Fence fix + Navy revolver (#130)

* Update fence_wood.yml

* added revolver navy

* Update guns.yml

* Update wooden_fence.yml
This commit is contained in:
Ed
2024-05-04 13:20:21 +03:00
committed by GitHub
parent acd8f93b36
commit ba05b56d51
11 changed files with 63 additions and 2 deletions

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@@ -29,6 +29,9 @@ ent-CP14BaseLightCrossbow = легкий арбалет
ent-CP14Crossbolt = арбалетный болт
.desc = Стержень с заостренным концом. Без оперения, это вам не лук.
ent-CP14WeaponRevolverNavy = револьвер "Марин"
.desc = Увесистый капсюльный револьвер серии "Марин". В настоящее время револьверы серии "Марин" стоят баснословные деньги, и их могут позволить себе исключительно преуспевающие моряки и торговцы.
# Coins
ent-CP14CopperCoin = медная корона
.desc = Минимальная экономическая единица на просторах Эберрона. Является одной десятой серебрянного соверена.

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@@ -242,6 +242,8 @@
closeTimeTwo: 0
openTimeOne: 0
openTimeTwo: 0
closedDrawDepth: Mobs
openDrawDepth: Mobs
openingAnimationTime: 0
closingAnimationTime: 0
openSound:
@@ -420,6 +422,8 @@
closeTimeTwo: 0
openTimeOne: 0
openTimeTwo: 0
closedDrawDepth: Mobs
openDrawDepth: Mobs
openingAnimationTime: 0
closingAnimationTime: 0
openSound:

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@@ -0,0 +1,21 @@
- type: entity
name: navy revolver
description: A weighty Marin revolver. The Marin revolvers nowadays cost fabulous sums of money, and can be afforded only by successful sailors and merchants.
id: CP14WeaponRevolverNavy
parent: BaseWeaponRevolver
components:
- type: Sprite
sprite: _CP14/Objects/Weapons/Ranged/navy_revolver.rsi
state: icon
- type: Clothing
sprite: _CP14/Objects/Weapons/Ranged/navy_revolver.rsi
- type: Gun
fireRate: 1
- type: RevolverAmmoProvider
capacity: 5
chambers: [ True, True, True, True, True ]
ammoSlots: [ null, null, null, null, null ]
whitelist:
tags:
- SpeedLoaderRifle
proto: CartridgeRifle # TODO custom projectiles

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@@ -165,7 +165,7 @@
components:
- type: Sprite
layers:
- state: end
- state: door_closed
map: ["enum.DoorVisualLayers.Base"]
- type: Fixtures
fixtures:
@@ -299,7 +299,7 @@
components:
- type: Sprite
layers:
- state: end_small
- state: door_closed_small
map: ["enum.DoorVisualLayers.Base"]
- type: Fixtures
fixtures:

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@@ -0,0 +1,33 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Created by Prazat (discord) for CrystallPunk14",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "bolt-open"
},
{
"name": "equipped-BELT1",
"directions": 4
},
{
"name": "equipped-BELT2",
"directions": 4
},
{
"name": "icon"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}