New crafting recipes for hair flower and flower crown (#18421)
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@@ -51,12 +51,15 @@
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parent: ClothingHeadBase
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id: ClothingHeadHatHairflower
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name: hairflower
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description: A red rose for beautiful ladies.
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description: A red flower for beautiful ladies.
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components:
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- type: Sprite
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sprite: Clothing/Head/Misc/hairflower.rsi
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- type: Clothing
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sprite: Clothing/Head/Misc/hairflower.rsi
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- type: Construction
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graph: hairflower
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node: hairflower
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- type: entity
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parent: ClothingHeadBase
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@@ -864,7 +864,7 @@
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grindableSolutionName: food
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- type: Tag
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tags:
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- Flower
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- Flower # TODO add "RedFlower" or "Poppy" tag, when other color flowers will be
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- type: entity
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name: lingzhi
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@@ -927,6 +927,9 @@
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sprite: Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi
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slots:
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- HEAD
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- type: Tag
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tags:
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- Ambrosia
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- type: entity
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name: galaxythistle
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@@ -11,6 +11,16 @@
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icon:
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sprite: Objects/Specific/Hydroponics/poppy.rsi
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state: produce
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- tag: Flower
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name: flower
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icon:
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sprite: Objects/Specific/Hydroponics/poppy.rsi
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state: produce
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- tag: Ambrosia
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name: ambrosia
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icon:
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sprite: Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi
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state: produce
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doAfter: 10
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- node: flowercrown
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entity: ClothingHeadHatFlowerCrown
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@@ -0,0 +1,16 @@
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- type: constructionGraph
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id: hairflower
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start: start
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graph:
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- node: start
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edges:
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- to: hairflower
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steps:
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- tag: Flower # TODO change to "RedFlower" or "Poppy" tag, so you cant make red flower from bluesyellow etc., when it will be
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name: flower
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icon:
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sprite: Objects/Specific/Hydroponics/poppy.rsi
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state: produce
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doAfter: 3.5
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- node: hairflower
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entity: ClothingHeadHatHairflower
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@@ -17,7 +17,7 @@
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graph: GhostSheet
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startNode: start
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targetNode: ghost_sheet
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category: construction-category-misc
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category: construction-category-clothing
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description: Become a spooky ghost. Boo!
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icon:
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sprite: Clothing/OuterClothing/Misc/ghostsheet.rsi
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@@ -87,13 +87,26 @@
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sprite: Clothing/Eyes/Misc/blindfold.rsi
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state: icon
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- type: construction
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name: hairflower
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id: hairflower
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graph: hairflower
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startNode: start
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targetNode: hairflower
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category: construction-category-clothing
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description: "A red flower for beautiful ladies."
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icon:
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sprite: Clothing/Head/Misc/hairflower.rsi
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state: icon
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objectType: Item
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- type: construction
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name: flower crown
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id: flowercrown
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graph: flowercrown
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startNode: start
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targetNode: flowercrown
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category: construction-category-misc
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category: construction-category-clothing
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description: "A coronet of fresh and fragrant flowers."
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icon:
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sprite: Clothing/Head/Misc/flower-crown.rsi
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@@ -7,6 +7,9 @@
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- type: Tag
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id: AirSensor
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- type: Tag
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id: Ambrosia
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- type: Tag
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id: AppraisalTool
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@@ -648,7 +651,7 @@
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- type: Tag
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id: Plunger
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- type: Tag
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id: PlushieGhost
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@@ -824,7 +827,7 @@
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- type: Tag
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id: TrashBag
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- type: Tag
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id: Unstackable # To prevent things like atmos devices (filters etc) being stacked on one tile. See NoUnstackableInTile
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