Unpowered lights and new ground light structure (#6566)
This commit is contained in:
@@ -114,6 +114,17 @@
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damage:
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types:
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Heat: 20
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- type: entity
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parent: WallLight
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id: UnpoweredLightLED
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suffix: Unpowered, LED
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components:
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- type: PointLight
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radius: 10
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energy: 2.5
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softness: 0.9
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color: "#EEEEFF"
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- type: entity
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id: PoweredlightExterior
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@@ -127,6 +138,17 @@
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types:
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Heat: 20
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- type: entity
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parent: WallLight
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id: UnpoweredLightExterior
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suffix: Unpowered, Exterior
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components:
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- type: PointLight
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radius: 12
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energy: 4.5
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softness: 0.5
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color: "#B4FCF0"
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- type: entity
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id: PoweredlightSodium
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description: "A light fixture. Draws power and produces light when equipped with a light tube."
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@@ -138,6 +160,17 @@
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damage:
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types:
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Heat: 20
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- type: entity
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parent: WallLight
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id: UnpoweredLightSodium
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suffix: Unpowered, Sodium
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components:
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- type: PointLight
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radius: 10
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energy: 4
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softness: 0.5
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color: "#FFAF38"
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- type: entity
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name: small light
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113
Resources/Prototypes/Entities/Structures/lighting_ground.yml
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113
Resources/Prototypes/Entities/Structures/lighting_ground.yml
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@@ -0,0 +1,113 @@
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- type: entity
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abstract: true
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parent: BaseStructure
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id: BaseLightStructure
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components:
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "0.17,0.25,-0.17,-0.30"
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mass: 25
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layer:
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- MobImpassable
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mask:
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- Impassable
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:SpawnEntitiesBehavior
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spawn:
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SheetSteel1:
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min: 2
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max: 4
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- !type:EmptyAllContainersBehaviour
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/metalbreak.ogg
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- type: SignalReceiver
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inputs:
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- name: state
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type: bool
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- type: UserInterface
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interfaces:
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- key: enum.SignalReceiverUiKey.Key
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type: SignalPortSelectorBoundUserInterface
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- type: entity
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parent: BaseLightStructure
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id: LightPostSmall
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name: post light
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description: "An unpowered light."
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suffix: Unpowered
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components:
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- type: Construction
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graph: LightFixture
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node: tubeLight
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- type: Sprite
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sprite: Structures/Decoration/LightPosts/small_light_post.rsi
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layers:
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- state: on
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map: ["enum.PoweredLightLayers.Base"]
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state: on
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- type: PointLight
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radius: 10
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energy: 0.8
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softness: 1
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offset: "0, -0.5"
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- type: entity
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id: PoweredLightPostSmallEmpty
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name: post light
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description: "A small light post."
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suffix: Empty, Powered
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parent: BaseLightStructure
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components:
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- type: Sprite
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sprite: Structures/Decoration/LightPosts/small_light_post.rsi
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state: off
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- type: PointLight
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enabled: false
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- type: PoweredLight
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bulb: Tube
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damage:
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types:
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Heat: 20
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- type: ApcPowerReceiver
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- type: ExtensionCableReceiver
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- type: DeviceNetworkComponent
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deviceNetId: Apc
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- type: ApcNetworkConnection
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- type: Construction
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graph: LightFixture
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node: groundLight
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- type: Appearance
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visuals:
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- type: PoweredLightVisualizer
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blinkingSound:
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path: "/Audio/Machines/light_tube_on.ogg"
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- type: entity
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id: PoweredLightPostSmall
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name: post light
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description: "A light fixture. Draws power and produces light when equipped with a light tube."
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suffix: Powered
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parent: PoweredLightPostSmallEmpty
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components:
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- type: Sprite
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state: off
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- type: PoweredLight
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hasLampOnSpawn: LightTube
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damage:
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types:
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Heat: 20
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@@ -14,6 +14,11 @@
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- material: Steel
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amount: 2
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doAfter: 2.0
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- to: groundLight
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steps:
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- material: Steel
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amount: 5
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doAfter: 2.0
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- node: tubeLight
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entity: PoweredlightEmpty
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edges:
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@@ -44,6 +49,22 @@
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prototype: SheetSteel1
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amount: 1
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- !type:DeleteEntity {}
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- node: groundLight
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entity: PoweredLightPostSmallEmpty
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edges:
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- to: start
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conditions:
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- !type:ContainerEmpty
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container: "light_bulb"
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steps:
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- tool: Screwing
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doAfter: 4.0
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 5
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- !type:DeleteEntity {}
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- type: constructionGraph
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id: LightSwitch
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@@ -450,6 +450,24 @@
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conditions:
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# Same here. - 20kdc
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- !type:TileNotBlocked
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- type: construction
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name: ground light post
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id: LightGroundFixture
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graph: LightFixture
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startNode: start
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targetNode: groundLight
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category: Structures
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description: A ground light fixture. Use light bulbs.
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icon:
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sprite: Structures/Decoration/LightPosts/small_light_post.rsi
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state: off
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: light switch
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@@ -0,0 +1,17 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "By Peptide90 for SS14",
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"states": [
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{
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"name": "off"
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},
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{
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"name": "on"
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}
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]
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}
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