Expedition goals (#318)
* forgot this one * disable dinosaurus * expedition collect objective condition * Update CP14ExpeditionSystem.cs * add expedition objectives * auto-issue of objectives to all expedition participants * delete cp14playtest gamemode * Update CP14ExpeditionObjectivesRule.cs
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@@ -389,7 +389,7 @@ public sealed partial class ShuttleSystem
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var uid = entity.Owner;
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var comp = entity.Comp1;
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var xform = _xformQuery.GetComponent(entity);
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DoTheDinosaur(xform);
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//DoTheDinosaur(xform); //CP14 without stunning
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comp.State = FTLState.Travelling;
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var fromMapUid = xform.MapUid;
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@@ -475,7 +475,7 @@ public sealed partial class ShuttleSystem
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var xform = _xformQuery.GetComponent(uid);
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var body = _physicsQuery.GetComponent(uid);
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var comp = entity.Comp1;
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DoTheDinosaur(xform);
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//DoTheDinosaur(xform); //CP14 without stunning
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_dockSystem.SetDockBolts(entity, false);
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_physics.SetLinearVelocity(uid, Vector2.Zero, body: body);
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