Updated Syndicate and Ammo Contraband (#35102)
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
This commit is contained in:
@@ -783,7 +783,7 @@
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##############################################################
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- type: entity
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parent: [ClothingOuterWinterWarden, BaseSyndicateContraband]
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parent: [ BaseSyndicateContraband, ClothingOuterWinterWarden ]
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id: ClothingOuterWinterSyndieCapArmored
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name: syndicate's armored winter coat
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description: "The syndicate's armored winter coat is made of durable fabric, with gilded patterns, and coarse wool."
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@@ -625,7 +625,7 @@
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sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
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- type: entity
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parent: ClothingUniformSkirtBase
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parent: [ ClothingUniformSkirtBase, BaseSyndicateContraband ]
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id: ClothingUniformJumpskirtSyndieFormalDress
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name: syndicate formal dress
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description: "The syndicate's uniform is made in an elegant style, it's even a pity to do dirty tricks in this."
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@@ -15,7 +15,7 @@
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sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ ClothingUniformBase, BaseSyndicateContraband ]
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id: ClothingUniformJumpsuitRecruitSyndie
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name: syndicate recruit jumpsuit
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description: A dubious, dark-grey jumpsuit. As if passengers weren't dubious enough already.
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@@ -38,7 +38,7 @@
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sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ ClothingUniformBase, BaseSyndicateContraband ]
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id: ClothingUniformJumpsuitRepairmanSyndie
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name: syndicate repairman jumpsuit
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description: Functional, fashionable, and badass. Nanotrasen's engineers wish they could look as good as this.
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@@ -61,7 +61,7 @@
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sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ ClothingUniformBase, BaseSyndicateContraband ]
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id: ClothingUniformJumpsuitParamedicSyndie
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name: syndicate paramedic jumpsuit
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description: For some reason, wearing this makes you feel like you're awfully close to violating the Geneva Convention.
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@@ -85,7 +85,7 @@
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sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
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- type: entity
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parent: ClothingUniformBase
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parent: [ ClothingUniformBase, BaseSyndicateContraband ]
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id: ClothingUniformJumpsuitChiefEngineerSyndie
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name: syndicate chief engineer jumpsuit
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description: An evil-looking jumpsuit with a reflective vest & red undershirt. #TODO: Write a better description for this once Ship vs. Ship is real and actual player habits begin forming
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@@ -449,7 +449,7 @@
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prototype: ComputerShuttle
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- type: entity
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parent: BaseComputerCircuitboard
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parent: [ BaseComputerCircuitboard, BaseSyndicateContraband ]
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id: SyndicateShuttleConsoleCircuitboard
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name: syndicate shuttle console board
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description: A computer printed circuit board for a syndicate shuttle console.
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@@ -482,7 +482,7 @@
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prototype: ComputerIFF
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- type: entity
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parent: BaseComputerCircuitboard
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parent: [ BaseComputerCircuitboard, BaseSyndicateContraband ]
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id: ComputerIFFSyndicateCircuitboard
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name: syndicate IFF console board
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description: Allows you to control the IFF and stealth characteristics of this vessel.
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@@ -1062,7 +1062,7 @@
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- DoorBumpOpener
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- type: entity
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parent: BasePDA
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parent: [ BasePDA, BaseSyndicateContraband ]
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id: SyndiPDA
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name: syndicate PDA
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description: Ok, time to be a productive member of- oh cool I'm a bad guy time to kill people!
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@@ -1419,7 +1419,7 @@
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state: pda-seniorofficer
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- type: entity
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parent: SyndiPDA
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parent: [ BaseMajorContraband, SyndiPDA ]
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id: PiratePDA
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name: pirate PDA
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description: Yargh!
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@@ -1435,7 +1435,7 @@
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state: pda-pirate
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- type: entity
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parent: BaseMedicalPDA
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parent: [ BaseMedicalPDA, BaseSyndicateContraband ]
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id: SyndiAgentPDA
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name: syndicate corpsman PDA
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description: For those days when healing normal syndicates aren't enough, try healing nuclear operatives instead!
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@@ -306,7 +306,7 @@
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- type: entity
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id: BedsheetSyndie
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parent: BedsheetBase
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parent: [ BedsheetBase, BaseSyndicateContraband ]
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name: syndicate bedsheet
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description: It has a syndicate emblem and it has an aura of evil.
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components:
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@@ -1,7 +1,7 @@
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- type: entity
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id: SyndicateBusinessCard
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name: syndicate business card
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parent: Paper
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parent: [ Paper, BaseSyndicateContraband ]
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description: A black card with the syndicate's logo. There's something written on the back.
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components:
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- type: Sprite
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@@ -637,7 +637,7 @@
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job: AtmosphericTechnician
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- type: entity
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parent: IDCardStandard
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parent: [ IDCardStandard, BaseSyndicateContraband ]
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id: SyndicateIDCard
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name: syndicate ID card
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components:
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@@ -650,7 +650,7 @@
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- SyndicateAgent
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- type: entity
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parent: IDCardStandard
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parent: [ IDCardStandard, BaseMajorContraband ]
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id: PirateIDCard
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name: pirate ID card
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components:
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@@ -97,7 +97,7 @@
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- type: entity
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id: DefibrillatorSyndicate
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parent: DefibrillatorCompact
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parent: [ DefibrillatorCompact, BaseSyndicateContraband ]
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name: interdyne defibrillator
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description: Doubles as a self-defense weapon against war-crime inclined tiders.
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components:
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@@ -1,6 +1,6 @@
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- type: entity
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abstract: true
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parent: BaseItem
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parent: [ BaseItem, BaseSecurityContraband ]
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id: BaseMagazineBoxAntiMateriel
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name: ammunition box (.60 anti-materiel)
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components:
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@@ -53,7 +53,7 @@
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- type: entity
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id: FireAxeFlaming
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name: fire axe
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parent: [BaseSyndicateContraband, FireAxe]
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parent: [ BaseSyndicateContraband, FireAxe ]
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description: Why fight fire with an axe when you can fight with fire and axe? Now featuring rugged rubberized handle!
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components:
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- type: MeleeWeapon
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