Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
This commit is contained in:
committed by
Vasilis The Pikachu
parent
4fbe50ab28
commit
a4717556e1
@@ -35,6 +35,7 @@
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- id: RevenantSpawn
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- id: SleeperAgents
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- id: ZombieOutbreak
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- id: LoneOpsSpawn
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- type: entity
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id: BaseStationEvent
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@@ -451,7 +452,7 @@
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duration: 1
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- type: RuleGrids
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- type: LoadMapRule
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preloadedGrid: ShuttleStriker
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mapPath: /Maps/Shuttles/ShuttleEvent/striker.yml
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- type: NukeopsRule
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roundEndBehavior: Nothing
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- type: AntagSelection
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@@ -20,7 +20,6 @@
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- id: UnknownShuttleMeatZone
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- id: UnknownShuttleMicroshuttle
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- id: UnknownShuttleSpacebus
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- id: UnknownShuttleInstigator
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- type: entityTable
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id: UnknownShuttlesFreelanceTable
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@@ -32,9 +31,9 @@
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id: UnknownShuttlesHostileTable
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table: !type:AllSelector # we need to pass a list of rules, since rules have further restrictions to consider via StationEventComp
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children:
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- id: LoneOpsSpawn
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- id: UnknownShuttleInstigator
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# Shuttle Game Rules
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# Shuttle Game Rules
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- type: entity
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abstract: true
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@@ -1,8 +1,3 @@
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- type: preloadedGrid
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id: ShuttleStriker
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path: /Maps/Shuttles/ShuttleEvent/striker.yml
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copies: 2
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- type: preloadedGrid
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id: ShuttleCargoLost
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path: /Maps/Shuttles/ShuttleEvent/lost_cargo.yml
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