Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)

Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
This commit is contained in:
BramvanZijp
2024-10-26 04:16:45 +02:00
committed by Vasilis The Pikachu
parent 4fbe50ab28
commit a4717556e1
3 changed files with 4 additions and 9 deletions

View File

@@ -35,6 +35,7 @@
- id: RevenantSpawn
- id: SleeperAgents
- id: ZombieOutbreak
- id: LoneOpsSpawn
- type: entity
id: BaseStationEvent
@@ -451,7 +452,7 @@
duration: 1
- type: RuleGrids
- type: LoadMapRule
preloadedGrid: ShuttleStriker
mapPath: /Maps/Shuttles/ShuttleEvent/striker.yml
- type: NukeopsRule
roundEndBehavior: Nothing
- type: AntagSelection

View File

@@ -20,7 +20,6 @@
- id: UnknownShuttleMeatZone
- id: UnknownShuttleMicroshuttle
- id: UnknownShuttleSpacebus
- id: UnknownShuttleInstigator
- type: entityTable
id: UnknownShuttlesFreelanceTable
@@ -32,9 +31,9 @@
id: UnknownShuttlesHostileTable
table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
children:
- id: LoneOpsSpawn
- id: UnknownShuttleInstigator
# Shuttle Game Rules
# Shuttle Game Rules
- type: entity
abstract: true

View File

@@ -1,8 +1,3 @@
- type: preloadedGrid
id: ShuttleStriker
path: /Maps/Shuttles/ShuttleEvent/striker.yml
copies: 2
- type: preloadedGrid
id: ShuttleCargoLost
path: /Maps/Shuttles/ShuttleEvent/lost_cargo.yml