Mostly fix reaction sound effect stacking :( (#38999)
* fix: band-aid the reaction sound effect stacking It's so funny I'm so sad I'm writing this commit :( * fix: remove unused hashset Drive by fix. 'Tis never read from. * fix: switch to just making it server only * fix: uncomment the if lol Commented it out for recording video oopsie
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@@ -1,3 +1,5 @@
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using System.Collections.Frozen;
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using System.Linq;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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@@ -5,10 +7,9 @@ using Content.Shared.Database;
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using Content.Shared.EntityEffects;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Collections.Frozen;
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using System.Linq;
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namespace Content.Shared.Chemistry.Reaction
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@@ -25,9 +26,10 @@ namespace Content.Shared.Chemistry.Reaction
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/// </summary>
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private const int MaxReactionIterations = 20;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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/// <summary>
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@@ -225,7 +227,11 @@ namespace Content.Shared.Chemistry.Reaction
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effect.Effect(args);
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}
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_audio.PlayPvs(reaction.Sound, soln);
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// Someday, some brave soul will thread through an optional actor
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// argument in from every call of OnReaction up, all just to pass
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// it to PlayPredicted. I am not that brave soul.
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if (_netMan.IsServer)
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_audio.PlayPvs(reaction.Sound, soln);
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}
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/// <summary>
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@@ -235,7 +241,6 @@ namespace Content.Shared.Chemistry.Reaction
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/// </summary>
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private bool ProcessReactions(Entity<SolutionComponent> soln, SortedSet<ReactionPrototype> reactions, ReactionMixerComponent? mixerComponent)
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{
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HashSet<ReactionPrototype> toRemove = new();
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List<string>? products = null;
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// attempt to perform any applicable reaction
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@@ -243,7 +248,6 @@ namespace Content.Shared.Chemistry.Reaction
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{
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if (!CanReact(soln, reaction, mixerComponent, out var unitReactions))
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{
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toRemove.Add(reaction);
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continue;
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}
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