make emergency lights (de)constructable (#32945)
* add an emergency light node to the LightFixture construction graph * add a recipe entry to the construction menu for emergency light * make emergency light entity at the emergency light node on the graph * Make emergency light destroy to 1 steel and 1 glass shard to match the construction recipe Co-authored-by: BooleanBuckeye <booleanbuckeye@gmail.com>
This commit is contained in:
@@ -43,7 +43,7 @@
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- type: RCDDeconstructable
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cost: 4
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delay: 2
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fx: EffectRCDDeconstruct2
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fx: EffectRCDDeconstruct2
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- type: Destructible
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thresholds:
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- trigger:
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@@ -74,7 +74,7 @@
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mode: SnapgridCenter
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snap:
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- Wallmount
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- type: entity
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name: light
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description: "A light fixture. Draws power and produces light when equipped with a light tube."
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@@ -400,6 +400,37 @@
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shader: "unshaded"
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visible: false
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- type: Appearance
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- type: Construction
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graph: LightFixture
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node: emergencyLight
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors: #excess damage, don't spawn entities.
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- !type:PlaySoundBehavior
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sound:
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collection: GlassBreak
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- trigger:
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!type:DamageTrigger
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damage: 25
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 1
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max: 1
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ShardGlass:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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collection: GlassBreak
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placement:
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mode: SnapgridCenter
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snap:
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@@ -24,6 +24,14 @@
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- material: Steel
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amount: 1
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doAfter: 2.0
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- to: emergencyLight
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steps:
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- material: Steel
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amount: 1
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doAfter: 1.0
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- material: Glass
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amount: 1
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doAfter: 1.0
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- node: tubeLight
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entity: PoweredlightEmpty
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edges:
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@@ -83,4 +91,19 @@
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 1
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- !type:DeleteEntity {}
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- !type:DeleteEntity {}
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- node: emergencyLight
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entity: EmergencyLight
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edges:
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- to: start
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steps:
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- tool: Screwing
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doAfter: 2.0
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 1
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- !type:SpawnPrototype
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prototype: SheetGlass1
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amount: 1
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- !type:DeleteEntity {}
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@@ -1456,6 +1456,24 @@
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# Same here. - 20kdc
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- !type:TileNotBlocked
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- type: construction
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name: emergency light
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id: EmergencyLightFixture
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graph: LightFixture
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startNode: start
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targetNode: emergencyLight
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category: construction-category-structures
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description: An emergency light.
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icon:
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sprite: Structures/Wallmounts/Lighting/emergency_light.rsi
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state: base
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: ground light post
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id: LightGroundFixture
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