch.Unread > 0;
|
||||
if (aUnread != bUnread)
|
||||
return aUnread ? -1 : 1;
|
||||
|
||||
// Sort by recent messages during the current round.
|
||||
var aRecent = a.ActiveThisRound && ach.LastMessage != DateTime.MinValue;
|
||||
var bRecent = b.ActiveThisRound && bch.LastMessage != DateTime.MinValue;
|
||||
if (aRecent != bRecent)
|
||||
return aRecent ? -1 : 1;
|
||||
|
||||
// Next, sort by connection status. Any disconnected players are grouped towards the end.
|
||||
if (a.Connected != b.Connected)
|
||||
return a.Connected ? -1 : 1;
|
||||
|
||||
Reference in New Issue
Block a user