Update RadiationPulseOverlay.cs to have 0 warnings (#30004)
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@@ -116,7 +116,9 @@ namespace Content.Client.Radiation.Overlays
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var shaderInstance = _pulses[pulseEntity];
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shaderInstance.instance.CurrentMapCoords = _transform.GetMapCoordinates(pulseEntity);
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shaderInstance.instance.Range = pulse.VisualRange;
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} else {
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}
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else
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{
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_pulses[pulseEntity].shd.Dispose();
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_pulses.Remove(pulseEntity);
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}
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@@ -129,7 +131,7 @@ namespace Content.Client.Radiation.Overlays
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var transformComponent = _entityManager.GetComponent<TransformComponent>(pulseEntity);
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var transformSystem = _entityManager.System<SharedTransformSystem>();
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return transformComponent.MapID == currentEyeLoc.MapId
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&& transformComponent.Coordinates.InRange(_entityManager, transformSystem, EntityCoordinates.FromMap(transformComponent.ParentUid, currentEyeLoc, transformSystem, _entityManager), MaxDist);
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&& transformSystem.InRange(transformComponent.Coordinates, transformSystem.ToCoordinates(transformComponent.ParentUid, currentEyeLoc), MaxDist);
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}
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private sealed record RadiationShaderInstance(MapCoordinates CurrentMapCoords, float Range, TimeSpan Start, float Duration)
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