Update RespiratorSystem.cs to not use Component.Owner (#30426)
Update RespiratorSystem.cs Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -114,7 +114,7 @@ public sealed class RespiratorSystem : EntitySystem
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if (!Resolve(uid, ref body, logMissing: false))
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return;
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var organs = _bodySystem.GetBodyOrganComponents<LungComponent>(uid, body);
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var organs = _bodySystem.GetBodyOrganEntityComps<LungComponent>((uid, body));
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// Inhale gas
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var ev = new InhaleLocationEvent();
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@@ -131,11 +131,11 @@ public sealed class RespiratorSystem : EntitySystem
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var lungRatio = 1.0f / organs.Count;
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var gas = organs.Count == 1 ? actualGas : actualGas.RemoveRatio(lungRatio);
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foreach (var (lung, _) in organs)
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foreach (var (organUid, lung, _) in organs)
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{
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// Merge doesn't remove gas from the giver.
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_atmosSys.Merge(lung.Air, gas);
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_lungSystem.GasToReagent(lung.Owner, lung);
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_lungSystem.GasToReagent(organUid, lung);
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}
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}
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@@ -144,7 +144,7 @@ public sealed class RespiratorSystem : EntitySystem
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if (!Resolve(uid, ref body, logMissing: false))
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return;
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var organs = _bodySystem.GetBodyOrganComponents<LungComponent>(uid, body);
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var organs = _bodySystem.GetBodyOrganEntityComps<LungComponent>((uid, body));
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// exhale gas
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@@ -161,12 +161,12 @@ public sealed class RespiratorSystem : EntitySystem
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}
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var outGas = new GasMixture(ev.Gas.Volume);
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foreach (var (lung, _) in organs)
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foreach (var (organUid, lung, _) in organs)
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{
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_atmosSys.Merge(outGas, lung.Air);
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lung.Air.Clear();
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if (_solutionContainerSystem.ResolveSolution(lung.Owner, lung.SolutionName, ref lung.Solution))
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if (_solutionContainerSystem.ResolveSolution(organUid, lung.SolutionName, ref lung.Solution))
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_solutionContainerSystem.RemoveAllSolution(lung.Solution.Value);
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}
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@@ -201,7 +201,7 @@ public sealed class RespiratorSystem : EntitySystem
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if (!Resolve(ent, ref ent.Comp))
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return false;
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var organs = _bodySystem.GetBodyOrganComponents<LungComponent>(ent);
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var organs = _bodySystem.GetBodyOrganEntityComps<LungComponent>((ent, null));
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if (organs.Count == 0)
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return false;
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@@ -213,7 +213,7 @@ public sealed class RespiratorSystem : EntitySystem
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float saturation = 0;
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foreach (var organ in organs)
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{
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saturation += GetSaturation(solution, organ.Comp.Owner, out var toxic);
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saturation += GetSaturation(solution, organ.Owner, out var toxic);
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if (toxic)
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return false;
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}
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