Reduce most salvage mob health, reduce most salvage weapon damage. (#38131)
This commit is contained in:
@@ -57,7 +57,7 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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250: Dead
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150: Dead
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- type: MeleeWeapon
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soundHit:
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path: "/Audio/Weapons/smash.ogg"
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@@ -378,7 +378,7 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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75: Dead
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45: Dead
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- type: MeleeWeapon
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angle: 0
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animation: WeaponArcBite
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@@ -156,6 +156,10 @@
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suffix: "Salvage Ruleset"
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components:
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- type: SalvageMobRestrictions
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- type: MobThresholds
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thresholds:
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0: Alive
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30: Dead
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- type: entity
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name: space carp
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@@ -222,7 +226,7 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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150: Dead
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82: Dead # Might seem random, but this brings up the hits to kill with a crusher mark to 3
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- type: Stamina
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critThreshold: 150
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- type: DamageStateVisuals
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@@ -34,7 +34,7 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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100: Dead
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80: Dead
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- type: Stamina
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critThreshold: 150
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- type: MovementAlwaysTouching
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@@ -168,6 +168,10 @@
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spawned:
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- id: FoodMeat
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amount: 1
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- type: MobThresholds
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thresholds:
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0: Alive
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60: Dead
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- type: entity
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id: MobKangarooSpaceSalvage
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@@ -194,7 +198,7 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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90: Dead
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45: Dead
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- type: Stamina
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critThreshold: 150
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- type: DamageStateVisuals
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@@ -295,7 +299,7 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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100: Dead
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45: Dead
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- type: Stamina
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critThreshold: 150
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- type: DamageStateVisuals
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@@ -41,7 +41,7 @@
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- type: MobThresholds
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thresholds:
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0: Alive
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15: Dead
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5: Dead
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- type: Destructible
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thresholds:
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- trigger:
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@@ -496,7 +496,7 @@
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impactEffect: BulletImpactEffectKinetic
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damage:
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types:
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Blunt: 25
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Blunt: 15
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Structural: 30
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# Short lifespan
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- type: TimedDespawn
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@@ -553,8 +553,8 @@
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- MobState
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damage:
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types:
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Blunt: 20
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Slash: 5
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Blunt: 18
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Slash: 4
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- type: Projectile
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impactEffect: BulletImpactEffectKinetic
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damage:
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@@ -564,6 +564,21 @@
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- type: TimedDespawn
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lifetime: 0.4
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# Deals less damage, glaive has better HP recovery
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- type: entity
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id: BulletChargeGlaive
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name: leech bolt
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parent: BulletCharge
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components:
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- type: DamageMarkerOnCollide
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whitelist:
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components:
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- MobState
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damage:
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types:
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Blunt: 1
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Slash: 5
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- type: entity
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parent: BaseBullet
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id: AnomalousParticleDelta
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@@ -106,6 +106,7 @@
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enabled: false
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radius: 4
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# Very high burst damage if you land a mark, while also providing a small amount of healing.
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- type: entity
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parent: [BaseWeaponCrusher, BaseSecurityCargoContraband]
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id: WeaponCrusher
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@@ -132,7 +133,7 @@
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- type: LeechOnMarker
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leech:
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groups:
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Brute: -10
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Brute: -6
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- type: Gun
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soundGunshot: /Audio/Weapons/plasma_cutter.ogg
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fireRate: 1
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@@ -146,25 +147,26 @@
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capacity: 1
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count: 1
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- type: MeleeWeapon
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attackRate: 1.5
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attackRate: 1
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wideAnimationRotation: -135
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damage:
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types:
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Blunt: 10
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Slash: 5
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Blunt: 6
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Slash: 4
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soundHit:
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collection: MetalThud
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 2.5
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Slash: 2.5
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Blunt: 6
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Slash: 2
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Structural: 30
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- type: GunRequiresWield
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- type: DisarmMalus
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- type: Prying
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# No mark ability in exchange for wideswing, autoattack, and being one-handed
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- type: entity
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parent: [ BaseKnife, BaseWeaponCrusher, BaseSecurityCargoContraband]
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id: WeaponCrusherDagger
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@@ -194,12 +196,12 @@
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- type: ThrowingAngle
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angle: 225
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# Like a crusher... but better
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# Less mark damage in exchange for more healing. Also has a better ratio of blunt to slash damage, but less structural.
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- type: entity
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parent: [ WeaponCrusher, BaseSecurityCargoContraband]
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id: WeaponCrusherGlaive
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name: crusher glaive
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description: An early design of the proto-kinetic accelerator, in glaive form.
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description: An early design of the proto-kinetic accelerator, in glaive form. Provides better healing in exchange for less charged damage.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Melee/crusher_glaive.rsi
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@@ -215,11 +217,27 @@
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- suitStorage
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- type: UseDelay
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delay: 1.9
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- type: BasicEntityAmmoProvider
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proto: BulletChargeGlaive
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capacity: 1
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count: 1
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- type: LeechOnMarker
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leech:
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groups:
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Brute: -21
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- type: MeleeWeapon
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- type: Tag
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tags:
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- Pickaxe
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- type: MeleeWeapon
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attackRate: 1
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wideAnimationRotation: -135
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damage:
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types:
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Blunt: 3
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Slash: 7
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 2
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Slash: 6
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Structural: 20
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