Updated Syndicate and Ammo Contraband (#35102)

Co-authored-by: RedBookcase <crazykid1590@gmail.com>
This commit is contained in:
Coolsurf6
2025-04-24 12:57:53 +10:00
committed by GitHub
parent 6ef03b082f
commit b7a0bce4a4
11 changed files with 18 additions and 18 deletions

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@@ -783,7 +783,7 @@
##############################################################
- type: entity
parent: [ClothingOuterWinterWarden, BaseSyndicateContraband]
parent: [ BaseSyndicateContraband, ClothingOuterWinterWarden ]
id: ClothingOuterWinterSyndieCapArmored
name: syndicate's armored winter coat
description: "The syndicate's armored winter coat is made of durable fabric, with gilded patterns, and coarse wool."

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@@ -625,7 +625,7 @@
sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [ ClothingUniformSkirtBase, BaseSyndicateContraband ]
id: ClothingUniformJumpskirtSyndieFormalDress
name: syndicate formal dress
description: "The syndicate's uniform is made in an elegant style, it's even a pity to do dirty tricks in this."

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@@ -15,7 +15,7 @@
sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
- type: entity
parent: ClothingUniformBase
parent: [ ClothingUniformBase, BaseSyndicateContraband ]
id: ClothingUniformJumpsuitRecruitSyndie
name: syndicate recruit jumpsuit
description: A dubious, dark-grey jumpsuit. As if passengers weren't dubious enough already.
@@ -38,7 +38,7 @@
sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
- type: entity
parent: ClothingUniformBase
parent: [ ClothingUniformBase, BaseSyndicateContraband ]
id: ClothingUniformJumpsuitRepairmanSyndie
name: syndicate repairman jumpsuit
description: Functional, fashionable, and badass. Nanotrasen's engineers wish they could look as good as this.
@@ -61,7 +61,7 @@
sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
- type: entity
parent: ClothingUniformBase
parent: [ ClothingUniformBase, BaseSyndicateContraband ]
id: ClothingUniformJumpsuitParamedicSyndie
name: syndicate paramedic jumpsuit
description: For some reason, wearing this makes you feel like you're awfully close to violating the Geneva Convention.
@@ -85,7 +85,7 @@
sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
- type: entity
parent: ClothingUniformBase
parent: [ ClothingUniformBase, BaseSyndicateContraband ]
id: ClothingUniformJumpsuitChiefEngineerSyndie
name: syndicate chief engineer jumpsuit
description: An evil-looking jumpsuit with a reflective vest & red undershirt. #TODO: Write a better description for this once Ship vs. Ship is real and actual player habits begin forming

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@@ -449,7 +449,7 @@
prototype: ComputerShuttle
- type: entity
parent: BaseComputerCircuitboard
parent: [ BaseComputerCircuitboard, BaseSyndicateContraband ]
id: SyndicateShuttleConsoleCircuitboard
name: syndicate shuttle console board
description: A computer printed circuit board for a syndicate shuttle console.
@@ -482,7 +482,7 @@
prototype: ComputerIFF
- type: entity
parent: BaseComputerCircuitboard
parent: [ BaseComputerCircuitboard, BaseSyndicateContraband ]
id: ComputerIFFSyndicateCircuitboard
name: syndicate IFF console board
description: Allows you to control the IFF and stealth characteristics of this vessel.

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@@ -1062,7 +1062,7 @@
- DoorBumpOpener
- type: entity
parent: BasePDA
parent: [ BasePDA, BaseSyndicateContraband ]
id: SyndiPDA
name: syndicate PDA
description: Ok, time to be a productive member of- oh cool I'm a bad guy time to kill people!
@@ -1419,7 +1419,7 @@
state: pda-seniorofficer
- type: entity
parent: SyndiPDA
parent: [ BaseMajorContraband, SyndiPDA ]
id: PiratePDA
name: pirate PDA
description: Yargh!
@@ -1435,7 +1435,7 @@
state: pda-pirate
- type: entity
parent: BaseMedicalPDA
parent: [ BaseMedicalPDA, BaseSyndicateContraband ]
id: SyndiAgentPDA
name: syndicate corpsman PDA
description: For those days when healing normal syndicates aren't enough, try healing nuclear operatives instead!

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@@ -306,7 +306,7 @@
- type: entity
id: BedsheetSyndie
parent: BedsheetBase
parent: [ BedsheetBase, BaseSyndicateContraband ]
name: syndicate bedsheet
description: It has a syndicate emblem and it has an aura of evil.
components:

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@@ -1,7 +1,7 @@
- type: entity
id: SyndicateBusinessCard
name: syndicate business card
parent: Paper
parent: [ Paper, BaseSyndicateContraband ]
description: A black card with the syndicate's logo. There's something written on the back.
components:
- type: Sprite

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@@ -637,7 +637,7 @@
job: AtmosphericTechnician
- type: entity
parent: IDCardStandard
parent: [ IDCardStandard, BaseSyndicateContraband ]
id: SyndicateIDCard
name: syndicate ID card
components:
@@ -650,7 +650,7 @@
- SyndicateAgent
- type: entity
parent: IDCardStandard
parent: [ IDCardStandard, BaseMajorContraband ]
id: PirateIDCard
name: pirate ID card
components:

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@@ -97,7 +97,7 @@
- type: entity
id: DefibrillatorSyndicate
parent: DefibrillatorCompact
parent: [ DefibrillatorCompact, BaseSyndicateContraband ]
name: interdyne defibrillator
description: Doubles as a self-defense weapon against war-crime inclined tiders.
components:

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@@ -1,6 +1,6 @@
- type: entity
abstract: true
parent: BaseItem
parent: [ BaseItem, BaseSecurityContraband ]
id: BaseMagazineBoxAntiMateriel
name: ammunition box (.60 anti-materiel)
components:

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@@ -53,7 +53,7 @@
- type: entity
id: FireAxeFlaming
name: fire axe
parent: [BaseSyndicateContraband, FireAxe]
parent: [ BaseSyndicateContraband, FireAxe ]
description: Why fight fire with an axe when you can fight with fire and axe? Now featuring rugged rubberized handle!
components:
- type: MeleeWeapon