MindRemoveRole refactor (#34880)
* MindRemoveRole refactor * role removal logstring rework * zombiesystem fix
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@@ -234,7 +234,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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continue;
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// remove their antag role
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_role.MindTryRemoveRole<RevolutionaryRoleComponent>(mindId);
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_role.MindRemoveRole<RevolutionaryRoleComponent>(mindId);
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// make it very obvious to the rev they've been deconverted since
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// they may not see the popup due to antag and/or new player tunnel vision
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