Add water droplet hat for arachnids (#23822)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
This commit is contained in:
42
Content.Server/Chemistry/ReagentEffects/WearableReaction.cs
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42
Content.Server/Chemistry/ReagentEffects/WearableReaction.cs
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using Content.Shared.Inventory;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Chemistry.ReagentEffects;
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/// <summary>
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/// A reaction effect that consumes the required amount of reagent and spawns PrototypeID in the
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/// entity's Slot. Used to implement the water droplet effect for arachnids.
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/// </summary>
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public sealed partial class WearableReaction : ReagentEffect
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{
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/// <summary>
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/// Minimum quantity of reagent required to trigger this effect.
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/// </summary>
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[DataField]
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public float AmountThreshold = 1f;
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/// <summary>
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/// Slot to spawn the item into.
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/// </summary>
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[DataField(required: true)]
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public string Slot;
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/// <summary>
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/// Prototype ID of item to spawn.
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/// </summary>
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[DataField(required: true)]
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public string PrototypeID;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => null;
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.Reagent == null || args.Quantity < AmountThreshold)
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return;
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// SpawnItemInSlot returns false if slot is already occupied
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if (args.EntityManager.System<InventorySystem>().SpawnItemInSlot(args.SolutionEntity, Slot, PrototypeID))
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args.Source?.RemoveReagent(args.Reagent.ID, AmountThreshold);
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}
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}
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@@ -224,3 +224,61 @@
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sprite: Clothing/Head/Misc/red_racoon.rsi
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- type: Clothing
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sprite: Clothing/Head/Misc/red_racoon.rsi
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- type: entity
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parent: Clothing
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id: WaterDropletHat
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name: water droplet
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description: Makes 8-eyed friends 8 times more adorable!
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components:
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- type: Sprite
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sprite: Clothing/Head/Misc/waterdroplet.rsi
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state: icon
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- type: Item
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sprite: Clothing/Head/Misc/waterdroplet.rsi
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size: Tiny
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storedRotation: -90
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- type: Clothing
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slots:
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- HEAD
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- type: Food
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solution: drink
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useSound: /Audio/Items/drink.ogg
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eatMessage: drink-component-try-use-drink-success-slurp
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delay: 0.5
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forceFeedDelay: 1.5
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- type: FlavorProfile
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flavors:
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- water
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- type: SolutionContainerManager
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solutions:
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drink:
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maxVol: 2
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reagents:
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- ReagentId: Water
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Quantity: 2
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- type: DamageOnHighSpeedImpact
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minimumSpeed: 0.1
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damage:
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types:
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Blunt: 1
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- type: Damageable
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damageContainer: Biological
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 1
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: desecration
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- !type:SpillBehavior
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solution: drink
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: Tag
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tags:
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- WhitelistChameleon
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- type: StaticPrice
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price: 1
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@@ -34,6 +34,14 @@
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amount: 5
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- type: Inventory
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templateId: arachnid
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- type: Reactive
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reactions:
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- reagents: [Water]
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methods: [Touch]
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effects:
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- !type:WearableReaction
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slot: head
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prototypeID: WaterDropletHat
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# Damage (Self)
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- type: Bloodstream
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bloodReagent: CopperBlood
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BIN
Resources/Textures/Clothing/Head/Misc/waterdroplet.rsi/icon.png
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BIN
Resources/Textures/Clothing/Head/Misc/waterdroplet.rsi/icon.png
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@@ -0,0 +1,26 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Created by SlamBamActionman",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "equipped-HELMET",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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