Fix firelock prediction issues with periodic pulses of closing lights (#28227)

* Fix firelock prediction issues with periodic pulses of closing lights

For some reason this function was setting a time for the next state
which was triggering the door system to try to close the firelock.
This does not happen serverside because the function only fires from an
event called clientside apparently.
It appears to be an attempt to stop firelocks from closing instantly
that did not function properly, and I cannot discern any other purpose.
As such I have removed it.

* Remove redundant serverside check

This became redundant with commit 439a87f2
This commit is contained in:
nikthechampiongr
2024-05-24 14:44:42 +00:00
committed by GitHub
parent 926f72ee13
commit b2ca9b6a9c
3 changed files with 0 additions and 32 deletions

View File

@@ -28,8 +28,6 @@ namespace Content.Server.Doors.Systems
{
base.Initialize();
SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
SubscribeLocalEvent<FirelockComponent, AtmosAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<FirelockComponent, PowerChangedEvent>(PowerChanged);
@@ -80,19 +78,6 @@ namespace Content.Server.Doors.Systems
}
}
private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
{
if (!this.IsPowered(uid, EntityManager))
args.Cancel();
// Make firelocks autoclose, but only if the last alarm type it
// remembers was a danger. This is to prevent people from
// flooding hallways with endless bad air/fire.
if (component.AlarmAutoClose &&
(_atmosAlarmable.TryGetHighestAlert(uid, out var alarm) && alarm != AtmosAlarmType.Danger || alarm == null))
args.Cancel();
}
private void OnAtmosAlarm(EntityUid uid, FirelockComponent component, AtmosAlarmEvent args)
{
if (!this.IsPowered(uid, EntityManager))

View File

@@ -19,8 +19,6 @@ namespace Content.Shared.Doors.Components
[DataField("lockedPryTimeModifier"), ViewVariables(VVAccess.ReadWrite)]
public float LockedPryTimeModifier = 1.5f;
[DataField("autocloseDelay")] public TimeSpan AutocloseDelay = TimeSpan.FromSeconds(3f);
/// <summary>
/// Maximum pressure difference before the firelock will refuse to open, in kPa.
/// </summary>

View File

@@ -18,8 +18,6 @@ public abstract class SharedFirelockSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<FirelockComponent, DoorStateChangedEvent>(OnUpdateState);
// Access/Prying
SubscribeLocalEvent<FirelockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
SubscribeLocalEvent<FirelockComponent, GetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
@@ -46,19 +44,6 @@ public abstract class SharedFirelockSystem : EntitySystem
return _doorSystem.OnPartialClose(uid, door);
}
private void OnUpdateState(EntityUid uid, FirelockComponent component, DoorStateChangedEvent args)
{
var ev = new BeforeDoorAutoCloseEvent();
RaiseLocalEvent(uid, ev);
UpdateVisuals(uid, component, args);
if (ev.Cancelled)
{
return;
}
_doorSystem.SetNextStateChange(uid, component.AutocloseDelay);
}
#region Access/Prying
private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)