Tool damage rebalance (#16857)

* minor melee rebalance

* red crowbar 8 blunt > 7 blunt

* oops

* private dode is here to help! he's dodeier than ever

* 12. the dime

* DONKEY KONG

* dodedujadj

* dode is the word

* soy jack
This commit is contained in:
Flareguy
2023-05-28 15:09:25 -05:00
committed by GitHub
parent 73eaf9a538
commit a5cda13672
5 changed files with 78 additions and 41 deletions

View File

@@ -14,7 +14,8 @@
- type: MeleeWeapon
damage:
types:
Blunt: 10
Pierce: 0
attackRate: 2
- type: Tool
qualities:
- Cutting
@@ -37,9 +38,10 @@
sprite: Objects/Tools/Cowtools/moodriver.rsi
- type: ItemCooldown
- type: MeleeWeapon
attackRate: 1.5
damage:
types:
Piercing: 10
Blunt: 0.1 #poke poke poke
- type: Tool
qualities:
- Screwing
@@ -60,9 +62,10 @@
sprite: Objects/Tools/Cowtools/wronch.rsi
- type: ItemCooldown
- type: MeleeWeapon
attackRate: 1.5
damage:
types:
Blunt: 10
Blunt: 0.1
- type: Tool
qualities:
- Anchoring
@@ -85,7 +88,9 @@
- type: MeleeWeapon
damage:
types:
Blunt: 10
Blunt: 1
- type: StaminaDamageOnHit
damage: 5 #have you ever been hit with a plastic bat? that shit hurts
- type: Tool
qualities:
- Prying
@@ -159,6 +164,10 @@
state: cow_toolbox
- type: Item
sprite: Objects/Tools/Cowtools/cow_toolbox.rsi
- type: MeleeWeapon
damage:
types:
Blunt: 4
- type: entity
id: CowToolboxFilled
@@ -176,4 +185,3 @@
- id: Cowelder
- id: Milkalyzer
# I hate these fucking cowtools I hope the burn in hell -Swept

View File

@@ -41,6 +41,10 @@
state: jaws_cutter
useSound: /Audio/Items/jaws_cut.ogg
changeSound: /Audio/Items/change_jaws.ogg
- type: MeleeWeapon
damage:
types:
Blunt: 10
- type: entity
name: syndicate jaws of life
@@ -71,3 +75,7 @@
state: syn_jaws_cutter
useSound: /Audio/Items/jaws_cut.ogg
changeSound: /Audio/Items/change_jaws.ogg
- type: MeleeWeapon
damage:
types:
Blunt: 14

View File

@@ -16,7 +16,7 @@
- type: MeleeWeapon
damage:
types:
Blunt: 10
Blunt: 12
soundHit:
path: "/Audio/Weapons/smash.ogg"
- type: Tag

View File

@@ -22,7 +22,10 @@
- type: MeleeWeapon
damage:
types:
Blunt: 10
Piercing: 2
attackRate: 2 #open and close that shit on their arm like hell! because you sure aren't doing any damage with this
soundHit:
path: "/Audio/Items/wirecutter.ogg"
- type: Tool
qualities:
- Cutting
@@ -64,10 +67,12 @@
sprite: Objects/Tools/screwdriver.rsi
- type: ItemCooldown
- type: MeleeWeapon
attackRate: 1.5
attackRate: 1
damage:
types:
Piercing: 7
Piercing: 6
soundHit:
path: "/Audio/Weapons/bladeslice.ogg"
- type: Tool
qualities:
- Screwing
@@ -106,7 +111,7 @@
attackRate: 1.5
damage:
types:
Blunt: 6.5
Blunt: 4.5
- type: Tool
qualities:
- Anchoring
@@ -141,7 +146,8 @@
- type: MeleeWeapon
damage:
types:
Blunt: 10
Blunt: 6
Structural: 3
- type: Tool
qualities:
- Prying
@@ -170,6 +176,11 @@
sprite: Objects/Tools/crowbar.rsi
size: 10
heldPrefix: red
- type: MeleeWeapon
damage:
types:
Blunt: 8 #free man
Structural: 3
- type: entity
name: multitool
@@ -270,6 +281,8 @@
guides:
- NetworkConfigurator
#Power tools
#Later on these should switch probably switch damage when changing the tool behavior.
- type: entity
name: power drill
parent: BaseItem
@@ -315,6 +328,13 @@
Plastic: 100
- type: StaticPrice
price: 100
- type: MeleeWeapon
attackRate: 1.5
damage:
types:
Piercing: 8
soundHit:
path: "/Audio/Items/drill_hit.ogg"
- type: entity
name: RCD
@@ -384,32 +404,6 @@
- type: StaticPrice
price: 60
- type: entity
name: shovel
parent: BaseItem
id: Shovel
description: A large tool for digging and moving dirt.
components:
- type: Tag
tags:
- Shovel
- type: Sprite
sprite: Objects/Tools/shovel.rsi
state: icon
- type: ItemCooldown
- type: MeleeWeapon
damage:
types:
Blunt: 10
- type: Item
sprite: Objects/Tools/shovel.rsi
- type: PhysicalComposition
materialComposition:
Steel: 100
Wood: 50
- type: StaticPrice
price: 25
- type: entity
name: omnitool
parent: BaseItem
@@ -473,3 +467,30 @@
state: omnitool-pulsing
changeSound:
path: /Audio/Items/change_drill.ogg
#Other
- type: entity
name: shovel
parent: BaseItem
id: Shovel
description: A large tool for digging and moving dirt.
components:
- type: Tag
tags:
- Shovel
- type: Sprite
sprite: Objects/Tools/shovel.rsi
state: icon
- type: ItemCooldown
- type: MeleeWeapon
damage:
types:
Blunt: 14
- type: Item
sprite: Objects/Tools/shovel.rsi
- type: PhysicalComposition
materialComposition:
Steel: 100
Wood: 50
- type: StaticPrice
price: 25

View File

@@ -33,7 +33,7 @@
- type: MeleeWeapon
damage:
types:
Blunt: 10
Blunt: 5 #i mean... i GUESS you could use it like that
- type: ItemStatus
- type: RefillableSolution
solution: Welder
@@ -50,9 +50,9 @@
qualities: Welding
- type: Welder
litMeleeDamageBonus:
types: # When lit, negate standard melee damage and replace with heat
Heat: 10
Blunt: -10
types:
Heat: 8
Blunt: -5
- type: PointLight
netsync: false
enabled: false