add map and gamerule
This commit is contained in:
@@ -4,65 +4,65 @@ death-match-name-player = [bold]{ $name }[/bold] ([italic]{ $username }[/italic]
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death-match-name-npc = [bold]{ $name }[/bold]
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death-match-assist = { $primary }, с помощью { $secondary },
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death-match-kill-callout-0 = { CAPITALIZE($killer) } убил { $victim }!
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death-match-kill-callout-1 = { CAPITALIZE($killer) } завалил { $victim }!
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death-match-kill-callout-2 = { CAPITALIZE($killer) } фрагнул { $victim }!
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death-match-kill-callout-1 = { CAPITALIZE($killer) } уничтожил { $victim }!
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death-match-kill-callout-2 = { CAPITALIZE($killer) } избил { $victim } до смерти!
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death-match-kill-callout-3 = { CAPITALIZE($killer) } разнёс { $victim }!
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death-match-kill-callout-4 = { CAPITALIZE($killer) } превратил { $victim } в фарш!
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death-match-kill-callout-5 = { CAPITALIZE($killer) } вальнул { $victim }!
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death-match-kill-callout-5 = { CAPITALIZE($killer) } заколол { $victim }!
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death-match-kill-callout-6 = { CAPITALIZE($killer) } перевернул и вытряхнул { $victim }!
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death-match-kill-callout-7 = { CAPITALIZE($killer) } испоганил { $victim }!
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death-match-kill-callout-8 = { CAPITALIZE($killer) } отправил { $victim } в ад!
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death-match-kill-callout-9 = { CAPITALIZE($killer) } станцевал на могиле { $victim }!
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death-match-kill-callout-10 = { CAPITALIZE($killer) } стёр с лица земли { $victim }!
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death-match-kill-callout-11 = { CAPITALIZE($killer) } переробастил { $victim }!
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death-match-kill-callout-12 = { CAPITALIZE($killer) } применил тулбокс на { $victim } и получил труп!
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death-match-kill-callout-11 = { CAPITALIZE($killer) } низвергнул в ад { $victim }!
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death-match-kill-callout-12 = { CAPITALIZE($killer) } выпотрошил { $victim } и получил труп!
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death-match-kill-callout-13 = { CAPITALIZE($killer) } заставил { $victim } глотать пыль!
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death-match-kill-callout-14 = { CAPITALIZE($killer) } запостил компиляцию кринжа с { $victim }!
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death-match-kill-callout-15 = { CAPITALIZE($killer) } увидел, как { $victim } постит в #предложения!
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death-match-kill-callout-16 = { CAPITALIZE($killer) } Doom (1993)-нул { $victim }!
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death-match-kill-callout-14 = { CAPITALIZE($killer) } лишил жизнедеятельности { $victim }!
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death-match-kill-callout-15 = { CAPITALIZE($killer) } позаботился о том, чтобы { $victim } больше не дышал!
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death-match-kill-callout-16 = { CAPITALIZE($killer) } обеспечил покой { $victim }!
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death-match-kill-callout-17 = { CAPITALIZE($killer) } унизил { $victim }!
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death-match-kill-callout-18 = { CAPITALIZE($killer) } небезопасно извлёк флешку { $victim }!
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death-match-kill-callout-19 = { CAPITALIZE($killer) } удалил папку System32 с ПК { $victim }!
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death-match-kill-callout-20 = { CAPITALIZE($killer) } бвоинкнул { $victim }!
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death-match-kill-callout-21 = { CAPITALIZE($killer) } воткикнул { $victim } с острова!
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death-match-kill-callout-22 = { CAPITALIZE($killer) } воткикнул { $victim } потому что sus!
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death-match-kill-callout-23 = { CAPITALIZE($killer) } заставил { $victim } кодить для SS14!
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death-match-kill-callout-24 = { CAPITALIZE($killer) } заставил { $victim } кодить для OpenDream!
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death-match-kill-callout-25 = { CAPITALIZE($killer) } заставил { $victim } кодить для BYOND!
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death-match-kill-callout-26 = { CAPITALIZE($killer) } буквально 1984 { $victim }!
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death-match-kill-callout-27 = { CAPITALIZE($killer) } устроил экспресс-доставку { $victim } к Богу!
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death-match-kill-callout-18 = { CAPITALIZE($killer) } небезопасно проткнул { $victim }!
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death-match-kill-callout-19 = { CAPITALIZE($killer) } взял верх над { $victim }!
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death-match-kill-callout-20 = { CAPITALIZE($killer) } оказался выше { $victim }!
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death-match-kill-callout-21 = { CAPITALIZE($killer) } не дал { $victim } право на жизнь!
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death-match-kill-callout-22 = { CAPITALIZE($killer) } успешно покусился на жизнь { $victim }!
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death-match-kill-callout-23 = { CAPITALIZE($killer) } заставил { $victim } перестать дышать!
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death-match-kill-callout-24 = { CAPITALIZE($killer) } заставил { $victim } перестать думать!
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death-match-kill-callout-25 = { CAPITALIZE($killer) } заставил { $victim } перестать двигаться!
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death-match-kill-callout-26 = { CAPITALIZE($killer) } развоплотил { $victim }!
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death-match-kill-callout-27 = { CAPITALIZE($killer) } устроил экспресс-доставку { $victim } к Богам!
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death-match-kill-callout-28 = { CAPITALIZE($killer) } убил { $victim } насмешкой!
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death-match-kill-callout-29 = { CAPITALIZE($killer) } похвалил причёску { $victim }!
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death-match-kill-callout-30 = { CAPITALIZE($killer) } перевернул { $victim } в гробу!
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death-match-kill-callout-31 = { CAPITALIZE($killer) } столкнул { $victim } с лестницы!
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death-match-kill-callout-32 = { CAPITALIZE($killer) } устроил для { $victim } Укус '87!
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death-match-kill-callout-33 = { CAPITALIZE($killer) } увидел пост { $victim } на реддите!
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death-match-kill-callout-34 = { CAPITALIZE($killer) } зарепортил { $victim } админ-составу!
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death-match-kill-callout-35 = { CAPITALIZE($killer) } weh'нул { $victim }!
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death-match-kill-callout-36 = { CAPITALIZE($killer) } превратил { $victim } в ремейк SS13!
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death-match-kill-callout-37 = { CAPITALIZE($killer) } заставил { $victim } играть в Xonotic!
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death-match-kill-callout-38 = { CAPITALIZE($killer) } отправил { $victim } в Бразилию!
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death-match-kill-callout-39 = { CAPITALIZE($killer) } эпично хакнул { $victim }!
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death-match-kill-callout-40 = { CAPITALIZE($killer) } закрыл PR { $victim }!
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death-match-kill-callout-41 = { CAPITALIZE($killer) } увидел, как { $victim } мержит кринж в master!
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death-match-kill-callout-42 = { CAPITALIZE($killer) } наблюдал, как { $victim } постит сергалов на главной!
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death-match-kill-callout-32 = { CAPITALIZE($killer) } устроил для { $victim } проводы на тот свет!
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death-match-kill-callout-33 = { CAPITALIZE($killer) } увидел { $victim }, и решил исправить факт его существования!
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death-match-kill-callout-34 = { CAPITALIZE($killer) } посчитал существование { $victim } ошибкой!
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death-match-kill-callout-35 = { CAPITALIZE($killer) } заколол { $victim }!
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death-match-kill-callout-36 = { CAPITALIZE($killer) } убедился в неспособности { $victim } продолжать мыслительные процессы!
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death-match-kill-callout-37 = { CAPITALIZE($killer) } заставил { $victim } сыграть в ящик!
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death-match-kill-callout-38 = { CAPITALIZE($killer) } отправил { $victim } в другой план!
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death-match-kill-callout-39 = { CAPITALIZE($killer) } избил { $victim } серебрянной ложечкой!
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death-match-kill-callout-40 = { CAPITALIZE($killer) } изобразил бомжа-убийцу перед { $victim }!
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death-match-kill-callout-41 = { CAPITALIZE($killer) } увидел, как { $victim } самоубивается!
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death-match-kill-callout-42 = { CAPITALIZE($killer) } наблюдал, как { $victim } впадал в тильт!
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death-match-kill-callout-43 = { CAPITALIZE($killer) } не обошёлся нежно с { $victim }!
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death-match-kill-callout-44 = { CAPITALIZE($killer) } шлёпнул { $victim }!
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death-match-kill-callout-45 = { CAPITALIZE($killer) } кокнул { $victim }!
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death-match-kill-callout-46 = { CAPITALIZE($killer) } встряхнул { $victim } перед тем, как пить!
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death-match-kill-callout-47 = { CAPITALIZE($killer) } водил пьяным и сбил { $victim }!
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death-match-kill-callout-47 = { CAPITALIZE($killer) } распылил { $victim }!
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death-match-kill-callout-48 = { CAPITALIZE($killer) } превратил { $victim } в продаваемую фигурку!
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death-match-kill-callout-49 = { CAPITALIZE($killer) } напомнил { $victim }, что он смертен!
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death-match-kill-callout-50 = { CAPITALIZE($killer) } ratio'd-нул { $victim }!
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death-match-kill-callout-51 = { CAPITALIZE($killer) } ctrl-alt-delete-нул { $victim }!
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death-match-kill-callout-52 = { CAPITALIZE($killer) } бонкнул { $victim }!
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death-match-kill-callout-50 = { CAPITALIZE($killer) } метнул в { $victim } кинжал!
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death-match-kill-callout-51 = { CAPITALIZE($killer) } оставил от { $victim } мокрое место!
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death-match-kill-callout-52 = { CAPITALIZE($killer) } изуродовал { $victim }!
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death-match-kill-callout-53 = { CAPITALIZE($killer) } зароллил крит по { $victim }!
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death-match-kill-callout-54 = { CAPITALIZE($killer) } преподал { $victim } ценный урок!
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death-match-kill-callout-55 = { CAPITALIZE($killer) } совершил хоум-ран по { $victim }!
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death-match-kill-callout-56 = { CAPITALIZE($killer) } данк-нул { $victim }!
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death-match-kill-callout-56 = { CAPITALIZE($killer) } выбил из { $victim } все инакомыслие!
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death-match-kill-callout-57 = { CAPITALIZE($killer) } уничтожил { $victim } на стиле!
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death-match-kill-callout-58 = { CAPITALIZE($killer) } нагрубил { $victim }!
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death-match-kill-callout-59 = { CAPITALIZE($killer) } послал голосовое сообщение { $victim }!
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death-match-kill-callout-59 = { CAPITALIZE($killer) } послал { $victim } на три веселые буквы!
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death-match-kill-callout-60 = { CAPITALIZE($killer) } столкнул { $victim } со ступенек!
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death-match-kill-callout-env-0 = { CAPITALIZE($victim) } потерял суть!
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death-match-kill-callout-env-1 = { CAPITALIZE($victim) } был унижен!
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@@ -71,7 +71,7 @@ death-match-kill-callout-env-3 = { CAPITALIZE($victim) } испытал skill is
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death-match-kill-callout-env-4 = { CAPITALIZE($victim) } выглядел очень глупо!
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death-match-kill-callout-env-5 = { CAPITALIZE($victim) } избавил себя от страданий!
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death-match-kill-callout-env-6 = { CAPITALIZE($victim) } устал от жизни!
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death-match-kill-callout-env-7 = { CAPITALIZE($victim) } недотрайхардил!
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death-match-kill-callout-env-7 = { CAPITALIZE($victim) } заролил критический провал!
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death-match-kill-callout-env-8 = { CAPITALIZE($victim) } вынес себя с мусором!
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death-match-kill-callout-env-9 = { CAPITALIZE($victim) } накринжил!
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death-match-kill-callout-env-9 = { CAPITALIZE($victim) } неудачно пробросил спасбросок!
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death-match-kill-callout-env-10 = { CAPITALIZE($victim) } довыпендривался!
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5439
Resources/Maps/_CP14/cave-arena.yml
Normal file
5439
Resources/Maps/_CP14/cave-arena.yml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,4 @@
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- type: gameMapPool
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id: DeathMatchMapPool
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maps:
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- MeteorArena
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- CaveArena # CrystallPunk
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66
Resources/Prototypes/_CP14/GameRules/roundstart.yml
Normal file
66
Resources/Prototypes/_CP14/GameRules/roundstart.yml
Normal file
@@ -0,0 +1,66 @@
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- type: entity
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id: CP14DeathMatch
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parent: BaseGameRule
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noSpawn: true
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components:
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- type: DeathMatchRule
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gear: CP14DeathMatchGear
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rewardSpawns:
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- id: HealingToolbox
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- id: CP14BaseThrowableSpear
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orGroup: loot
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- id: CP14BaseSickle
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orGroup: loot
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- id: CP14BaseMace
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orGroup: loot
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- id: CP14BaseLightHammer
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orGroup: loot
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- id: CP14BaseHandheldAxe
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orGroup: loot
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- id: CP14BaseDagger
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orGroup: loot
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- id: CP14BaseTwoHandedSword
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orGroup: loot
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- id: CP14BaseSharpeningStone
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orGroup: loot
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- id: CP14BaseSharpeningStone
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orGroup: loot
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- id: Stimpack
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orGroup: loot
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- id: CP14ClothingCloakArmoredRed
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orGroup: loot
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- id: CP14ClothingCloakBlacksmithArpon
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orGroup: loot
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- id: CP14ClothingCloakHoodieYellow
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orGroup: loot
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- id: CP14ClothingEyesMonocle
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orGroup: loot
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- id: CP14ClothingEyesGoldGlasses
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orGroup: loot
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- id: CP14ClothingMaskSinner
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orGroup: loot
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- id: CP14ClothingPantsHarlequinRed
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orGroup: loot
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- id: CP14ClothingPantsAristocratic
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orGroup: loot
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- id: CP14ClothingShirtSteampunk
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orGroup: loot
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- id: CP14ClothingShirtHarlequineRed
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orGroup: loot
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- id: CP14ClothingShoesBlack
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orGroup: loot
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- id: CP14ClothingAristocraticShoesBlack
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orGroup: loot
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- id: FoodMeat
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orGroup: loot
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- id: FoodMeat
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orGroup: loot
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- id: FoodMeat
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orGroup: loot
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- id: FoodMeat
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orGroup: loot
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- type: KillCalloutRule
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- type: PointManager
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- type: RespawnDeadRule
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- type: RespawnTracker
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respawnDelay: 5
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16
Resources/Prototypes/_CP14/Maps/arenas.yml
Normal file
16
Resources/Prototypes/_CP14/Maps/arenas.yml
Normal file
@@ -0,0 +1,16 @@
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- type: gameMap
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id: CaveArena
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mapName: Cave Arena
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mapPath: /Maps/_CP14/cave-arena.yml
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minPlayers: 0
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stations:
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CaveArena:
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stationProto: StandardStationArena
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components:
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- type: StationNameSetup
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mapNameTemplate: "Cave Arena"
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- type: StationJobs
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overflowJobs:
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- Adventurer
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availableJobs:
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Adventurer: [ -1, -1 ]
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@@ -0,0 +1,9 @@
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- type: startingGear
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id: CP14DeathMatchGear
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equipment:
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shirt: CP14ClothingShirtHarlequineRed
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pants: CP14ClothingPantsHarlequinRed
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shoes: CP14ClothingShoesBlack
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inhand:
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- CP14BaseDagger
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- CP14BaseDagger
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12
Resources/Prototypes/_CP14/game_presets.yml
Normal file
12
Resources/Prototypes/_CP14/game_presets.yml
Normal file
@@ -0,0 +1,12 @@
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- type: gamePreset
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id: Deathmatch
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alias:
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- deathmatch
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- dm
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name: death-match-title
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description: death-match-description
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maxPlayers: 15
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showInVote: true
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supportedMaps: DeathMatchMapPool
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rules:
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- CP14DeathMatch
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@@ -1,167 +1,167 @@
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- type: gamePreset
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id: Survival
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alias:
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- survival
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name: survival-title
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showInVote: false # secret
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description: survival-description
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rules:
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- RampingStationEventScheduler
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- BasicRoundstartVariation
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- type: gamePreset
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id: AllAtOnce
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name: all-at-once-title
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description: all-at-once-description
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showInVote: false
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rules:
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- Nukeops
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- Traitor
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- Revolutionary
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- Zombie
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- RampingStationEventScheduler
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- type: gamePreset
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id: Extended
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alias:
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- extended
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- shittersafari
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name: extended-title
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showInVote: false #2boring2vote
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description: extended-description
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rules:
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- BasicStationEventScheduler
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- BasicRoundstartVariation
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- type: gamePreset
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id: Greenshift
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alias:
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- greenshift
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- shittersafarideluxeedition
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name: greenshift-title
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showInVote: false #4boring4vote
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description: greenshift-description
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rules:
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- BasicRoundstartVariation
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- type: gamePreset
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id: Secret
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alias:
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- secret
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- sekrit
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name: secret-title
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showInVote: true
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description: secret-description
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rules:
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- Secret
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- type: gamePreset
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id: SecretExtended #For Admin Use: Runs Extended but shows "Secret" in lobby.
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alias:
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- secretextended
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name: secret-title
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showInVote: false #Admin Use
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description: secret-description
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rules:
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- BasicStationEventScheduler
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- type: gamePreset
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id: SecretGreenshift #For Admin Use: Runs Greenshift but shows "Secret" in lobby.
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alias:
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- secretgreenshift
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name: secret-title
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showInVote: false #Admin Use
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description: secret-description
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||||
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- type: gamePreset
|
||||
id: Sandbox
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alias:
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- sandbox
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name: sandbox-title
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description: sandbox-description
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showInVote: false # Not suitable for use without admin intervention, since entity spamming can quickly crash a server
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maxPlayers: 5
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||||
rules:
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||||
- Sandbox
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||||
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||||
- type: gamePreset
|
||||
id: Traitor
|
||||
alias:
|
||||
- traitor
|
||||
name: traitor-title
|
||||
description: traitor-description
|
||||
showInVote: false
|
||||
rules:
|
||||
- Traitor
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: Deathmatch
|
||||
alias:
|
||||
- deathmatch
|
||||
- dm
|
||||
name: death-match-title
|
||||
description: death-match-description
|
||||
maxPlayers: 15
|
||||
showInVote: true
|
||||
supportedMaps: DeathMatchMapPool
|
||||
rules:
|
||||
- DeathMatch31
|
||||
|
||||
- type: gamePreset
|
||||
id: Nukeops
|
||||
alias:
|
||||
- nukeops
|
||||
name: nukeops-title
|
||||
description: nukeops-description
|
||||
showInVote: false
|
||||
rules:
|
||||
- Nukeops
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: Revolutionary
|
||||
alias:
|
||||
- rev
|
||||
- revs
|
||||
- revolutionaries
|
||||
name: rev-title
|
||||
description: rev-description
|
||||
showInVote: false
|
||||
rules:
|
||||
- Revolutionary
|
||||
- SubGamemodesRule
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: Zombie
|
||||
alias:
|
||||
- zombie
|
||||
- zombies
|
||||
- Zombies
|
||||
- zz14
|
||||
- zomber
|
||||
name: zombie-title
|
||||
description: zombie-description
|
||||
showInVote: false
|
||||
rules:
|
||||
- Zombie
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
|
||||
- type: gamePreset
|
||||
id: Pirates
|
||||
alias:
|
||||
- pirates
|
||||
name: pirates-title
|
||||
description: pirates-description
|
||||
showInVote: false
|
||||
rules:
|
||||
- Pirates
|
||||
- BasicStationEventScheduler
|
||||
- BasicRoundstartVariation
|
||||
#- type: gamePreset
|
||||
# id: Survival
|
||||
# alias:
|
||||
# - survival
|
||||
# name: survival-title
|
||||
# showInVote: false # secret
|
||||
# description: survival-description
|
||||
# rules:
|
||||
# - RampingStationEventScheduler
|
||||
# - BasicRoundstartVariation
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: AllAtOnce
|
||||
# name: all-at-once-title
|
||||
# description: all-at-once-description
|
||||
# showInVote: false
|
||||
# rules:
|
||||
# - Nukeops
|
||||
# - Traitor
|
||||
# - Revolutionary
|
||||
# - Zombie
|
||||
# - RampingStationEventScheduler
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Extended
|
||||
# alias:
|
||||
# - extended
|
||||
# - shittersafari
|
||||
# name: extended-title
|
||||
# showInVote: false #2boring2vote
|
||||
# description: extended-description
|
||||
# rules:
|
||||
# - BasicStationEventScheduler
|
||||
# - BasicRoundstartVariation
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Greenshift
|
||||
# alias:
|
||||
# - greenshift
|
||||
# - shittersafarideluxeedition
|
||||
# name: greenshift-title
|
||||
# showInVote: false #4boring4vote
|
||||
# description: greenshift-description
|
||||
# rules:
|
||||
# - BasicRoundstartVariation
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Secret
|
||||
# alias:
|
||||
# - secret
|
||||
# - sekrit
|
||||
# name: secret-title
|
||||
# showInVote: true
|
||||
# description: secret-description
|
||||
# rules:
|
||||
# - Secret
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: SecretExtended #For Admin Use: Runs Extended but shows "Secret" in lobby.
|
||||
# alias:
|
||||
# - secretextended
|
||||
# name: secret-title
|
||||
# showInVote: false #Admin Use
|
||||
# description: secret-description
|
||||
# rules:
|
||||
# - BasicStationEventScheduler
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: SecretGreenshift #For Admin Use: Runs Greenshift but shows "Secret" in lobby.
|
||||
# alias:
|
||||
# - secretgreenshift
|
||||
# name: secret-title
|
||||
# showInVote: false #Admin Use
|
||||
# description: secret-description
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Sandbox
|
||||
# alias:
|
||||
# - sandbox
|
||||
# name: sandbox-title
|
||||
# description: sandbox-description
|
||||
# showInVote: false # Not suitable for use without admin intervention, since entity spamming can quickly crash a server
|
||||
# maxPlayers: 5
|
||||
# rules:
|
||||
# - Sandbox
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Traitor
|
||||
# alias:
|
||||
# - traitor
|
||||
# name: traitor-title
|
||||
# description: traitor-description
|
||||
# showInVote: false
|
||||
# rules:
|
||||
# - Traitor
|
||||
# - SubGamemodesRule
|
||||
# - BasicStationEventScheduler
|
||||
# - BasicRoundstartVariation
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Deathmatch
|
||||
# alias:
|
||||
# - deathmatch
|
||||
# - dm
|
||||
# name: death-match-title
|
||||
# description: death-match-description
|
||||
# maxPlayers: 15
|
||||
# showInVote: true
|
||||
# supportedMaps: DeathMatchMapPool
|
||||
# rules:
|
||||
# - DeathMatch31
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Nukeops
|
||||
# alias:
|
||||
# - nukeops
|
||||
# name: nukeops-title
|
||||
# description: nukeops-description
|
||||
# showInVote: false
|
||||
# rules:
|
||||
# - Nukeops
|
||||
# - SubGamemodesRule
|
||||
# - BasicStationEventScheduler
|
||||
# - BasicRoundstartVariation
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Revolutionary
|
||||
# alias:
|
||||
# - rev
|
||||
# - revs
|
||||
# - revolutionaries
|
||||
# name: rev-title
|
||||
# description: rev-description
|
||||
# showInVote: false
|
||||
# rules:
|
||||
# - Revolutionary
|
||||
# - SubGamemodesRule
|
||||
# - BasicStationEventScheduler
|
||||
# - BasicRoundstartVariation
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Zombie
|
||||
# alias:
|
||||
# - zombie
|
||||
# - zombies
|
||||
# - Zombies
|
||||
# - zz14
|
||||
# - zomber
|
||||
# name: zombie-title
|
||||
# description: zombie-description
|
||||
# showInVote: false
|
||||
# rules:
|
||||
# - Zombie
|
||||
# - BasicStationEventScheduler
|
||||
# - BasicRoundstartVariation
|
||||
#
|
||||
#- type: gamePreset
|
||||
# id: Pirates
|
||||
# alias:
|
||||
# - pirates
|
||||
# name: pirates-title
|
||||
# description: pirates-description
|
||||
# showInVote: false
|
||||
# rules:
|
||||
# - Pirates
|
||||
# - BasicStationEventScheduler
|
||||
# - BasicRoundstartVariation
|
||||
|
||||
Reference in New Issue
Block a user