Fix AME power generation (#32825)
* Change AME power generation * Fix negative power, change formula slightly
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@@ -169,11 +169,13 @@ public sealed class AmeNodeGroup : BaseNodeGroup
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public float CalculatePower(int fuel, int cores)
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{
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// Balanced around a single core AME with injection level 2 producing 120KW.
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// Overclocking yields diminishing returns until it evens out at around 360KW.
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// Two core with four injection is 150kW. Two core with two injection is 90kW.
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// The adjustment for cores make it so that a 1 core AME at 2 injections is better than a 2 core AME at 2 injections.
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// However, for the relative amounts for each (1 core at 2 and 2 core at 4), more cores has more output.
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return 200000f * MathF.Log10(fuel * fuel) * MathF.Pow(0.75f, cores - 1);
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// Increasing core count creates diminishing returns, increasing injection amount increases
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// Unlike the previous solution, increasing fuel and cores always leads to an increase in power, even if by very small amounts.
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// Increasing core count without increasing fuel always leads to reduced power as well.
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// At 18+ cores and 2 inject, the power produced is less than 0, the Max ensures the AME can never produce "negative" power.
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return MathF.Max(200000f * MathF.Log10(2 * fuel * MathF.Pow(cores, (float)-0.5)), 0);
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}
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public int GetTotalStability()
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