Expedition goals (#318)

* forgot this one

* disable dinosaurus

* expedition collect objective condition

* Update CP14ExpeditionSystem.cs

* add expedition objectives

* auto-issue of objectives to all expedition participants

* delete cp14playtest gamemode

* Update CP14ExpeditionObjectivesRule.cs
This commit is contained in:
Ed
2024-07-09 08:31:24 +03:00
committed by GitHub
parent f42546e0c6
commit ba03872c57
18 changed files with 272 additions and 20 deletions

View File

@@ -389,7 +389,7 @@ public sealed partial class ShuttleSystem
var uid = entity.Owner;
var comp = entity.Comp1;
var xform = _xformQuery.GetComponent(entity);
DoTheDinosaur(xform);
//DoTheDinosaur(xform); //CP14 without stunning
comp.State = FTLState.Travelling;
var fromMapUid = xform.MapUid;
@@ -475,7 +475,7 @@ public sealed partial class ShuttleSystem
var xform = _xformQuery.GetComponent(uid);
var body = _physicsQuery.GetComponent(uid);
var comp = entity.Comp1;
DoTheDinosaur(xform);
//DoTheDinosaur(xform); //CP14 without stunning
_dockSystem.SetDockBolts(entity, false);
_physics.SetLinearVelocity(uid, Vector2.Zero, body: body);