Merge branch 'master' into MagicWands
15
Content.Server/_CP14/LockKey/CP14AbstractKeyComponent.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
|
||||
using Content.Shared._CP14.LockKey;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server._CP14.LockKey;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed partial class CP14AbstractKeyComponent : Component
|
||||
{
|
||||
[DataField(required: true)]
|
||||
public ProtoId<CP14LockGroupPrototype> Group = default;
|
||||
|
||||
[DataField]
|
||||
public bool DeleteOnFailure = true;
|
||||
}
|
||||
67
Content.Server/_CP14/LockKey/CP14KeyDistributionSystem.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Content.Server.Station.Events;
|
||||
using Content.Shared._CP14.LockKey;
|
||||
using Content.Shared._CP14.LockKey.Components;
|
||||
using Content.Shared.Station.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server._CP14.LockKey;
|
||||
|
||||
public sealed partial class CP14KeyDistributionSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly CP14KeyholeGenerationSystem _keyGeneration = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CP14AbstractKeyComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(Entity<CP14AbstractKeyComponent> ent, ref MapInitEvent args)
|
||||
{
|
||||
if (!TrySetShape(ent) && ent.Comp.DeleteOnFailure)
|
||||
QueueDel(ent);
|
||||
}
|
||||
|
||||
private bool TrySetShape(Entity<CP14AbstractKeyComponent> ent)
|
||||
{
|
||||
var grid = Transform(ent).GridUid;
|
||||
|
||||
if (grid is null)
|
||||
return false;
|
||||
|
||||
if (!TryComp<CP14KeyComponent>(ent, out var key))
|
||||
return false;
|
||||
|
||||
if (!TryComp<StationMemberComponent>(grid.Value, out var member))
|
||||
return false;
|
||||
|
||||
if (!TryComp<CP14StationKeyDistributionComponent>(member.Station, out var distribution))
|
||||
return false;
|
||||
|
||||
var keysList = new List<ProtoId<CP14LockTypePrototype>>(distribution.Keys);
|
||||
while (keysList.Count > 0)
|
||||
{
|
||||
var randomIndex = _random.Next(keysList.Count);
|
||||
var keyA = keysList[randomIndex];
|
||||
|
||||
var indexedKey = _proto.Index(keyA);
|
||||
|
||||
if (indexedKey.Group != ent.Comp.Group)
|
||||
{
|
||||
keysList.RemoveAt(randomIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
_keyGeneration.SetShape((ent, key), indexedKey);
|
||||
distribution.Keys.Remove(indexedKey);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Labels;
|
||||
using Content.Shared._CP14.LockKey;
|
||||
using Content.Shared._CP14.LockKey.Components;
|
||||
using Content.Shared.Examine;
|
||||
@@ -12,8 +13,9 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _proto = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly LabelSystem _label = default!;
|
||||
|
||||
private Dictionary<ProtoId<CP14LockCategoryPrototype>, List<int>> _roundKeyData = new();
|
||||
private Dictionary<ProtoId<CP14LockTypePrototype>, List<int>> _roundKeyData = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -37,7 +39,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
|
||||
{
|
||||
if (keyEnt.Comp.AutoGenerateShape != null)
|
||||
{
|
||||
keyEnt.Comp.LockShape = GetKeyLockData(keyEnt.Comp.AutoGenerateShape.Value);
|
||||
SetShape(keyEnt, keyEnt.Comp.AutoGenerateShape.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +47,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
|
||||
{
|
||||
if (lockEnt.Comp.AutoGenerateShape != null)
|
||||
{
|
||||
lockEnt.Comp.LockShape = GetKeyLockData(lockEnt.Comp.AutoGenerateShape.Value);
|
||||
SetShape(lockEnt, lockEnt.Comp.AutoGenerateShape.Value);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@@ -69,7 +71,7 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
|
||||
args.PushMarkup(markup);
|
||||
}
|
||||
|
||||
private List<int> GetKeyLockData(ProtoId<CP14LockCategoryPrototype> category)
|
||||
private List<int> GetKeyLockData(ProtoId<CP14LockTypePrototype> category)
|
||||
{
|
||||
if (_roundKeyData.ContainsKey(category))
|
||||
return _roundKeyData[category];
|
||||
@@ -79,7 +81,25 @@ public sealed partial class CP14KeyholeGenerationSystem : EntitySystem
|
||||
return newData;
|
||||
}
|
||||
|
||||
private List<int> GenerateNewUniqueLockData(ProtoId<CP14LockCategoryPrototype> category)
|
||||
public void SetShape(Entity<CP14KeyComponent> keyEnt, ProtoId<CP14LockTypePrototype> type)
|
||||
{
|
||||
keyEnt.Comp.LockShape = GetKeyLockData(type);
|
||||
|
||||
var indexedType = _proto.Index(type);
|
||||
if (indexedType.Name is not null)
|
||||
_label.Label(keyEnt, Loc.GetString(indexedType.Name.Value));
|
||||
}
|
||||
|
||||
public void SetShape(Entity<CP14LockComponent> lockEnt, ProtoId<CP14LockTypePrototype> type)
|
||||
{
|
||||
lockEnt.Comp.LockShape = GetKeyLockData(type);
|
||||
|
||||
var indexedType = _proto.Index(type);
|
||||
if (indexedType.Name is not null)
|
||||
_label.Label(lockEnt, Loc.GetString(indexedType.Name.Value));
|
||||
}
|
||||
|
||||
private List<int> GenerateNewUniqueLockData(ProtoId<CP14LockTypePrototype> category)
|
||||
{
|
||||
List<int> newKeyData = new();
|
||||
var categoryData = _proto.Index(category);
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CP14.LockKey;
|
||||
|
||||
/// <summary>
|
||||
/// A prototype of the lock category. Need a roundstart mapping to ensure that keys and locks will fit together despite randomization.
|
||||
/// </summary>
|
||||
[Prototype("CP14LockCategory")]
|
||||
public sealed partial class CP14LockCategoryPrototype : IPrototype
|
||||
{
|
||||
[ViewVariables]
|
||||
[IdDataField]
|
||||
public string ID { get; private set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The number of elements that will be generated for the category.
|
||||
/// </summary>
|
||||
[DataField] public int Complexity = 3;
|
||||
}
|
||||
15
Content.Shared/_CP14/LockKey/CP14LockGroupPrototype.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CP14.LockKey;
|
||||
|
||||
/// <summary>
|
||||
/// Group Affiliation. Used for “abstract key” mechanics,
|
||||
/// where the key takes one of the free forms from identical rooms (10 different kinds of tavern rooms for example).
|
||||
/// </summary>
|
||||
[Prototype("CP14LockGroup")]
|
||||
public sealed partial class CP14LockGroupPrototype : IPrototype
|
||||
{
|
||||
[ViewVariables]
|
||||
[IdDataField]
|
||||
public string ID { get; private set; } = default!;
|
||||
}
|
||||
32
Content.Shared/_CP14/LockKey/CP14LockTypePrototype.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CP14.LockKey;
|
||||
|
||||
/// <summary>
|
||||
/// A lock or key shape, pre-generated at the start of the round.
|
||||
/// Allows a group of doors and keys to have the same shape within the same round and fit together,
|
||||
/// but is randomized from round to round
|
||||
/// </summary>
|
||||
[Prototype("CP14LockType")]
|
||||
public sealed partial class CP14LockTypePrototype : IPrototype
|
||||
{
|
||||
[ViewVariables]
|
||||
[IdDataField]
|
||||
public string ID { get; private set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The number of elements that will be generated for the category.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int Complexity = 3;
|
||||
|
||||
/// <summary>
|
||||
/// Group Affiliation. Used for “abstract key” mechanics,
|
||||
/// where the key takes one of the free forms from identical rooms (10 different kinds of tavern rooms for example).
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<CP14LockGroupPrototype>? Group;
|
||||
|
||||
[DataField]
|
||||
public LocId? Name;
|
||||
}
|
||||
@@ -15,5 +15,5 @@ public sealed partial class CP14KeyComponent : Component
|
||||
/// If not null, automatically generates a key for the specified category on initialization. This ensures that the lock will be opened with a key of the same category.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<CP14LockCategoryPrototype>? AutoGenerateShape = null;
|
||||
public ProtoId<CP14LockTypePrototype>? AutoGenerateShape = null;
|
||||
}
|
||||
|
||||
@@ -5,10 +5,10 @@ namespace Content.Shared._CP14.LockKey.Components;
|
||||
/// <summary>
|
||||
/// A component of a lock that stores its keyhole shape, complexity, and current state.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, AutoGenerateComponentState]
|
||||
public sealed partial class CP14LockComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
[DataField, AutoNetworkedField]
|
||||
public List<int>? LockShape = null;
|
||||
|
||||
[DataField]
|
||||
@@ -30,5 +30,5 @@ public sealed partial class CP14LockComponent : Component
|
||||
/// If not null, automatically generates a lock for the specified category on initialization. This ensures that the lock will be opened with a key of the same category.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public ProtoId<CP14LockCategoryPrototype>? AutoGenerateShape = null;
|
||||
public ProtoId<CP14LockTypePrototype>? AutoGenerateShape = null;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._CP14.LockKey.Components;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class CP14StationKeyDistributionComponent : Component
|
||||
{
|
||||
[DataField]
|
||||
public List<ProtoId<CP14LockTypePrototype>> Keys = new();
|
||||
}
|
||||
@@ -31,6 +31,7 @@ cp14-loadout-guard-cloak = Guard's cloak
|
||||
cp14-loadout-guard-head = Guard's head
|
||||
cp14-loadout-guard-pants = Guard's pants
|
||||
cp14-loadout-guard-shirt = Guard's shirt
|
||||
cp14-loadout-guard-spells = Guard's spells
|
||||
|
||||
# Bank
|
||||
|
||||
@@ -39,4 +40,4 @@ cp14-loadout-commandant-head = Commandant's hat
|
||||
cp14-loadout-commandant-cloak = Commandant's cloak
|
||||
cp14-loadout-bank-shirt = Bank Employee shirt
|
||||
cp14-loadout-bank-pants = Bank Employee pants
|
||||
cp14-loadout-bank-shoes = Bank Employee shoes
|
||||
cp14-loadout-bank-shoes = Bank Employee shoes
|
||||
|
||||
35
Resources/Locale/en-US/_CP14/lockKey/locks-types.ftl
Normal file
@@ -0,0 +1,35 @@
|
||||
cp14-lock-shape-bank-entrance = bank hall
|
||||
cp14-lock-shape-bank-staff = bank offices
|
||||
cp14-lock-shape-bank-commandant = commandant's house
|
||||
cp14-lock-shape-bank-safe = bank safes
|
||||
cp14-lock-shape-bank-vault = bank vault
|
||||
|
||||
cp14-lock-shape-tavern-hall = tavern hall
|
||||
cp14-lock-shape-tavern-staff = tavern staff quarters
|
||||
cp14-lock-shape-tavern-dorm1 = tavern room №1
|
||||
cp14-lock-shape-tavern-dorm2 = tavern room №2
|
||||
cp14-lock-shape-tavern-dorm3 = tavern room №3
|
||||
cp14-lock-shape-tavern-dorm4 = tavern room №4
|
||||
cp14-lock-shape-tavern-dorm5 = tavern room №5
|
||||
|
||||
cp14-lock-shape-alchemist1 = alchemist's lab №1
|
||||
cp14-lock-shape-alchemist2 = alchemist's lab №2
|
||||
|
||||
cp14-lock-shape-blacksmith1 = forge №1
|
||||
cp14-lock-shape-blacksmith2 = forge №2
|
||||
|
||||
cp14-lock-shape-personalhouse1 = house №1
|
||||
cp14-lock-shape-personalhouse2 = house №2
|
||||
cp14-lock-shape-personalhouse3 = house №3
|
||||
cp14-lock-shape-personalhouse4 = house №4
|
||||
cp14-lock-shape-personalhouse5 = house №5
|
||||
cp14-lock-shape-personalhouse6 = house №6
|
||||
cp14-lock-shape-personalhouse7 = house №7
|
||||
cp14-lock-shape-personalhouse8 = house №8
|
||||
cp14-lock-shape-personalhouse9 = house №9
|
||||
cp14-lock-shape-personalhouse10 = house №10
|
||||
|
||||
cp14-lock-shaper-guard-entrance = barracks, entrance
|
||||
cp14-lock-shaper-guard-staff = barracks
|
||||
cp14-lock-shaper-guard-commander = guardhouse
|
||||
cp14-lock-shaper-guard-weapon-storage = weapons storage
|
||||
@@ -1,3 +1,4 @@
|
||||
cp14-stamp-denied = Denied
|
||||
cp14-stamp-approved = Approved
|
||||
cp14-stamp-bank = Commandant
|
||||
cp14-stamp-bank = Commandant
|
||||
cp14-stamp-guard-commander = Guard commander
|
||||
@@ -75,48 +75,6 @@ ent-CP14BaseKey = ключ
|
||||
ent-CP14BaseLockpick = отмычка
|
||||
.desc = Воровской инструмент, позволяющий с достаточными навыками и сноровкой открыть любой замок.
|
||||
|
||||
ent-CP14KeyTavernHall = ключ от таверны
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyTavernStaff = ключ от служебных помещений таверны
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyTavernDorms1 = ключ от комнаты таверны 1
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyTavernDorms2 = ключ от комнаты таверны 2
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyTavernDorms3 = ключ от комнаты таверны 3
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyTavernDorms4 = ключ от комнаты таверны 4
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyTavernDorms5 = ключ от комнаты таверны 5
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyAlchemy = ключ алхимика
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyBlacksmith = ключ кузнеца
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyBankEntrance = ключ к входу в банк
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyBankStaff = ключ служебных помещений банка
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyBankVault = ключ банковского хранилища
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyBankCommandantRoom = ключ комнаты комеднанта
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14KeyBankSafe = ключ от банковских сейфов
|
||||
.desc = { ent-CP14BaseKey.desc }
|
||||
|
||||
ent-CP14BaseSubdimensionalKey = ключ демиплана
|
||||
.desc = Ядро, соединяющее реальный мир с демипланом. Используйте его, чтобы открыть временный проход в другой мир.
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ cp14-loadout-guard-cloak = Накидка стражи
|
||||
cp14-loadout-guard-head = Шляпа стражи
|
||||
cp14-loadout-guard-pants = Штаны стражи
|
||||
cp14-loadout-guard-shirt = Рубашка стражи
|
||||
cp14-loadout-guard-spells = Заклинания стражи
|
||||
|
||||
# Bank
|
||||
|
||||
@@ -40,4 +41,4 @@ cp14-loadout-commandant-head = Шляпа коменданта
|
||||
cp14-loadout-commandant-cloak = Накидка коменданта
|
||||
cp14-loadout-bank-shirt = Рубашка работника банка
|
||||
cp14-loadout-bank-pants = Штаны работника банка
|
||||
cp14-loadout-bank-shoes = Ботинки работника банка
|
||||
cp14-loadout-bank-shoes = Ботинки работника банка
|
||||
|
||||
35
Resources/Locale/ru-RU/_CP14/lockKey/locks-types.ftl
Normal file
@@ -0,0 +1,35 @@
|
||||
cp14-lock-shape-bank-entrance = холл банка
|
||||
cp14-lock-shape-bank-staff = служебные помещения банка
|
||||
cp14-lock-shape-bank-commandant = дом комменданта
|
||||
cp14-lock-shape-bank-safe = сейфы банка
|
||||
cp14-lock-shape-bank-vault = хранилище банка
|
||||
|
||||
cp14-lock-shape-tavern-hall = зал таверны
|
||||
cp14-lock-shape-tavern-staff = служебные помещения таверны
|
||||
cp14-lock-shape-tavern-dorm1 = комната таверны №1
|
||||
cp14-lock-shape-tavern-dorm2 = комната таверны №2
|
||||
cp14-lock-shape-tavern-dorm3 = комната таверны №3
|
||||
cp14-lock-shape-tavern-dorm4 = комната таверны №4
|
||||
cp14-lock-shape-tavern-dorm5 = комната таверны №5
|
||||
|
||||
cp14-lock-shape-alchemist1 = лаборатория алхимика №1
|
||||
cp14-lock-shape-alchemist2 = лаборатория алхимика №2
|
||||
|
||||
cp14-lock-shape-blacksmith1 = кузня №1
|
||||
cp14-lock-shape-blacksmith2 = кузня №2
|
||||
|
||||
cp14-lock-shape-personalhouse1 = дом №1
|
||||
cp14-lock-shape-personalhouse2 = дом №2
|
||||
cp14-lock-shape-personalhouse3 = дом №3
|
||||
cp14-lock-shape-personalhouse4 = дом №4
|
||||
cp14-lock-shape-personalhouse5 = дом №5
|
||||
cp14-lock-shape-personalhouse6 = дом №6
|
||||
cp14-lock-shape-personalhouse7 = дом №7
|
||||
cp14-lock-shape-personalhouse8 = дом №8
|
||||
cp14-lock-shape-personalhouse9 = дом №9
|
||||
cp14-lock-shape-personalhouse10 = дом №10
|
||||
|
||||
cp14-lock-shaper-guard-entrance = казармы, вход
|
||||
cp14-lock-shaper-guard-staff = казармы
|
||||
cp14-lock-shaper-guard-commander = дом главы стражи
|
||||
cp14-lock-shaper-guard-weapon-storage = хранилище оружия
|
||||
@@ -1,3 +1,4 @@
|
||||
cp14-stamp-denied = Отказано
|
||||
cp14-stamp-approved = Утверждено
|
||||
cp14-stamp-bank = Комендант
|
||||
cp14-stamp-bank = Комендант
|
||||
cp14-stamp-guard-commander = Командир стражи
|
||||
@@ -34,7 +34,8 @@
|
||||
bounds: "-0.25,-0.25,0.25,0.25"
|
||||
density: 20
|
||||
mask:
|
||||
- ItemMask
|
||||
#- ItemMask # CP14 swap ItemMask to Impassable only
|
||||
- Impassable
|
||||
restitution: 0.3 # fite me
|
||||
friction: 0.2
|
||||
- type: Sprite
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyRingAlchemist
|
||||
- id: HandLabeler #TODO custom cp14 labeler
|
||||
- id: CP14Syringe
|
||||
amount: 2
|
||||
@@ -43,7 +42,6 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyRingBanker
|
||||
- id: HandLabeler #TODO custom cp14 labeler
|
||||
- id: CP14StampDenied
|
||||
- id: CP14StampApproved
|
||||
@@ -73,7 +71,6 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyRingCommandant
|
||||
- id: HandLabeler #TODO custom cp14 labeler
|
||||
- id: CP14StampDenied
|
||||
- id: CP14StampApproved
|
||||
@@ -109,11 +106,52 @@
|
||||
parent: CP14WoodenCloset
|
||||
id: CP14WoodenClosetBlacksmithFilled
|
||||
suffix: Blacksmith, Filled
|
||||
#components:
|
||||
#- type: StorageFill
|
||||
# contents:
|
||||
# - id: CP14KeyRingCommandant
|
||||
# - id: HandLabeler #TODO custom cp14 labeler
|
||||
# - id: CP14StampDenied
|
||||
# - id: CP14StampApproved
|
||||
# - id: CP14StampCommandant
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: HandLabeler #TODO custom cp14 labeler
|
||||
- id: CP14WoodenPlanks10
|
||||
- id: CP14Nail10
|
||||
- id: CP14CopperBar10
|
||||
- id: CP14IronBar5
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenCloset
|
||||
id: CP14WoodenClosetGuardFilled
|
||||
suffix: Guard, Filled
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14Rope
|
||||
- id: CP14Rope
|
||||
- id: CP14ModularGuardHalberd
|
||||
- id: CP14BaseShield
|
||||
- id: CP14ModularGripIronLongGuard
|
||||
- id: CP14ModularGripIronLongGuard
|
||||
- id: CP14BaseLightCrossbow
|
||||
- id: CP14Crossbolt
|
||||
- id: CP14Crossbolt
|
||||
- id: CP14Crossbolt
|
||||
- id: CP14Crossbolt
|
||||
- id: CP14Crossbolt
|
||||
- id: CP14EnergyCrystalSmall
|
||||
- id: CP14CrystalLampBlueEmpty
|
||||
- id: CP14BookImperialLawsHandBook
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenCloset
|
||||
id: CP14WoodenClosetGuardCommanderFilled
|
||||
suffix: Guard Commander, Filled
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14Rope
|
||||
- id: CP14Rope
|
||||
- id: CP14ModularGuardHalberd
|
||||
- id: CP14BaseShield
|
||||
- id: CP14ModularGripIronLongGuard
|
||||
- id: CP14ModularGripIronLongGuard
|
||||
- id: CP14EnergyCrystalSmall
|
||||
- id: CP14CrystalLampBlueEmpty
|
||||
- id: CP14StampGuardCommander
|
||||
- id: CP14BookImperialLawsHandBook
|
||||
@@ -58,18 +58,40 @@
|
||||
parent: CP14WoodenCabinet
|
||||
id: CP14WoodenCabinetBlacksmith
|
||||
suffix: Blacksmith, Filled
|
||||
#components:
|
||||
#- type: StorageFill
|
||||
# contents:
|
||||
# - id: CP14ClothingCloakCommandantJacket
|
||||
# prob: 1
|
||||
# - id: CP14ClothingHeadBowlerGolden
|
||||
# prob: 0.5
|
||||
# - id: CP14ClothingPantsAristocratic
|
||||
# prob: 0.5
|
||||
# - id: CP14ClothingShirtBanker
|
||||
# prob: 0.5
|
||||
# - id: CP14ClothingEyesMonocle
|
||||
# prob: 0.2
|
||||
# - id: CP14ClothingEyesGlasses
|
||||
# prob: 0.3
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14ClothingCloakBlacksmithArpon
|
||||
prob: 1
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenCabinet
|
||||
id: CP14WoodenCabinetGuard
|
||||
suffix: Guard, Filled
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14ClothingHeadGuardHelmet
|
||||
prob: 0.7
|
||||
- id: CP14ClothingPantsGuardsChainmailSkirt
|
||||
prob: 0.7
|
||||
- id: CP14ClothingShirtGuardsChainmailShirtB
|
||||
prob: 0.7
|
||||
- id: CP14ClothingCloakGuardBlue
|
||||
prob: 0.5
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenCabinet
|
||||
id: CP14WoodenCabinetGuardCommander
|
||||
suffix: Guard Commander, Filled
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14ClothingHeadGuardHelmet
|
||||
prob: 0.7
|
||||
- id: CP14ClothingPantsGuardsChainmailSkirt
|
||||
prob: 0.7
|
||||
- id: CP14ClothingShirtGuardsChainmailShirtB
|
||||
prob: 0.7
|
||||
- id: CP14ClothingCloakGuardCommander
|
||||
prob: 1
|
||||
@@ -5,15 +5,6 @@
|
||||
name: "guard's cloak"
|
||||
description: Shoulder cape in the standard Imperial Guard colors
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakGuardBase
|
||||
id: CP14ClothingCloakGuardWhite
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Guard/white.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Guard/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakGuardBase
|
||||
id: CP14ClothingCloakGuardBlue
|
||||
|
||||
@@ -29,4 +29,13 @@
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/cheetah_skin.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/cheetah_skin.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/cheetah_skin.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakWhite
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/white.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/white.rsi
|
||||
@@ -0,0 +1,28 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingHeadBase
|
||||
id: CP14ClothingHeadGuardBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.95
|
||||
Slash: 0.95
|
||||
Piercing: 0.90
|
||||
Heat: 0.95
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingHeadGuardBase
|
||||
id: CP14ClothingHeadGuardHelmet
|
||||
name: "guard's helmet"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/Roles/Guard/helmet.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/Roles/Guard/helmet.rsi
|
||||
- type: HideLayerClothing
|
||||
slots:
|
||||
- Hair
|
||||
- Snout
|
||||
- HeadTop
|
||||
- HeadSide
|
||||
@@ -5,6 +5,6 @@
|
||||
description: Skirt with stitched clutch padding, in standard Imperial Guard uniform colors.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Pants/Roles/Guard/wb_chainmail.rsi
|
||||
sprite: _CP14/Clothing/Pants/Roles/Guard/b_chainmail.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Pants/Roles/Guard/wb_chainmail.rsi
|
||||
sprite: _CP14/Clothing/Pants/Roles/Guard/b_chainmail.rsi
|
||||
@@ -13,15 +13,6 @@
|
||||
Piercing: 0.85
|
||||
Heat: 0.90
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtGuardBase
|
||||
id: CP14ClothingShirtGuardsChainmailShirtWB
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/Guard/wb_chainmail.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/Guard/wb_chainmail.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtGuardBase
|
||||
id: CP14ClothingShirtGuardsChainmailShirtB
|
||||
|
||||
@@ -56,4 +56,17 @@
|
||||
stampedColor: "#e8c348"
|
||||
stampState: "bank_on_paper"
|
||||
- type: Sprite
|
||||
state: bank
|
||||
state: bank
|
||||
|
||||
- type: entity
|
||||
id: CP14StampGuardCommander
|
||||
parent: CP14StampBase
|
||||
name: guard commander stamp
|
||||
suffix: DO NOT MAP
|
||||
components:
|
||||
- type: Stamp
|
||||
stampedName: cp14-stamp-guard-commander
|
||||
stampedColor: "#436a92"
|
||||
stampState: "guard_on_paper"
|
||||
- type: Sprite
|
||||
state: guard
|
||||
@@ -0,0 +1,23 @@
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernAlchemistAbstract
|
||||
suffix: Abstract Alchemist
|
||||
components:
|
||||
- type: CP14AbstractKey
|
||||
group: Alchemist
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyAlchemy1
|
||||
suffix: Alchemy 1
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Alchemy1
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyAlchemy2
|
||||
suffix: Alchemy 2
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Alchemy2
|
||||
48
Resources/Prototypes/_CP14/Entities/Objects/Keys/bank.yml
Normal file
@@ -0,0 +1,48 @@
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankEntrance
|
||||
suffix: Bank Entrance
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankEntrance
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankStaff
|
||||
suffix: Bank Staff
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankStaff
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankVault
|
||||
name: golden key
|
||||
suffix: Bank Vault
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: vault_key
|
||||
map: [ "random" ]
|
||||
- type: RandomSprite
|
||||
available:
|
||||
- random:
|
||||
vault_key: ""
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankVault
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankCommandantRoom
|
||||
suffix: Commandant
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankCommandantRoom
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankSafe
|
||||
suffix: Bank Safes
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankSafe
|
||||
59
Resources/Prototypes/_CP14/Entities/Objects/Keys/base.yml
Normal file
@@ -0,0 +1,59 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14BaseKey
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
name: key
|
||||
description: A small, intricate piece of metal that opens some locks. Don't give it to anyone!
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14Key
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/keys.rsi
|
||||
layers:
|
||||
- state: key1
|
||||
map: [ "random" ]
|
||||
- type: RandomSprite
|
||||
available:
|
||||
- random:
|
||||
key1: ""
|
||||
key2: ""
|
||||
key3: ""
|
||||
key4: ""
|
||||
key5: ""
|
||||
key6: ""
|
||||
key7: ""
|
||||
key8: ""
|
||||
key9: ""
|
||||
key10: ""
|
||||
key11: ""
|
||||
key12: ""
|
||||
key13: ""
|
||||
key14: ""
|
||||
key15: ""
|
||||
key16: ""
|
||||
key17: ""
|
||||
key18: ""
|
||||
- type: CP14Key
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
path: /Audio/_CP14/Items/key_drop.ogg
|
||||
params:
|
||||
variation: 0.05
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14BaseLockpick
|
||||
name: lockpick
|
||||
description: A thief's tool that, with proper skill and skill, allows you to pick any lock.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Item
|
||||
storedRotation: -90
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/keys.rsi
|
||||
state: lockpick
|
||||
- type: CP14Lockpick
|
||||
@@ -0,0 +1,15 @@
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernBlacksmithAbstract
|
||||
suffix: Abstract Blacksmith
|
||||
components:
|
||||
- type: CP14AbstractKey
|
||||
group: Blacksmith
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBlacksmith
|
||||
suffix: Blacksmith 1
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Blacksmith1
|
||||
31
Resources/Prototypes/_CP14/Entities/Objects/Keys/guard.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyGuardEntrance
|
||||
suffix: Guard Entrance
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: GuardEntrance
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyGuard
|
||||
suffix: Guard
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Guard
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyGuardCommander
|
||||
suffix: Guard Commander
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: GuardCommander
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyGuardWeaponStorage
|
||||
suffix: Guard Weapon Storage
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: GuardWeaponStorage
|
||||
@@ -46,11 +46,11 @@
|
||||
contents:
|
||||
- id: CP14KeyTavernHall
|
||||
- id: CP14KeyTavernStaff
|
||||
- id: CP14KeyTavernDorms1
|
||||
- id: CP14KeyTavernDorms2
|
||||
- id: CP14KeyTavernDorms3
|
||||
- id: CP14KeyTavernDorms4
|
||||
- id: CP14KeyTavernDorms5
|
||||
- id: CP14KeyTavernDormsAbstract # TODO: Move to main innkeeper
|
||||
- id: CP14KeyTavernDormsAbstract
|
||||
- id: CP14KeyTavernDormsAbstract
|
||||
- id: CP14KeyTavernDormsAbstract
|
||||
- id: CP14KeyTavernDormsAbstract
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKeyRing
|
||||
@@ -59,7 +59,16 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyBlacksmith
|
||||
- id: CP14KeyTavernBlacksmithAbstract
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKeyRing
|
||||
id: CP14KeyRingPersonalHouse
|
||||
suffix: Personal House
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyPersonalHouseAbstract
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKeyRing
|
||||
@@ -68,7 +77,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyAlchemy
|
||||
- id: CP14KeyTavernAlchemistAbstract
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKeyRing
|
||||
@@ -92,4 +101,26 @@
|
||||
- id: CP14KeyBankVault
|
||||
- id: CP14KeyBankEntrance
|
||||
- id: CP14KeyBankStaff
|
||||
- id: CP14KeyBankSafe
|
||||
- id: CP14KeyBankSafe
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKeyRing
|
||||
id: CP14KeyRingGuard
|
||||
suffix: Guardian
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyGuardEntrance
|
||||
- id: CP14KeyGuard
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKeyRing
|
||||
id: CP14KeyRingGuardCommander
|
||||
suffix: Guard Commander
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14KeyGuardEntrance
|
||||
- id: CP14KeyGuard
|
||||
- id: CP14KeyGuardCommander
|
||||
#- id: CP14KeyGuardWeaponStorage
|
||||
@@ -0,0 +1,87 @@
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouseAbstract
|
||||
suffix: Abstract Personal house
|
||||
components:
|
||||
- type: CP14AbstractKey
|
||||
group: PersonalHouse
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse1
|
||||
suffix: PersonalHouse1
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse1
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse2
|
||||
suffix: PersonalHouse2
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse2
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse3
|
||||
suffix: PersonalHouse3
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse3
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse4
|
||||
suffix: PersonalHouse4
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse4
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse5
|
||||
suffix: PersonalHouse5
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse5
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse6
|
||||
suffix: PersonalHouse6
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse6
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse7
|
||||
suffix: PersonalHouse7
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse7
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse8
|
||||
suffix: PersonalHouse8
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse8
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse9
|
||||
suffix: PersonalHouse9
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse9
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyPersonalHouse10
|
||||
suffix: PersonalHouse10
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: PersonalHouse10
|
||||
63
Resources/Prototypes/_CP14/Entities/Objects/Keys/tavern.yml
Normal file
@@ -0,0 +1,63 @@
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernHall
|
||||
suffix: Tavern Hall
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernHall
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernStaff
|
||||
suffix: Tavern Staff
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernStaff
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDormsAbstract
|
||||
suffix: Abstract Tavern Dorms
|
||||
components:
|
||||
- type: CP14AbstractKey
|
||||
group: TavernDorms
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms1
|
||||
suffix: Tavern Dorms 1
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms1
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms2
|
||||
suffix: Tavern Dorms 2
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms2
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms3
|
||||
suffix: Tavern Dorms 3
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms3
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms4
|
||||
suffix: Tavern Dorms 4
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms4
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms5
|
||||
suffix: Tavern Dorms 5
|
||||
components:
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms5
|
||||
@@ -221,6 +221,16 @@
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGripIronLong
|
||||
id: CP14ModularGripIronLongGuard
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/ModularTools/GripLong/iron_grip_long_guard.rsi
|
||||
state: icon
|
||||
- type: CP14ModularCraftStartPoint
|
||||
startProtoPart: CP14ModularGripIronLongGuard
|
||||
|
||||
- type: entity
|
||||
parent: CP14ModularGripLong
|
||||
id: CP14ModularGripGoldLong
|
||||
|
||||
@@ -11,4 +11,22 @@
|
||||
state: icon
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- BladeIronSword
|
||||
- BladeIronSword
|
||||
|
||||
- type: entity
|
||||
id: CP14ModularGuardHalberd
|
||||
parent: CP14ModularGripIronLongGuard
|
||||
name: "guard's halberd"
|
||||
description: The standard issue armament of the imperial guard. A long iron halberd adorned with blue feathers and brass
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: icon
|
||||
- sprite: _CP14/Objects/ModularTools/iron_sword.rsi
|
||||
state: icon
|
||||
- sprite: _CP14/Objects/ModularTools/Garde/iron_sharp.rsi
|
||||
state: icon
|
||||
- type: CP14ModularCraftAutoAssemble
|
||||
details:
|
||||
- BladeIronSword
|
||||
- GardeSharpIron
|
||||
19
Resources/Prototypes/_CP14/Entities/Objects/guidebooks.yml
Normal file
@@ -0,0 +1,19 @@
|
||||
- type: entity
|
||||
id: CP14BookImperialLawsHandBook
|
||||
parent: BaseGuidebook
|
||||
name: imperial laws
|
||||
description: A book about Imperial Laws.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: paper
|
||||
- state: cover_base
|
||||
color: "#871619"
|
||||
- state: decor_wingette
|
||||
color: "#a3181d"
|
||||
- state: icon_law
|
||||
- type: GuideHelp
|
||||
guides:
|
||||
- CP14_RU_Imperial_Laws
|
||||
- CP14_EN_Imperial_Laws
|
||||
@@ -1,12 +1,12 @@
|
||||
- type: entity
|
||||
id: CP14WallmountFlagBase
|
||||
abstract: true
|
||||
parent:
|
||||
parent:
|
||||
- CP14BaseWallmount
|
||||
- CP14BaseFlammableSpreadingStrong
|
||||
categories: [ ForkFiltered ]
|
||||
name: tapestry
|
||||
description: A piece of cloth pinned to the wall.
|
||||
description: A piece of cloth pinned to the wall.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Decoration/flags_wallmount.rsi
|
||||
@@ -55,11 +55,12 @@
|
||||
parent: CP14WallmountFlagBase
|
||||
id: CP14WallmountFlagTavern
|
||||
name: tavern tapestry
|
||||
description: A tapestry with a ?? symbol, indicating that blacksmiths dwell here.
|
||||
description: A tapestry with a beer symbol, indicating that tavern is here.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: fill_mercenary #TODO: Icon
|
||||
- state: fill_mercenary
|
||||
- state: icon_tavern
|
||||
|
||||
# Bank
|
||||
|
||||
@@ -72,7 +73,8 @@
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: fill_bank
|
||||
- state: icon_coins
|
||||
- state: icon_coin
|
||||
color: "#ad633b"
|
||||
|
||||
- type: entity
|
||||
parent: CP14WallmountFlagBase
|
||||
@@ -83,7 +85,20 @@
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: fill_bank
|
||||
- state: icon_vault
|
||||
- state: icon_safe
|
||||
color: "#ad633b"
|
||||
|
||||
- type: entity
|
||||
parent: CP14WallmountFlagBase
|
||||
id: CP14WallmountFlagBankCrates
|
||||
name: bank crates tapestry
|
||||
description: A tapestry with a crates symbol indicating that this is where the bank vaults reside.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: fill_bank
|
||||
- state: icon_crates
|
||||
color: "#ad633b"
|
||||
|
||||
- type: entity
|
||||
parent: CP14WallmountFlagBase
|
||||
@@ -95,13 +110,51 @@
|
||||
layers:
|
||||
- state: fill_bank
|
||||
- state: icon_ship
|
||||
color: "#ad633b"
|
||||
|
||||
- type: entity
|
||||
parent: CP14WallmountFlagBase
|
||||
id: CP14WallmountFlagBankCommandant
|
||||
name: commandant tapestry
|
||||
description: A tapestry with a ?? symbol indicating that the Commandant lives here.
|
||||
description: A tapestry with a star symbol indicating that the commandant lives here.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: fill_bank #TODO: Icon
|
||||
- state: fill_bank
|
||||
- state: icon_star
|
||||
color: "#ad633b"
|
||||
|
||||
# Guard
|
||||
|
||||
- type: entity
|
||||
parent: CP14WallmountFlagBase
|
||||
id: CP14WallmountFlagGuardSwords
|
||||
name: guard tapestry
|
||||
description: A tapestry with a swords symbol denoting that the guards are here.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: fill_guard
|
||||
- state: icon_swords
|
||||
|
||||
- type: entity
|
||||
parent: CP14WallmountFlagBase
|
||||
id: CP14WallmountFlagGuardShield
|
||||
name: guard tapestry
|
||||
description: A tapestry with a shield symbol denoting that the guards are here.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: fill_guard
|
||||
- state: icon_shield
|
||||
|
||||
- type: entity
|
||||
parent: CP14WallmountFlagBase
|
||||
id: CP14WallmountFlagGuardCommander
|
||||
name: guard commander tapestry
|
||||
description: A tapestry with a star symbol indicating that the Guard Commandant lives here.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: fill_guard
|
||||
- state: icon_star
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
# Wooden
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernAlchemy1
|
||||
suffix: Alchemy 1
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Alchemy1
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14WoodenDoorTavernAlchemy1
|
||||
- CP14WoodenDoorMirrored
|
||||
id: CP14WoodenDoorTavernAlchemyMirrored1
|
||||
suffix: Alchemy 1, Mirrored
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernAlchemy2
|
||||
suffix: Alchemy 2
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Alchemy2
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14WoodenDoorTavernAlchemy2
|
||||
- CP14WoodenDoorMirrored
|
||||
id: CP14WoodenDoorTavernAlchemyMirrored2
|
||||
suffix: Alchemy 2, Mirrored
|
||||
@@ -0,0 +1,75 @@
|
||||
# Iron
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBankStaff
|
||||
suffix: Bank Staff
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankStaff
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorBankStaff
|
||||
- CP14IronDoorMirrored
|
||||
id: CP14IronDoorMirroredBankStaff
|
||||
suffix: Bank Staff, Mirrored
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBankVault
|
||||
suffix: Bank Vault
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankVault
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorBankVault
|
||||
- CP14IronDoorMirrored
|
||||
id: CP14IronDoorMirroredBankVault
|
||||
suffix: Bank Vault, Mirrored
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBankSafe
|
||||
suffix: Bank Safe
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankSafe
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBankCommandantRoom
|
||||
suffix: Bank Commandant room
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankCommandantRoom
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
# Iron Windowed
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoorWindowed
|
||||
id: CP14IronDoorWindowedBankEntrance
|
||||
suffix: Bank Entrance
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankEntrance
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorWindowedBankEntrance
|
||||
- CP14IronDoorWindowedMirrored
|
||||
id: CP14IronDoorWindowedMirroredBankEntrance
|
||||
suffix: Bank Entrance, Mirrored
|
||||
@@ -0,0 +1,33 @@
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBlacksmith1
|
||||
suffix: Blacksmith
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Blacksmith1
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorBlacksmith1
|
||||
- CP14IronDoorMirrored
|
||||
id: CP14IronDoorMirroredBlacksmith1
|
||||
suffix: Blacksmith, Mirrored
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBlacksmith2
|
||||
suffix: Blacksmith
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Blacksmith2
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorBlacksmith2
|
||||
- CP14IronDoorMirrored
|
||||
id: CP14IronDoorMirroredBlacksmith2
|
||||
suffix: Blacksmith, Mirrored
|
||||
@@ -0,0 +1,63 @@
|
||||
|
||||
# Iron
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorGuard
|
||||
suffix: Guard
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Guard
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorGuardCommandantRoom
|
||||
suffix: Guard Commander
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: GuardCommander
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorGuardWeaponStorage
|
||||
suffix: Guard, Weapon Storage
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: GuardWeaponStorage
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
# Iron windowed
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoorWindowed
|
||||
id: CP14IronDoorWindowedGuardEntrance
|
||||
suffix: Guard, Entrance
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: GuardEntrance
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorWindowedGuardEntrance
|
||||
- CP14IronDoorWindowedMirrored
|
||||
id: CP14IronDoorWindowedMirroredGuardEntrance
|
||||
suffix: Guard, Entrance, Mirrored
|
||||
|
||||
# Grill Gate
|
||||
|
||||
- type: entity
|
||||
parent: CP14FenceIronGrilleGate
|
||||
id: CP14FenceIronGrilleGateGuard
|
||||
suffix: Guard
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Guard
|
||||
- type: Lock
|
||||
locked: true
|
||||
@@ -0,0 +1,151 @@
|
||||
# Wooden
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse1
|
||||
suffix: PersonalHouse1
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse1
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse2
|
||||
suffix: PersonalHouse2
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse2
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse3
|
||||
suffix: PersonalHouse3
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse3
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse4
|
||||
suffix: PersonalHouse4
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse4
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse5
|
||||
suffix: PersonalHouse5
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse5
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse6
|
||||
suffix: PersonalHouse6
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse6
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse7
|
||||
suffix: PersonalHouse7
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse7
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse8
|
||||
suffix: PersonalHouse8
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse8
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse9
|
||||
suffix: PersonalHouse9
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse9
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse10
|
||||
suffix: PersonalHouse10
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse10
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse11
|
||||
suffix: PersonalHouse11
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse10
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse12
|
||||
suffix: PersonalHouse12
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse10
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse13
|
||||
suffix: PersonalHouse13
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse10
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse14
|
||||
suffix: PersonalHouse14
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse10
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorPersonalHouse15
|
||||
suffix: PersonalHouse15
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: PersonalHouse10
|
||||
- type: Lock
|
||||
locked: true
|
||||
@@ -0,0 +1,87 @@
|
||||
# Wooden
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernStaff
|
||||
suffix: Tavern Staff
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernStaff
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14WoodenDoorTavernStaff
|
||||
- CP14WoodenDoorMirrored
|
||||
id: CP14WoodenDoorTavernStaffMirrored
|
||||
suffix: Tavern Staff, Mirrored
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms1
|
||||
suffix: Tavern Dorms 1
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms1
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms2
|
||||
suffix: Tavern Dorms 2
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms2
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms3
|
||||
suffix: Tavern Dorms 3
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms3
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms4
|
||||
suffix: Tavern Dorms 4
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms4
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms5
|
||||
suffix: Tavern Dorms 5
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms5
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
# Wooden windowed
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoorWindowed
|
||||
id: CP14WoodenDoorWindowedTavernHall
|
||||
suffix: Tavern Hall
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernHall
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14WoodenDoorWindowedTavernHall
|
||||
- CP14WoodenDoorWindowedMirrored
|
||||
id: CP14WoodenDoorTavernHallMirrored
|
||||
suffix: Tavern Hall, Mirrored
|
||||
@@ -42,80 +42,3 @@
|
||||
#- type: Construction
|
||||
# graph: CP14WoodenDoor
|
||||
# node: CP14WoodenDoorMirrored
|
||||
|
||||
#Blacksmith
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBlacksmith
|
||||
suffix: Blacksmith
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Blacksmith
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorBlacksmith
|
||||
- CP14IronDoorMirrored
|
||||
id: CP14IronDoorMirroredBlacksmith
|
||||
suffix: Blacksmith, Mirrored
|
||||
|
||||
# Bank
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBankStaff
|
||||
suffix: Bank Staff
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankStaff
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorBankStaff
|
||||
- CP14IronDoorMirrored
|
||||
id: CP14IronDoorMirroredBankStaff
|
||||
suffix: Bank Staff, Mirrored
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBankVault
|
||||
suffix: Bank Vault
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankVault
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorBankVault
|
||||
- CP14IronDoorMirrored
|
||||
id: CP14IronDoorMirroredBankVault
|
||||
suffix: Bank Vault, Mirrored
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBankSafe
|
||||
suffix: Bank Safe
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankSafe
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoor
|
||||
id: CP14IronDoorBankCommandantRoom
|
||||
suffix: Bank Commandant room
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankCommandantRoom
|
||||
- type: Lock
|
||||
locked: true
|
||||
@@ -45,39 +45,3 @@
|
||||
#- type: Construction
|
||||
# graph: CP14WoodenDoor
|
||||
# node: CP14WoodenDoorMirrored
|
||||
|
||||
# Bank
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoorWindowed
|
||||
id: CP14IronDoorWindowedBankEntrance
|
||||
suffix: Bank Entrance
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: BankEntrance
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorWindowedBankEntrance
|
||||
- CP14IronDoorWindowedMirrored
|
||||
id: CP14IronDoorWindowedMirroredBankEntrance
|
||||
suffix: Bank Entrance, Mirrored
|
||||
|
||||
- type: entity
|
||||
parent: CP14IronDoorWindowed
|
||||
id: CP14IronDoorWindowedBlacksmith
|
||||
suffix: Blacksmith
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Blacksmith
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14IronDoorWindowedBlacksmith
|
||||
- CP14IronDoorWindowedMirrored
|
||||
id: CP14IronDoorWindowedMirroredBlacksmith
|
||||
suffix: Blacksmith, Mirrored
|
||||
@@ -42,92 +42,4 @@
|
||||
closedSpriteState: closed_mirrored
|
||||
- type: Construction
|
||||
graph: CP14WoodenDoor
|
||||
node: CP14WoodenDoorMirrored
|
||||
|
||||
# Tavern
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernStaff
|
||||
suffix: Tavern Staff
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernStaff
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14WoodenDoorTavernStaff
|
||||
- CP14WoodenDoorMirrored
|
||||
id: CP14WoodenDoorTavernStaffMirrored
|
||||
suffix: Tavern Staff, Mirrored
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms1
|
||||
suffix: Tavern Dorms 1
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms1
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms2
|
||||
suffix: Tavern Dorms 2
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms2
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms3
|
||||
suffix: Tavern Dorms 3
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms3
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms4
|
||||
suffix: Tavern Dorms 4
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms4
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernDorms5
|
||||
suffix: Tavern Dorms 5
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernDorms5
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
# Alchemy
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoor
|
||||
id: CP14WoodenDoorTavernAlchemy
|
||||
suffix: Alchemy
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: Alchemy
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14WoodenDoorTavernAlchemy
|
||||
- CP14WoodenDoorMirrored
|
||||
id: CP14WoodenDoorTavernAlchemyMirrored
|
||||
suffix: Alchemy, Mirrored
|
||||
node: CP14WoodenDoorMirrored
|
||||
@@ -46,22 +46,3 @@
|
||||
- type: Construction
|
||||
graph: CP14WoodenDoor
|
||||
node: CP14WoodenDoorWindowedMirrored
|
||||
|
||||
# Tavern
|
||||
|
||||
- type: entity
|
||||
parent: CP14WoodenDoorWindowed
|
||||
id: CP14WoodenDoorWindowedTavernHall
|
||||
suffix: Tavern Hall
|
||||
components:
|
||||
- type: CP14Lock
|
||||
autoGenerateShape: TavernHall
|
||||
- type: Lock
|
||||
locked: true
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14WoodenDoorWindowedTavernHall
|
||||
- CP14WoodenDoorWindowedMirrored
|
||||
id: CP14WoodenDoorTavernHallMirrored
|
||||
suffix: Tavern Hall, Mirrored
|
||||
@@ -15,6 +15,8 @@
|
||||
bodyType: Static
|
||||
- type: Transform
|
||||
anchored: true
|
||||
- type: PlacementReplacement
|
||||
key: walls
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseFence
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.49,-0.49,0.49,-0.29"
|
||||
bounds: "-0.5,-0.15,0.5,0.15"
|
||||
density: 1000
|
||||
mask:
|
||||
- FullTileMask
|
||||
@@ -50,42 +50,6 @@
|
||||
- LowImpassable
|
||||
- WallLayer
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14BaseFenceCorner
|
||||
- CP14FenceIronGrilleBase
|
||||
id: CP14FenceIronGrilleCorner
|
||||
suffix: Corner
|
||||
components:
|
||||
- type: Icon
|
||||
state: corner
|
||||
- type: Sprite
|
||||
state: corner
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.49,-0.49,0.49,-0.29"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- WallLayer
|
||||
fix2:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "0.29,-0.49,0.49,0.49"
|
||||
density: 1000
|
||||
mask:
|
||||
- TableMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- WallLayer
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14BaseFenceDoor
|
||||
@@ -104,4 +68,17 @@
|
||||
openSound:
|
||||
collection: MetalScrape
|
||||
closeSound:
|
||||
collection: MetalScrape
|
||||
collection: MetalScrape
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.15,0.5,0.15"
|
||||
density: 1000
|
||||
mask:
|
||||
- FullTileMask
|
||||
layer:
|
||||
- MidImpassable
|
||||
- LowImpassable
|
||||
- WallLayer
|
||||
@@ -0,0 +1,50 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14BaseFence
|
||||
id: CP14FenceIronGrilleWindowBase
|
||||
name: iron grille window
|
||||
description: A strong barrier made of iron bars welded together. The absence of the bottom part allows you to slip objects through it.
|
||||
abstract: true
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Fences/iron_grille_top.rsi
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Fences/iron_grille_top.rsi
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: StructuralMetallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
!type:DamageTrigger
|
||||
damage: 250
|
||||
behaviors:
|
||||
- !type:PlaySoundBehavior
|
||||
sound:
|
||||
collection: MetalBreak
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14FenceIronGrilleWindowBase
|
||||
- CP14BaseFenceStraight
|
||||
id: CP14FenceIronGrilleWindowStraight
|
||||
suffix: Straight
|
||||
components:
|
||||
- type: Icon
|
||||
state: straight
|
||||
- type: Sprite
|
||||
state: straight
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.5,-0.15,0.5,0.15"
|
||||
density: 1000
|
||||
mask:
|
||||
- Impassable
|
||||
layer:
|
||||
- MidImpassable
|
||||
- HighImpassable
|
||||
@@ -1,178 +0,0 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14BaseKey
|
||||
abstract: true
|
||||
categories: [ ForkFiltered ]
|
||||
name: key
|
||||
description: A small, intricate piece of iron that opens certain locks. Don't give it to just anyone!
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- CP14Key
|
||||
- type: Item
|
||||
size: Tiny
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/keys.rsi
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Debug
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
path: /Audio/_CP14/Items/key_drop.ogg
|
||||
params:
|
||||
variation: 0.05
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: CP14BaseLockpick
|
||||
name: lockpick
|
||||
description: A thief's tool that, with proper skill and skill, allows you to pick any lock.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Item
|
||||
storedRotation: -90
|
||||
- type: Sprite
|
||||
sprite: _CP14/Objects/keys.rsi
|
||||
state: lockpick
|
||||
- type: CP14Lockpick
|
||||
|
||||
# Tavern
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernHall
|
||||
name: tavern hall key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key1
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernHall
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernStaff
|
||||
name: tavern staff key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key2
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernStaff
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms1
|
||||
name: tavern room 1 key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key3
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms1
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms2
|
||||
name: tavern room 2 key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key4
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms2
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms3
|
||||
name: tavern room 3 key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key5
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms3
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms4
|
||||
name: tavern room 4 key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key6
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms4
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyTavernDorms5
|
||||
name: tavern room 5 key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key7
|
||||
- type: CP14Key
|
||||
autoGenerateShape: TavernDorms5
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyAlchemy
|
||||
name: alchemist key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key8
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Alchemy
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBlacksmith
|
||||
name: blacksmith key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key8
|
||||
- type: CP14Key
|
||||
autoGenerateShape: Blacksmith
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankEntrance
|
||||
name: bank entrance key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key9
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankEntrance
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankStaff
|
||||
name: bank staff key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key10
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankStaff
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankVault
|
||||
name: bank vault key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key11
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankVault
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankCommandantRoom
|
||||
name: bank commandant room key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key11
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankCommandantRoom
|
||||
|
||||
- type: entity
|
||||
parent: CP14BaseKey
|
||||
id: CP14KeyBankSafe
|
||||
name: bank safe key
|
||||
components:
|
||||
- type: Sprite
|
||||
state: key12
|
||||
- type: CP14Key
|
||||
autoGenerateShape: BankSafe
|
||||
@@ -27,4 +27,11 @@
|
||||
id: CP14_EN_Demiplanes
|
||||
name: Demiplanes exploration
|
||||
text: "/ServerInfo/_CP14/Guidebook_EN/Demiplanes.xml"
|
||||
filterEnabled: True
|
||||
filterEnabled: True
|
||||
|
||||
- type: guideEntry
|
||||
crystallPunkAllowed: true
|
||||
id: CP14_EN_Imperial_Laws
|
||||
name: Imperial laws
|
||||
text: "/ServerInfo/_CP14/Guidebook_EN/ImperialLaws.xml"
|
||||
filterEnabled: True
|
||||
|
||||
@@ -27,4 +27,11 @@
|
||||
id: CP14_RU_Demiplanes
|
||||
name: Исследование демипланов
|
||||
text: "/ServerInfo/_CP14/Guidebook_RU/Demiplanes.xml"
|
||||
filterEnabled: True
|
||||
filterEnabled: True
|
||||
|
||||
- type: guideEntry
|
||||
crystallPunkAllowed: true
|
||||
id: CP14_RU_Imperial_Laws
|
||||
name: Имперские законы
|
||||
text: "/ServerInfo/_CP14/Guidebook_RU/ImperialLaws.xml"
|
||||
filterEnabled: True
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
children:
|
||||
- CP14_EN_Alchemy
|
||||
- CP14_EN_Demiplanes
|
||||
- CP14_EN_Imperial_Laws
|
||||
|
||||
- type: guideEntry
|
||||
crystallPunkAllowed: true
|
||||
@@ -17,3 +18,4 @@
|
||||
children:
|
||||
- CP14_RU_Alchemy
|
||||
- CP14_RU_Demiplanes
|
||||
- CP14_RU_Imperial_Laws
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
- CP14ClothingCloakFurcapeBlue
|
||||
- CP14ClothingCloakMaidArpon
|
||||
- CP14ClothingCloakRitualAttireLeather
|
||||
- CP14ClothingCloakWhite
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingCloakFurcapeBlack
|
||||
@@ -30,6 +31,11 @@
|
||||
equipment:
|
||||
cloak: CP14ClothingCloakRitualAttireLeather
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingCloakWhite
|
||||
equipment:
|
||||
cloak: CP14ClothingCloakWhite
|
||||
|
||||
# Eyes
|
||||
|
||||
- type: loadoutGroup
|
||||
|
||||
@@ -7,12 +7,6 @@
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- CP14ClothingCloakGuardBlue
|
||||
- CP14ClothingCloakGuardWhite
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingCloakGuardWhite
|
||||
equipment:
|
||||
cloak: CP14ClothingCloakGuardWhite
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingCloakGuardBlue
|
||||
@@ -24,9 +18,14 @@
|
||||
- type: loadoutGroup
|
||||
id: CP14GuardHead
|
||||
name: cp14-loadout-guard-head
|
||||
minLimit: 0
|
||||
minLimit: 1
|
||||
loadouts:
|
||||
- CP14ClothingHeadMetalHeadband
|
||||
- CP14ClothingHeadGuardHelmet
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingHeadGuardHelmet
|
||||
equipment:
|
||||
head: CP14ClothingHeadGuardHelmet
|
||||
|
||||
# Pants
|
||||
|
||||
@@ -47,15 +46,23 @@
|
||||
id: CP14GuardShirt
|
||||
name: cp14-loadout-guard-shirt
|
||||
loadouts:
|
||||
- CP14ClothingShirtGuardsChainmailShirtWB
|
||||
- CP14ClothingShirtGuardsChainmailShirtB
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingShirtGuardsChainmailShirtWB
|
||||
equipment:
|
||||
shirt: CP14ClothingShirtGuardsChainmailShirtWB
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingShirtGuardsChainmailShirtB
|
||||
equipment:
|
||||
shirt: CP14ClothingShirtGuardsChainmailShirtB
|
||||
shirt: CP14ClothingShirtGuardsChainmailShirtB
|
||||
|
||||
# Spells
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14GuardSpells
|
||||
name: cp14-loadout-guard-spells
|
||||
loadouts:
|
||||
- CP14ActionSpellFlashLight
|
||||
|
||||
- type: loadout
|
||||
id: CP14ActionSpellFlashLight
|
||||
dummyEntity: CP14ActionSpellFlashLight
|
||||
actions:
|
||||
- CP14ActionSpellFlashLight
|
||||
|
||||
@@ -68,6 +68,7 @@
|
||||
- CP14GeneralShoes
|
||||
- CP14GeneralBack
|
||||
- CP14GeneralTrinkets
|
||||
- CP14GuardSpells
|
||||
|
||||
- type: roleLoadout
|
||||
id: JobCP14Guard
|
||||
@@ -82,6 +83,7 @@
|
||||
- CP14GeneralShoes
|
||||
- CP14GeneralBack
|
||||
- CP14GeneralTrinkets
|
||||
- CP14GuardSpells
|
||||
|
||||
- type: roleLoadout
|
||||
id: JobCP14Commandant
|
||||
@@ -106,4 +108,4 @@
|
||||
- CP14BankPants
|
||||
- CP14BankShoes
|
||||
- CP14GeneralBack
|
||||
- CP14GeneralTrinkets
|
||||
- CP14GeneralTrinkets
|
||||
|
||||
@@ -1,66 +1,11 @@
|
||||
- type: CP14LockCategory
|
||||
id: Debug
|
||||
complexity: 10
|
||||
- type: CP14LockGroup
|
||||
id: TavernDorms
|
||||
|
||||
# Bank
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: BankEntrance
|
||||
complexity: 3
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: BankStaff
|
||||
complexity: 5
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: BankVault
|
||||
complexity: 7
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: BankCommandantRoom
|
||||
complexity: 7
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: BankSafe
|
||||
complexity: 5
|
||||
|
||||
# Tavern
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: TavernHall
|
||||
complexity: 3
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: TavernStaff
|
||||
complexity: 5
|
||||
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: TavernDorms1
|
||||
complexity: 3
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: TavernDorms2
|
||||
complexity: 3
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: TavernDorms3
|
||||
complexity: 3
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: TavernDorms4
|
||||
complexity: 3
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: TavernDorms5
|
||||
complexity: 3
|
||||
|
||||
# Mercenary
|
||||
|
||||
- type: CP14LockCategory
|
||||
id: Alchemy
|
||||
complexity: 5
|
||||
|
||||
- type: CP14LockCategory
|
||||
- type: CP14LockGroup
|
||||
id: Blacksmith
|
||||
complexity: 5
|
||||
|
||||
- type: CP14LockGroup
|
||||
id: Alchemist
|
||||
|
||||
- type: CP14LockGroup
|
||||
id: PersonalHouse
|
||||
178
Resources/Prototypes/_CP14/LockCategories/lockTypes.yml
Normal file
@@ -0,0 +1,178 @@
|
||||
# Bank
|
||||
|
||||
- type: CP14LockType
|
||||
id: BankEntrance
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-bank-entrance
|
||||
|
||||
- type: CP14LockType
|
||||
id: BankStaff
|
||||
complexity: 4
|
||||
name: cp14-lock-shape-bank-staff
|
||||
|
||||
- type: CP14LockType
|
||||
id: BankCommandantRoom
|
||||
complexity: 5
|
||||
name: cp14-lock-shape-bank-commandant
|
||||
|
||||
- type: CP14LockType
|
||||
id: BankSafe
|
||||
complexity: 6
|
||||
name: cp14-lock-shape-bank-safe
|
||||
|
||||
- type: CP14LockType
|
||||
id: BankVault
|
||||
complexity: 7
|
||||
name: cp14-lock-shape-bank-vault
|
||||
|
||||
# Tavern
|
||||
|
||||
- type: CP14LockType
|
||||
id: TavernHall
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-tavern-hall
|
||||
|
||||
- type: CP14LockType
|
||||
id: TavernStaff
|
||||
complexity: 4
|
||||
name: cp14-lock-shape-tavern-staff
|
||||
|
||||
- type: CP14LockType
|
||||
id: TavernDorms1
|
||||
group: TavernDorms
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-tavern-dorm1
|
||||
|
||||
- type: CP14LockType
|
||||
id: TavernDorms2
|
||||
group: TavernDorms
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-tavern-dorm2
|
||||
|
||||
- type: CP14LockType
|
||||
id: TavernDorms3
|
||||
group: TavernDorms
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-tavern-dorm3
|
||||
|
||||
- type: CP14LockType
|
||||
id: TavernDorms4
|
||||
group: TavernDorms
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-tavern-dorm4
|
||||
|
||||
- type: CP14LockType
|
||||
id: TavernDorms5
|
||||
group: TavernDorms
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-tavern-dorm5
|
||||
|
||||
# Mercenary
|
||||
|
||||
- type: CP14LockType
|
||||
id: Alchemy1
|
||||
group: Alchemist
|
||||
complexity: 4
|
||||
name: cp14-lock-shape-alchemist1
|
||||
|
||||
- type: CP14LockType
|
||||
id: Alchemy2
|
||||
group: Alchemist
|
||||
complexity: 4
|
||||
name: cp14-lock-shape-alchemist2
|
||||
|
||||
- type: CP14LockType
|
||||
id: Blacksmith1
|
||||
group: Blacksmith
|
||||
complexity: 4
|
||||
name: cp14-lock-shape-blacksmith1
|
||||
|
||||
- type: CP14LockType
|
||||
id: Blacksmith2
|
||||
group: Blacksmith
|
||||
complexity: 4
|
||||
name: cp14-lock-shape-blacksmith2
|
||||
|
||||
# Personal house
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse1
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse1
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse2
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse2
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse3
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse3
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse4
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse4
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse5
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse5
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse6
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse6
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse7
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse7
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse8
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse8
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse9
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse9
|
||||
|
||||
- type: CP14LockType
|
||||
id: PersonalHouse10
|
||||
group: PersonalHouse
|
||||
complexity: 3
|
||||
name: cp14-lock-shape-personalhouse10
|
||||
|
||||
# Guard
|
||||
|
||||
- type: CP14LockType
|
||||
id: GuardEntrance
|
||||
complexity: 3
|
||||
name: cp14-lock-shaper-guard-entrance
|
||||
|
||||
- type: CP14LockType
|
||||
id: Guard
|
||||
complexity: 5
|
||||
name: cp14-lock-shaper-guard-staff
|
||||
|
||||
- type: CP14LockType
|
||||
id: GuardCommander
|
||||
complexity: 7
|
||||
name: cp14-lock-shaper-guard-commander
|
||||
|
||||
- type: CP14LockType
|
||||
id: GuardWeaponStorage
|
||||
complexity: 7
|
||||
name: cp14-lock-shaper-guard-weapon-storage
|
||||
@@ -58,8 +58,31 @@
|
||||
availableJobs:
|
||||
CP14Adventurer: [ -1, -1 ]
|
||||
CP14Alchemist: [ 2, 4 ]
|
||||
CP14Blacksmith: [ 1, 1 ]
|
||||
CP14Blacksmith: [ 1, 2 ]
|
||||
CP14Innkeeper: [ 3, 4 ]
|
||||
CP14Commandant: [1, 1]
|
||||
CP14Banker: [3, 4]
|
||||
#CP14GuardCommander: [1, 1]
|
||||
CP14Guard: [8, 8]
|
||||
CP14GuardCommander: [1, 1]
|
||||
- type: CP14StationKeyDistribution
|
||||
keys:
|
||||
- TavernDorms1
|
||||
- TavernDorms2
|
||||
- TavernDorms3
|
||||
- Alchemy1
|
||||
- Alchemy2
|
||||
- Blacksmith1
|
||||
- PersonalHouse1
|
||||
- PersonalHouse2
|
||||
- PersonalHouse3
|
||||
- PersonalHouse4
|
||||
- PersonalHouse5
|
||||
- PersonalHouse6
|
||||
- PersonalHouse7
|
||||
- PersonalHouse8
|
||||
- PersonalHouse9
|
||||
- PersonalHouse10
|
||||
- PersonalHouse11
|
||||
- PersonalHouse12
|
||||
- PersonalHouse13
|
||||
- PersonalHouse14
|
||||
@@ -14,4 +14,5 @@
|
||||
- type: startingGear
|
||||
id: CP14GuardGear
|
||||
equipment:
|
||||
keys: CP14KeyRingGuard
|
||||
belt1: CP14WalletFilledTest
|
||||
@@ -19,4 +19,5 @@
|
||||
- type: startingGear
|
||||
id: CP14GuardCommanderGear
|
||||
equipment:
|
||||
keys: CP14KeyRingGuardCommander
|
||||
belt1: CP14WalletFilledTest
|
||||
@@ -14,4 +14,5 @@
|
||||
- type: startingGear
|
||||
id: CP14AdventurerGear
|
||||
equipment:
|
||||
keys: CP14KeyRingPersonalHouse
|
||||
belt1: CP14WalletFilledTest
|
||||
177
Resources/ServerInfo/_CP14/Guidebook_EN/ImperialLaws.xml
Normal file
@@ -0,0 +1,177 @@
|
||||
<Document>
|
||||
|
||||
# Imperial Laws
|
||||
Publication of the official jurisdictional body of the Zellasian Empire .
|
||||
|
||||
## Preamble
|
||||
This set of laws of the Empire is designed to ensure order, justice and security throughout the territory of the Empire. The laws are mandatory for all citizens, temporary residents and guests of the Empire. Ignoring or violating the provisions set out in this book is punishable in accordance with the established norms.
|
||||
|
||||
Every crime recorded on the territory of the Empire is assessed according to the following parameters:
|
||||
|
||||
Severity category - determines the basic level of punishment.
|
||||
Modifiers - increase or decrease responsibility.
|
||||
Sentence - the final measure of punishment is determined by the authorized body (or designated persons).
|
||||
|
||||
## Section I. Categories of Crimes
|
||||
|
||||
### Minor violations
|
||||
Crimes that do not cause significant harm to person or property.
|
||||
|
||||
[bold]Examples:[/bold]
|
||||
|
||||
1) Insult to the Empire.
|
||||
|
||||
2) Damage to property or cruelty to animals.
|
||||
|
||||
3) Petty theft (up to 1 silver coin).
|
||||
|
||||
4) Disturbance of public order
|
||||
|
||||
[bold]Punishments:[/bold]
|
||||
|
||||
1) Fines, not only material, but also limiting rights and services for a certain period of time
|
||||
|
||||
2) Community service for the benefit of the injured party or the city as a whole
|
||||
|
||||
3) Apology to the injured party.
|
||||
|
||||
[bold]One type of punishment is selected without taking into account modifiers.[/bold]
|
||||
|
||||
|
||||
### Mild violations
|
||||
Actions that affect authorities or cause moderate harm to others.
|
||||
|
||||
[bold]Examples:[/bold]
|
||||
|
||||
1) Resistance to government officials.
|
||||
|
||||
2) Negligence in the performance of duties.
|
||||
|
||||
3) Failure to pay protection fee and/or licence trade tax.
|
||||
|
||||
4) Steal from 1 silver coin to 1 gold coin.
|
||||
|
||||
5) Causing minor bodily harm.
|
||||
|
||||
[bold]Punishments:[/bold]
|
||||
|
||||
1) Fines, not only material, but also limiting rights and services for a certain period of time
|
||||
|
||||
2) Double compensation for damages to the injured party.
|
||||
|
||||
3) Public works for the benefit of the Empire.
|
||||
|
||||
[bold]Are selected without taking into account modifiers[/bold]
|
||||
|
||||
|
||||
### Moderate violations
|
||||
Actions that cause significant harm or threaten the stability of the Empire.
|
||||
|
||||
[bold]Examples:[/bold]
|
||||
|
||||
1) Arbitrariness or abuse of authority.
|
||||
|
||||
2) Sabotage.
|
||||
|
||||
3) Robbery (from 1 gold coin).
|
||||
|
||||
4) Causing moderate harm to health.
|
||||
|
||||
[bold]Punishments:[/bold]
|
||||
|
||||
1) Double compensation for damages to the injured party.
|
||||
|
||||
2) Expulsion from a faction, camp (both temporary and permanent)
|
||||
|
||||
3) Atonement for punishment through the demiplane to complete the task.
|
||||
|
||||
4) The victim has the right to challenge the accused to a duel. The accused's victory in the duel removes the charges.
|
||||
|
||||
[bold]One type of punishment is selected without taking into account modifiers[/bold]
|
||||
|
||||
|
||||
### Serious violations
|
||||
Crimes with a high level of danger to society and the structures of the Empire.
|
||||
|
||||
[bold]Examples:[/bold]
|
||||
|
||||
1) Forced religious conversion.
|
||||
|
||||
2) Membership in criminal groups.
|
||||
|
||||
3) Racketeering is an illegal extortion of money from entrepreneurs by criminal elements, racketeers, carried out through threats and blackmail.
|
||||
|
||||
4) Murder
|
||||
|
||||
[bold]Punishments:[/bold]
|
||||
|
||||
1) Double compensation for damages to the injured party.
|
||||
|
||||
2) Expulsion from a faction, camp (both temporary and permanent)
|
||||
|
||||
3) Atonement for punishment through the demiplane to complete the task.
|
||||
|
||||
4) The victim has the right to challenge the accused to a duel. The murderer's victory in the duel removes the charges.
|
||||
|
||||
[bold]Two types of punishment are selected without taking into account modifiers[/bold]
|
||||
|
||||
|
||||
### Extremely severe violations
|
||||
Particularly dangerous acts that threaten the foundations of the Empire.
|
||||
|
||||
[bold]Examples:[/bold]
|
||||
|
||||
1) Betrayal of the Crown.
|
||||
|
||||
2) Terrorist act or robbery raid
|
||||
|
||||
3) especially large-scale theft.
|
||||
|
||||
4) Destruction of the body
|
||||
|
||||
[bold]Punishments:[/bold]
|
||||
|
||||
1) Public execution.
|
||||
|
||||
2) Payment of a fine by the head of the defendant's faction
|
||||
|
||||
3) Sent to the Imperial City Court
|
||||
|
||||
[bold]One type of punishment is selected without taking into account modifiers[/bold]
|
||||
|
||||
## Section II. Crime Modifiers
|
||||
1. Mitigating circumstances
|
||||
Self-defense: if the crime is committed in defense of life.
|
||||
Necessity: The action is taken to prevent a greater threat.
|
||||
Repentance: admission of guilt and cooperation with authorities.
|
||||
Inexperience (ignorance): If the offender has no previous offenses or does not understand the rules (e.g. new player), the punishment may be replaced by training or a warning. Applies only to minor and minor-moderate offenses
|
||||
Effect:
|
||||
The punishment is reduced by one level (for example, an average violation is considered light-average).
|
||||
|
||||
2. Aggravating circumstances
|
||||
Recidivism: repeat commission of a crime.
|
||||
Cultural aspect: if the crime violates the canons of religion, traditions or laws of a specific race/faction, this is taken into account (for example, desecration of a shrine).
|
||||
Presence of victims: If the crime resulted in serious injury, death, or destruction of important objects.
|
||||
Complicity in collusion: group participation in a violation.
|
||||
|
||||
Effect:
|
||||
The punishment in the current category is increased.
|
||||
3. Extremely aggravating circumstances
|
||||
Direct assault: If the offender acted openly and threatened others
|
||||
Wartime: If the crime is committed during a crisis or war, the punishment is more severe.
|
||||
Cruelty: If the crime is committed with particular cruelty or sophistication
|
||||
The organizer of the conspiracy: the leader of a criminal group
|
||||
Effect:
|
||||
Transferring the crime to the next level of complexity.
|
||||
|
||||
## Section III. The Judicial System
|
||||
The case is being considered:
|
||||
|
||||
Representatives of the guards - for minor and moderate crimes.
|
||||
By the Imperial Court or the commander of the guard - for medium and serious crimes. The commander of the guard also has the right to delegate authority to a trusted person.
|
||||
|
||||
When considering a case, government officials have the right to independently choose a punishment consistent with the category of crimes after taking into account all modifiers, and also if the victim of the crime did not use the right to a duel.
|
||||
Note for players:
|
||||
This document is designed to provide a fully immersive gaming experience. The laws of the Empire maintain a fair balance between role-playing and mechanics. Violations and penalties are assessed individually, taking into account modifiers and circumstances.
|
||||
|
||||
</Document>
|
||||
178
Resources/ServerInfo/_CP14/Guidebook_RU/ImperialLaws.xml
Normal file
@@ -0,0 +1,178 @@
|
||||
<Document>
|
||||
|
||||
# Имперские Законы
|
||||
Издание официального юрисдикционного органа Империи Зелласиан.
|
||||
|
||||
## Преамбула
|
||||
Настоящий свод законов Империи разработан с целью обеспечения порядка, справедливости и безопасности на всей территории Империи. Законы обязательны для соблюдения всеми гражданами, временными жителями и гостями Империи. Игнорирование или нарушение положений, изложенных в данной книге, карается в соответствии с установленными нормами.
|
||||
|
||||
Каждое преступление, зафиксированное на территории Империи, оценивается по следующим параметрам:
|
||||
|
||||
Категория тяжести — определяет базовую степень наказания.
|
||||
Модификаторы — усиливают или смягчают ответственность.
|
||||
Приговор — итоговая мера наказания определяется уполномоченным органом (или назначенными лицами).
|
||||
|
||||
## Раздел I. Категории преступлений
|
||||
|
||||
### Легкие нарушения
|
||||
Преступления, не наносящие значительного вреда личности или имуществу.
|
||||
|
||||
[bold]Примеры:[/bold]
|
||||
|
||||
1) Оскорбление Империи.
|
||||
|
||||
2) Порча имущества или жестокое обращение с животными.
|
||||
|
||||
3) Мелкая кража (до 1 серебряной монеты).
|
||||
|
||||
4) Нарушение общественного порядка
|
||||
|
||||
[bold]Наказания:[/bold]
|
||||
|
||||
1) Штрафы, не только материальные, но и ограничивающие права и услуги на определенное время
|
||||
|
||||
2) Общественные работы на благо пострадавшей стороне или городу в целом
|
||||
|
||||
3) Извинение перед пострадавшей стороной.
|
||||
|
||||
[bold]Выбирается один тип наказания без учета модификаторов.[/bold]
|
||||
|
||||
|
||||
### Легко-средние нарушения
|
||||
Действия, затрагивающие органы власти или наносящие умеренный ущерб другим.
|
||||
|
||||
[bold]Примеры:[/bold]
|
||||
|
||||
1) Сопротивление представителям власти.
|
||||
|
||||
2) Халатность в выполнении обязанностей.
|
||||
|
||||
3) Неуплата защитного сбора и/или налога на лицензионную торговлю
|
||||
|
||||
4) Кража от 1 серебряной монеты до 1 золотой монеты.
|
||||
|
||||
5) Нанесение легких телесных повреждений.
|
||||
|
||||
[bold]Наказания:[/bold]
|
||||
|
||||
1) Штрафы, не только материальные, но и ограничивающие права и услуги на определенное время
|
||||
|
||||
2) Возмещение ущерба пострадавшей стороне в двойном размере.
|
||||
|
||||
3) Общественные работы на благо Империи.
|
||||
|
||||
[bold]Выбираются два типа наказания без учета модификаторов[/bold]
|
||||
|
||||
|
||||
### Средние нарушения
|
||||
Действия, наносящие значительный вред, либо угрожающие стабильности Империи.
|
||||
|
||||
[bold]Примеры:[/bold]
|
||||
|
||||
1) Самоуправство или превышение полномочий.
|
||||
|
||||
2) Саботаж.
|
||||
|
||||
3) Грабеж (от 1 золотой монеты).
|
||||
|
||||
4) Причинение среднего вреда здоровью.
|
||||
|
||||
[bold]Наказания:[/bold]
|
||||
|
||||
1) Возмещение ущерба пострадавшей стороне в двойном размере.
|
||||
|
||||
2) Изгнание из фракции, лагеря (как временное, так и постоянное)
|
||||
|
||||
3) Искупления наказания через демиплан для выполнения задания.
|
||||
|
||||
4) Жертва имеет право вызвать обвиняемого на дуэль. Победа обвиняемого в дуэли снимает обвинения.
|
||||
|
||||
[bold]Выбирается один тип наказания без учета модификаторов[/bold]
|
||||
|
||||
|
||||
### Средне-тяжелые нарушения
|
||||
Преступления с высоким уровнем опасности для общества и структур Империи.
|
||||
|
||||
[bold]Примеры:[/bold]
|
||||
|
||||
1) Насильственное обращение в религию.
|
||||
|
||||
2) Членство в преступных группировках.
|
||||
|
||||
3) Рекет - незаконное, производимое путем угроз, шантажа вымогательство денег от предпринимателей со стороны преступных элементов, рэкетиров
|
||||
|
||||
4) Убийство
|
||||
|
||||
[bold]Наказания:[/bold]
|
||||
|
||||
1) Возмещение ущерба пострадавшей стороне в двойном размере.
|
||||
|
||||
2) Изгнание из фракции, лагеря (как временное, так и постоянное)
|
||||
|
||||
3) Искупления наказания через демиплан для выполнения задания.
|
||||
|
||||
4) Жертва имеет право вызвать обвиняемого на дуэль. Победа убийцы в дуэли снимает обвинения.
|
||||
|
||||
[bold]Выбираются два типа наказания без учета модификаторов[/bold]
|
||||
|
||||
|
||||
### Тяжелые нарушения
|
||||
Особо опасные деяния, угрожающие основам Империи.
|
||||
|
||||
[bold]Примеры:[/bold]
|
||||
|
||||
1) Предательство короны.
|
||||
|
||||
2) Террористический акт или разбойничий налёт
|
||||
|
||||
3) Крупное хищение.
|
||||
|
||||
4) Уничтожение тела
|
||||
|
||||
[bold]Наказания:[/bold]
|
||||
|
||||
1) Публичная казнь.
|
||||
|
||||
2) Уплата виры главой фракции подсудимого
|
||||
|
||||
3) Отправка в суд имперского города
|
||||
|
||||
[bold]Выбирается один тип наказания без учета модификаторов[/bold]
|
||||
|
||||
## Раздел II. Модификаторы преступлений
|
||||
1. Смягчающие обстоятельства
|
||||
Самооборона: если преступление совершено для защиты жизни.
|
||||
Необходимость: действие совершено для предотвращения большей угрозы.
|
||||
Покаяние: признание вины и сотрудничество с властями.
|
||||
Неопытность (незнание): Если преступник ранее не совершал правонарушений или не понимает правил (например, новый игрок), наказание может быть заменено на обучение или предупреждение. Применяется только к легким и легко-средним нарушениям
|
||||
Эффект:
|
||||
Наказание смягчается на одну ступень (например, среднее нарушение рассматривается как легко-среднее).
|
||||
|
||||
2. Отягчающие обстоятельства
|
||||
Рецидив: повторное совершение преступления.
|
||||
Культурный аспект: если преступление нарушает каноны религии, традиции или законы конкретной расы/фракции, это учитывается (например, осквернение святыни).
|
||||
Наличие жертв: Если преступление привело к серьёзным ранениям, смерти или разрушению важных объектов.
|
||||
Соучастие в сговоре: групповое участие в нарушении.
|
||||
|
||||
Эффект:
|
||||
Усиливается наказание в текущей категории.
|
||||
3. Крайне отягчающие обстоятельства
|
||||
Прямое нападение: Если преступник действовал открыто и угрожал другим
|
||||
Военное время: Если преступление совершено во время кризиса или войны, наказание ужесточается.
|
||||
Жестокость: Если преступление совершено с особой жестокостью или изощрённостью
|
||||
Организатор сговора: лидер преступной группировки
|
||||
Эффект:
|
||||
Перевод преступления на следующую категорию сложности.
|
||||
|
||||
## Раздел III. Судебная система
|
||||
Рассмотрение дела осуществляется:
|
||||
|
||||
Представителями стражи — для преступлений легкой и средней тяжести.
|
||||
Имперским судом или командиром стражи — для среднетяжелых и тяжких преступлений. Так же командир стражи имеет право на делегирование полномочий доверенному лицу.
|
||||
|
||||
При рассмотрении дела представители власти имеют право на самостоятельный выбор наказания согласованному к категории преступлений после учета всех модификаторов, а также если жертва преступления не использовало право дуэли.
|
||||
Примечание для игроков:
|
||||
Настоящий документ разработан с целью обеспечить полное погружение в игровой процесс. Законы Империи поддерживают справедливый баланс между ролевой игрой и механикой. Нарушения и наказания оцениваются индивидуально с учетом модификаторов и обстоятельств.
|
||||
|
||||
|
||||
</Document>
|
||||
|
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|
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|
After Width: | Height: | Size: 395 B |
@@ -3,15 +3,15 @@
|
||||
"license": "CLA",
|
||||
"copyright": "Created by TheShuEd",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
"x": 48,
|
||||
"y": 48
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-SHIRT",
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
|
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|
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|
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|
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|
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|
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|
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|
Before Width: | Height: | Size: 506 B |
|
After Width: | Height: | Size: 160 B |
@@ -33,6 +33,9 @@
|
||||
{
|
||||
"name": "bank_on_paper"
|
||||
},
|
||||
{
|
||||
"name": "guard_on_paper"
|
||||
},
|
||||
{
|
||||
"name": "denied_on_paper"
|
||||
},
|
||||
|
||||
BIN
Resources/Textures/_CP14/Objects/Bureaucracy/stamp.rsi/guard.png
Normal file
|
After Width: | Height: | Size: 328 B |
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|
||||
},
|
||||
{
|
||||
"name": "denied"
|
||||
},
|
||||
{
|
||||
"name": "guard"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
After Width: | Height: | Size: 451 B |
|
After Width: | Height: | Size: 455 B |
|
After Width: | Height: | Size: 760 B |
|
After Width: | Height: | Size: 748 B |
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|
||||
{
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||||
"version": 1,
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||||
"size": {
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||||
"x": 48,
|
||||
"y": 48
|
||||
},
|
||||
"license": "CLA",
|
||||
"copyright": "Created by TheShuEd (Github) ",
|
||||
"states": [
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{
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"name": "equipped-NECK",
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"directions": 4
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},
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{
|
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"name": "icon"
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},
|
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{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
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}
|
||||
]
|
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}
|
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|
After Width: | Height: | Size: 752 B |
|
After Width: | Height: | Size: 763 B |