Port vomit from Nyano (#8349)
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27
Content.Server/Chemistry/ReagentEffects/ChemVomit.cs
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27
Content.Server/Chemistry/ReagentEffects/ChemVomit.cs
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@@ -0,0 +1,27 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Medical;
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using JetBrains.Annotations;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// Forces you to vomit.
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/// </summary>
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[UsedImplicitly]
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public sealed class ChemVomit : ReagentEffect
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{
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/// How many units of thirst to add each time we vomit
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[DataField("thirstAmount")]
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public float ThirstAmount = -40f;
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/// How many units of hunger to add each time we vomit
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[DataField("hungerAmount")]
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public float HungerAmount = -40f;
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public override void Effect(ReagentEffectArgs args)
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{
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var vomitSys = args.EntityManager.EntitySysManager.GetEntitySystem<VomitSystem>();
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vomitSys.Vomit(args.SolutionEntity, ThirstAmount, HungerAmount);
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}
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}
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}
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27
Content.Server/Disease/Effects/DiseaseVomit.cs
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27
Content.Server/Disease/Effects/DiseaseVomit.cs
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@@ -0,0 +1,27 @@
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using JetBrains.Annotations;
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using Content.Shared.Disease;
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using Content.Server.Medical;
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namespace Content.Server.Disease.Effects
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{
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/// <summary>
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/// Forces you to vomit.
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/// </summary>
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[UsedImplicitly]
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public sealed class DiseaseVomit : DiseaseEffect
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{
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/// How many units of thirst to add each time we vomit
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[DataField("thirstAmount")]
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public float ThirstAmount = -40f;
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/// How many units of hunger to add each time we vomit
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[DataField("hungerAmount")]
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public float HungerAmount = -40f;
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public override void Effect(DiseaseEffectArgs args)
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{
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var vomitSys = args.EntityManager.EntitySysManager.GetEntitySystem<VomitSystem>();
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vomitSys.Vomit(args.DiseasedEntity, ThirstAmount, HungerAmount);
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}
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}
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}
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73
Content.Server/Medical/VomitSystem.cs
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73
Content.Server/Medical/VomitSystem.cs
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@@ -0,0 +1,73 @@
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using Content.Server.Nutrition.Components;
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using Content.Server.Stunnable;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Fluids.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Popups;
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using Content.Server.Body.Systems;
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using Content.Shared.StatusEffect;
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using Content.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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namespace Content.Server.Medical
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{
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public sealed class VomitSystem : EntitySystem
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{
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly ThirstSystem _thirstSystem = default!;
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/// <summary>
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/// Make an entity vomit, if they have a stomach.
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/// </summary>
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public void Vomit(EntityUid uid, float thirstAdded = -40f, float hungerAdded = -40f)
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{
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/// Main requirement: You have a stomach
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var stomachList = _bodySystem.GetComponentsOnMechanisms<StomachComponent>(uid);
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if (stomachList.Count == 0)
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{
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return;
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}
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/// Vomiting makes you hungrier and thirstier
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if (TryComp<HungerComponent>(uid, out var hunger))
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hunger.UpdateFood(hungerAdded);
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if (TryComp<ThirstComponent>(uid, out var thirst))
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_thirstSystem.UpdateThirst(thirst, thirstAdded);
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// It fully empties the stomach, this amount from the chem stream is relatively small
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float solutionSize = (Math.Abs(thirstAdded) + Math.Abs(hungerAdded)) / 6;
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// Apply a bit of slowdown
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if (TryComp<StatusEffectsComponent>(uid, out var status))
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_stunSystem.TrySlowdown(uid, TimeSpan.FromSeconds(solutionSize), true, 0.5f, 0.5f, status);
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var puddle = EntityManager.SpawnEntity("PuddleVomit", Transform(uid).Coordinates);
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var puddleComp = Comp<PuddleComponent>(puddle);
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SoundSystem.Play(Filter.Pvs(uid), "/Audio/Effects/Diseases/vomiting.ogg", uid, AudioHelpers.WithVariation(0.2f).WithVolume(-4f));
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_popupSystem.PopupEntity(Loc.GetString("disease-vomit", ("person", uid)), uid, Filter.Pvs(uid));
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// Get the solution of the puddle we spawned
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if (!_solutionSystem.TryGetSolution(puddle, puddleComp.SolutionName, out var puddleSolution))
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return;
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// Empty the stomach out into it
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foreach (var stomach in stomachList)
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{
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if (_solutionSystem.TryGetSolution(stomach.Comp.Owner, StomachSystem.DefaultSolutionName, out var sol))
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_solutionSystem.TryAddSolution(puddle, puddleSolution, sol);
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}
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// And the small bit of the chem stream from earlier
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if (TryComp<BloodstreamComponent>(uid, out var bloodStream))
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{
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var temp = bloodStream.ChemicalSolution.SplitSolution(solutionSize);
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_solutionSystem.TryAddSolution(puddle, puddleSolution, temp);
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}
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}
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}
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}
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@@ -27,7 +27,9 @@ public sealed class DiseaseOutbreak : StationEvent
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"SpaceCold",
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"VanAusdallsRobovirus",
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"VentCough",
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"AMIV"
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"AMIV",
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"SpaceFlu",
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"BirdFlew"
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};
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public override string Name => "DiseaseOutbreak";
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public override float Weight => WeightNormal;
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@@ -5,3 +5,4 @@ beepboop.ogg taken from https://freesound.org/people/Fidjo20/sounds/503526/
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monkey1.ogg taken from https://freesound.org/people/TRAVELcandies/sounds/423396/
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monkey2.ogg taken from https://freesound.org/people/Archeos/sounds/325549/
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sneeze2.ogg taken from https://freesound.org/people/InspectorJ/sounds/352177/
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vomiting.ogg taken from https://freesound.org/people/vikuserro/sounds/246308/
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BIN
Resources/Audio/Effects/Diseases/vomiting.ogg
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BIN
Resources/Audio/Effects/Diseases/vomiting.ogg
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Binary file not shown.
@@ -9,3 +9,4 @@ disease-beep= {CAPITALIZE($person)} beeps.
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disease-eaten-inside = You feel like you're being eaten from the inside.
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disease-banana-compulsion = You really want to eat some bananas.
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disease-beat-chest-compulsion = {CAPITALIZE(THE($person))} beats {POSS-ADJ($person)} chest.
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disease-vomit = {CAPITALIZE(THE($person))} vomits.
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@@ -52,6 +52,8 @@
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contents:
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- id: SyringeSpaceacillin
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amount: 1
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- id: SyringeIpecac
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amount: 1
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- id: PillDylovene
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amount: 3
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@@ -48,6 +48,51 @@
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- !type:DiseaseReagentCure
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reagent: SpaceCleaner
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- type: disease
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id: SpaceFlu
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name: space flu
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cureResist: 0.08
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effects:
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- !type:DiseaseVomit
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probability: 0.01
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- !type:DiseasePopUp
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probability: 0.025
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- !type:DiseaseSnough
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probability: 0.025
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snoughSound:
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collection: Sneezes
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- !type:DiseaseHealthChange
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probability: 0.015
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damage:
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types:
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Heat: 1
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cures:
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- !type:DiseaseBedrestCure
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maxLength: 100
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- type: disease
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id: Bird Flew
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name: bird flew
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cureResist: 0.08
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effects:
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- !type:DiseaseVomit
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probability: 0.015
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- !type:DiseasePopUp
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probability: 0.025
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- !type:DiseaseSnough
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probability: 0.025
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snoughMessage: disease-cough
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snoughSound:
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collection: Coughs
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- !type:DiseaseHealthChange
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probability: 0.05
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damage:
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groups:
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Caustic: 1
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cures:
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- !type:DiseaseBedrestCure
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maxLength: 120
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- type: disease
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id: VanAusdallsRobovirus
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name: Van Ausdall's Robovirus
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@@ -5,10 +5,12 @@
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cureResist: 0.15
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effects:
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- !type:DiseaseHealthChange
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probability: 0.35
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probability: 0.3
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damage:
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types:
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Cellular: 1
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- !type:DiseaseVomit
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probability: 0.01
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- !type:DiseasePopUp
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probability: 0.03
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cures:
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@@ -118,10 +118,24 @@
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- type: entity
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name: vomit
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id: PuddleVomit
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parent: PuddleBase
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id: PuddleVomit # No parent because we don't want the visualizer
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description: Gross.
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components:
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- type: Transform
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anchored: true
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- type: Clickable
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- type: Evaporation
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- type: Physics
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.4,-0.4,0.4,0.4"
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mask:
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- ItemMask
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layer:
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- SlipLayer
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hard: false
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- type: Sprite
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sprite: Fluids/vomit.rsi
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state: vomit-0
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@@ -135,9 +149,6 @@
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Quantity: 5
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- ReagentId: Water
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Quantity: 5
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- type: Appearance
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visuals:
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- type: PuddleVisualizer
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- type: Slippery
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launchForwardsMultiplier: 2.0
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- type: StepTrigger
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@@ -268,6 +268,19 @@
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- ReagentId: Spaceacillin
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Quantity: 15
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- type: entity
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name: ipecac syringe
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parent: Syringe
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id: SyringeIpecac
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components:
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- type: SolutionContainerManager
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solutions:
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injector:
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maxVol: 15
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reagents:
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- ReagentId: Ipecac
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Quantity: 15
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#this is where all the syringes are so i didn't know where to put it
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- type: entity
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name: corpium syringe
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@@ -108,6 +108,12 @@
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damage:
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groups:
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Caustic: 1
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- !type:ChemVomit
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probability: 0.04
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conditions:
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- !type:ReagentThreshold
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reagent: Ethanol
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min: 3
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- type: reagent
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id: Gin
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@@ -249,6 +249,19 @@
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types:
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Radiation: -1
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- type: reagent
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id: Ipecac
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name: ipecac
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group: Medicine
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desc: Induces vomiting. Useful for stopping a poisoning that isn't done metabolizing.
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physicalDesc: inky
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color: "#422912"
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metabolisms:
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Medicine:
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effects:
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- !type:ChemVomit
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probability: 0.3
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- type: reagent
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id: Inaprovaline
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name: reagent-name-inaprovaline
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@@ -366,6 +379,8 @@
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types:
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Cellular: -1
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Radiation: 1
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- !type:ChemVomit
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probability: 0.05
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- type: reagent
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id: Romerol
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@@ -254,6 +254,13 @@
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damage:
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types:
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Poison: 4
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- !type:ChemVomit
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probability: 0.025
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conditions:
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- !type:ReagentThreshold
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min: 3
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- !type:OrganType
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type: Animal
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- type: reagent
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id: Amatoxin
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@@ -142,6 +142,16 @@
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products:
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Inaprovaline: 3
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- type: reaction
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id: Ipecac
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reactants:
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Dylovene:
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amount: 1
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Ammonia:
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amount: 1
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products:
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Ipecac: 2
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- type: reaction
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id: TranexamicAcid
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reactants:
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