Banker and commandant outfit + fix purchase bugs (#509)
* reaname QM to commandant, and merchant to banker * Update game_presets.yml * add bureaucracy crate * fix buying * bowler hats * reorganize shirt folders * cloak refactor, add commandant cloak * Update battle_royale_temp.yml * Update migration.yml
@@ -64,7 +64,7 @@ public sealed partial class CP14CargoSystem
|
||||
desc.Append(service.GetDescription(_proto, EntityManager));
|
||||
}
|
||||
|
||||
desc.Append("\n" + Loc.GetString("cp14-store-buy-hint", ("name", Loc.GetString(proto.Key.Name)), ("code", "#" + proto.Key.Code)));
|
||||
desc.Append("\n" + Loc.GetString("cp14-store-buy-hint", ("name", Loc.GetString(proto.Key.Name)), ("code", "[color=yellow][bold]#" + proto.Key.Code + "[/bold][/color]")));
|
||||
|
||||
prodBuy.Add(new CP14StoreUiProductEntry(proto.Key.ID, proto.Key.Icon, name, desc.ToString(), proto.Value));
|
||||
}
|
||||
|
||||
@@ -216,7 +216,14 @@ public sealed partial class CP14CargoSystem : CP14SharedCargoSystem
|
||||
continue;
|
||||
|
||||
station.Comp.Balance -= request.Value;
|
||||
station.Comp.BuyedQueue.Enqueue(request);
|
||||
|
||||
if (!_proto.TryIndex<CP14StoreBuyPositionPrototype>(request.Key, out var indexedBuyed))
|
||||
continue;
|
||||
|
||||
foreach (var service in indexedBuyed.Services)
|
||||
{
|
||||
service.Buy(EntityManager, station);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -242,7 +249,7 @@ public sealed partial class CP14CargoSystem : CP14SharedCargoSystem
|
||||
continue;
|
||||
|
||||
var buyedThing = station.Comp.BuyedQueue.Dequeue();
|
||||
Spawn(buyedThing.Key.ID, palletXform.Coordinates);
|
||||
Spawn(buyedThing, palletXform.Coordinates);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -51,5 +51,5 @@ public sealed partial class CP14StationTravelingStoreShipTargetComponent : Compo
|
||||
/// a queue of purchased items. The oldest purchases are taken out one by one to be unloaded onto the ship
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public Queue<KeyValuePair<CP14StoreBuyPositionPrototype, int>> BuyedQueue = new();
|
||||
public Queue<EntProtoId> BuyedQueue = new();
|
||||
}
|
||||
|
||||
@@ -8,11 +8,14 @@ public sealed partial class CP14BuyItemsService : CP14StoreBuyService
|
||||
[DataField(required: true)]
|
||||
public Dictionary<EntProtoId, int> Product = new();
|
||||
|
||||
public override void Buy(EntityManager entManager, EntityUid station)
|
||||
public override void Buy(EntityManager entManager, Entity<CP14StationTravelingStoreShipTargetComponent> station)
|
||||
{
|
||||
foreach (var pai in Product)
|
||||
foreach (var (protoId, count) in Product)
|
||||
{
|
||||
Logger.Debug($"куплено: {pai.Key} x{pai.Value}");
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
station.Comp.BuyedQueue.Enqueue(protoId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,12 +23,12 @@ public sealed partial class CP14BuyItemsService : CP14StoreBuyService
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
sb.Append(Loc.GetString("cp14-store-service-buy-items") + " \n");
|
||||
foreach (var pai in Product)
|
||||
foreach (var (protoId, count) in Product)
|
||||
{
|
||||
if (!prototype.TryIndex(pai.Key, out var indexedProto))
|
||||
if (!prototype.TryIndex(protoId, out var indexedProto))
|
||||
continue;
|
||||
|
||||
sb.Append($"{indexedProto.Name} x{pai.Value} \n");
|
||||
sb.Append($"{indexedProto.Name} x{count} \n");
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ public sealed partial class CP14StoreBuyPositionPrototype : IPrototype
|
||||
[MeansImplicitUse]
|
||||
public abstract partial class CP14StoreBuyService
|
||||
{
|
||||
public abstract void Buy(EntityManager entManager, EntityUid station);
|
||||
public abstract void Buy(EntityManager entManager, Entity<CP14StationTravelingStoreShipTargetComponent> station);
|
||||
|
||||
public abstract string? GetDescription(IPrototypeManager prototype, IEntityManager entSys);
|
||||
}
|
||||
|
||||
@@ -10,11 +10,11 @@ cp14-job-desc-guard-commander = The most dangerous person in the neighborhood. M
|
||||
|
||||
# Bank
|
||||
|
||||
cp14-job-name-quartermaster = Commandant
|
||||
cp14-job-desc-quartermaster = Control the economy of the settlement by trading with the Empire. Manage stocks and finances by directing resources to the laboring hands.
|
||||
cp14-job-name-commandant = Commandant
|
||||
cp14-job-desc-commandant = Control the economy of the settlement by trading with the Empire. Manage stocks and finances by directing resources to the laboring hands.
|
||||
|
||||
cp14-job-name-merchant = Banker
|
||||
cp14-job-desc-merchant = Make deals, store entrusted valuables, issue interest-bearing deposits, and do any other economic work that will enrich your bank.
|
||||
cp14-job-name-banker = Banker
|
||||
cp14-job-desc-banker = Make deals, store entrusted valuables, issue interest-bearing deposits, and do any other economic work that will enrich your bank.
|
||||
|
||||
# Mercenary
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
cp14-job-supervisors-empire = Empire and its authority
|
||||
|
||||
cp14-job-supervisors-command = all authority figures
|
||||
cp14-job-supervisors-quartermaster = quartermaster
|
||||
cp14-job-supervisors-commandant = commandant
|
||||
@@ -24,4 +24,13 @@ cp14-loadout-captain-head = Captain's head
|
||||
|
||||
# Guard commander
|
||||
|
||||
cp14-loadout-guard-commander-cloak = Guard commander's cloak
|
||||
cp14-loadout-guard-commander-cloak = Guard commander's cloak
|
||||
|
||||
# Bank
|
||||
|
||||
cp14-loadout-bank-head = Bank employee hat
|
||||
cp14-loadout-commandant-head = Commandant's hat
|
||||
cp14-loadout-commandant-cloak = Commandant's cloak
|
||||
cp14-loadout-bank-shirt = Bank Employee shirt
|
||||
cp14-loadout-bank-pants = Bank Employee pants
|
||||
cp14-loadout-bank-shoes = Bank Employee shoes
|
||||
@@ -4,4 +4,7 @@ cp14-store-buy-alchemy-normalizer-name = Solution normalizer
|
||||
cp14-store-buy-alchemy-normalizer-desc = Are your alchemists making poor quality potions? Fix it with a modern technological device made by Dwarf! “Alchemical Normalizer” - will remove any residue from your potions!
|
||||
|
||||
cp14-store-buy-alchemy-vials-name = Alchemical vials
|
||||
cp14-store-buy-alchemy-vials-desc = Now the problem of shortage of potion vessels is no longer a problem! After all, for a rather modest price you can order batches of shiny vials directly from the glassblowing factory! Random alchemical devices as a gift.
|
||||
cp14-store-buy-alchemy-vials-desc = Now the problem of shortage of potion vessels is no longer a problem! After all, for a rather modest price you can order batches of shiny vials directly from the glassblowing factory! Random alchemical devices as a gift.
|
||||
|
||||
cp14-store-buy-alchemy-bureaucracy-name = Bureaucratic reserve
|
||||
cp14-store-buy-alchemy-bureaucracy-desc = Feather pens, inkwells and a big stack of paper. In folders of different colors, or without folders at all: because we make sure that you can choose the option that is most comfortable for you.
|
||||
@@ -10,11 +10,11 @@ cp14-job-desc-guard-commander = Самая опасная личность в о
|
||||
|
||||
# Bank
|
||||
|
||||
cp14-job-name-quartermaster = Комендант
|
||||
cp14-job-desc-quartermaster = Контролируйте экономику поселения, торгуя с Империей. Заведуйте запасами и финансами, направляя ресурсы рабочим рукам.
|
||||
cp14-job-name-commandant = Комендант
|
||||
cp14-job-desc-commandant = Контролируйте экономику поселения, торгуя с Империей. Заведуйте запасами и финансами, направляя ресурсы рабочим рукам.
|
||||
|
||||
cp14-job-name-merchant = Банкир
|
||||
cp14-job-desc-merchant = Заключайте сделки, храните доверенные ценности, выдавайте вклады под проценты и занимайтесь любой другой экономической работой, которая обогатит ваш банк.
|
||||
cp14-job-name-banker = Банкир
|
||||
cp14-job-desc-banker = Заключайте сделки, храните доверенные ценности, выдавайте вклады под проценты и занимайтесь любой другой экономической работой, которая обогатит ваш банк.
|
||||
|
||||
# Mercenary
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
cp14-job-supervisors-empire = Империи и ее представителям власти
|
||||
|
||||
cp14-job-supervisors-command = всем представителям власти
|
||||
cp14-job-supervisors-quartermaster = квартирмейстеру
|
||||
cp14-job-supervisors-commandant = коменданту
|
||||
@@ -24,4 +24,13 @@ cp14-loadout-captain-head = Капитанская шляпа
|
||||
|
||||
# Guard commander
|
||||
|
||||
cp14-loadout-guard-commander-cloak = Накидка командира стражи
|
||||
cp14-loadout-guard-commander-cloak = Накидка командира стражи
|
||||
|
||||
# Bank
|
||||
|
||||
cp14-loadout-bank-head = Шляпа работника банка
|
||||
cp14-loadout-commandant-head = Шляпа коменданта
|
||||
cp14-loadout-commandant-cloak = Накидка коменданта
|
||||
cp14-loadout-bank-shirt = Рубашка работника банка
|
||||
cp14-loadout-bank-pants = Штаны работника банка
|
||||
cp14-loadout-bank-shoes = Ботинки работника банка
|
||||
@@ -4,4 +4,7 @@ cp14-store-buy-alchemy-normalizer-name = Нормализатор раствор
|
||||
cp14-store-buy-alchemy-normalizer-desc = Ваши алхимики делают некачественные зелья? Исправьте это при помощи современного технологического устройства дворфского производства! "Алхимический нормализатор" - удалит из ваших зелий любой осадок!
|
||||
|
||||
cp14-store-buy-alchemy-vials-name = Алхимические пузырьки
|
||||
cp14-store-buy-alchemy-vials-desc = Теперь проблема дефицита емкостей для зелий больше не проблема! Ведь по довольно скромной цене вы можете заказывать партии блестящих склянок прямо с стеклодульного завода! Случайные алхимические приборы в подарок.
|
||||
cp14-store-buy-alchemy-vials-desc = Теперь проблема дефицита емкостей для зелий больше не проблема! Ведь по довольно скромной цене вы можете заказывать партии блестящих склянок прямо с стеклодульного завода! Случайные алхимические приборы в подарок.
|
||||
|
||||
cp14-store-buy-alchemy-bureaucracy-name = Бюрократический запас
|
||||
cp14-store-buy-alchemy-bureaucracy-desc = Ручки, чернильницы и большая пачка бумаги. В папках разных цветов, и вовсе без папок: ведь мы заботимся о том, чтобы вы могли выбирать тот вариант, который вам комфортнее.
|
||||
@@ -21,4 +21,24 @@
|
||||
- id: CP14VialTiny
|
||||
prob: 0.2
|
||||
- id: ShardGlass #Lol. Something broken
|
||||
prob: 0.2
|
||||
|
||||
- type: entity
|
||||
parent: CP14BrassChest
|
||||
id: CP14BrassChestFilledBureaucracy
|
||||
suffix: Bureaucracy
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: CP14PaperFolderBlue
|
||||
amount: 5
|
||||
- id: CP14PaperFolderRed
|
||||
amount: 5
|
||||
- id: CP14Paper
|
||||
amount: 5
|
||||
- id: CP14PenFeather
|
||||
amount: 3
|
||||
#Gift
|
||||
- id: CP14Inkwell
|
||||
amount: 1
|
||||
prob: 0.2
|
||||
@@ -1,21 +1,15 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakAlchemistBase
|
||||
abstract: true
|
||||
components:
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Heat: 0.9
|
||||
Caustic: 0.75
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakAlchemistBase
|
||||
id: CP14ClothingCloakAlchemist
|
||||
name: alchemist's cloak
|
||||
description: An expensive fabric that can withstand acid splashes - the standard for alchemist experts.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/alchemist_cloak.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Alchemist/alchemist_cloak.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/alchemist_cloak.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Alchemist/alchemist_cloak.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Heat: 0.9
|
||||
Caustic: 0.75
|
||||
@@ -0,0 +1,12 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14ClothingCloakBase
|
||||
- ClothingSlotBase
|
||||
id: CP14ClothingCloakCommandantJacket
|
||||
name: commandant's jacket
|
||||
description: the colors white and gold tell you that you're looking at a higher power.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Bank/commandant_jacket.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Bank/commandant_jacket.rsi
|
||||
@@ -0,0 +1,12 @@
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14ClothingCloakBase
|
||||
- ClothingSlotBase
|
||||
id: CP14ClothingCloakCaptainJacket
|
||||
name: captain's jacket
|
||||
description: the colors white and gold tell you that you're looking at a higher power.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Captain/captain_jacket.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/Captain/captain_jacket.rsi
|
||||
@@ -0,0 +1,54 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakFurcapeBlack
|
||||
name: furcape
|
||||
description: Brutal woolen wool cape.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/furcape2.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/furcape2.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakFurcapeBlue
|
||||
name: furcape
|
||||
description: Brutal woolen wool cape.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/furcape.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/furcape.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakSimpleWhite
|
||||
name: white cloak
|
||||
description: Long coat with a high collar.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/white.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakSimpleDarkBlue
|
||||
name: dark cloak
|
||||
description: Long coat with a high collar.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/dark_blue.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/dark_blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakRitualAttireLeather
|
||||
name: ritual attire with leather
|
||||
description: The traditional attire of Southern mages who have undergone the ritual.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/cheetah_skin.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/cheetah_skin.rsi
|
||||
13
Resources/Prototypes/_CP14/Entities/Clothing/Cloak/base.yml
Normal file
@@ -0,0 +1,13 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CP14ClothingCloakBase
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 1
|
||||
unequipDelay: 1
|
||||
slots:
|
||||
- cloak
|
||||
- type: Sprite
|
||||
state: icon
|
||||
@@ -1,17 +1,3 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CP14ClothingCloakBase
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 1
|
||||
unequipDelay: 1
|
||||
slots:
|
||||
- cloak
|
||||
- type: Sprite
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakArmoredRed
|
||||
@@ -19,9 +5,9 @@
|
||||
description: Huge metal shoulder pads give extra protection from getting your head chopped off.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/redguardarmor.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Armor/redguardarmor.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/redguardarmor.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Armor/redguardarmor.rsi
|
||||
- type: Armor #same as regular sec armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
@@ -39,9 +25,9 @@
|
||||
description: Loose leather strips, still actually being clothing.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/blacksmith_apron.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/blacksmith_apron.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/blacksmith_apron.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/blacksmith_apron.rsi
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
@@ -52,77 +38,9 @@
|
||||
description: Cleanliness, orderliness and obedience are the main traits of a good maid.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/maid_apron.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/maid_apron.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/maid_apron.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakFurcapeBlack
|
||||
name: furcape
|
||||
description: Brutal woolen wool cape.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/furcape2.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/furcape2.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakFurcapeBlue
|
||||
name: furcape
|
||||
description: Brutal woolen wool cape.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/furcape.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/furcape.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakSimpleWhite
|
||||
name: white cloak
|
||||
description: Long coat with a high collar.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Simple/white.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Simple/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakSimpleDarkBlue
|
||||
name: dark cloak
|
||||
description: Long coat with a high collar.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/Simple/dark_blue.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/Simple/dark_blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent:
|
||||
- CP14ClothingCloakBase
|
||||
- ClothingSlotBase
|
||||
id: CP14ClothingCloakCaptainJacket
|
||||
name: captain's jacket
|
||||
description: the colors white and gold tell you that you're looking at a higher power.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/captain_jacket.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/captain_jacket.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
id: CP14ClothingCloakRitualAttireLeather
|
||||
name: ritual attire with leather
|
||||
description: The traditional attire of Southern mages who have undergone the ritual.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Cloak/cheetah_skin.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Cloak/cheetah_skin.rsi
|
||||
sprite: _CP14/Clothing/Cloak/Roles/General/maid_apron.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingCloakBase
|
||||
@@ -0,0 +1,21 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingHeadBase
|
||||
id: CP14ClothingHeadBowler
|
||||
name: bowler hat
|
||||
description: It has an aristocratic air about it...
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_hat.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_hat.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingHeadBase
|
||||
id: CP14ClothingHeadBowlerGolden
|
||||
name: golden bowler hat
|
||||
description: What an exquisite hat. It's clearly a hat that only sophisticated people prefer to wear.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_golden_hat.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Head/Roles/Bank/bowler_golden_hat.rsi
|
||||
@@ -0,0 +1,10 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtBanker
|
||||
name: banker's shirt
|
||||
description: A white shirt with bronze inserts. Standard bank employee costume.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/Bank/banker.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/Bank/banker.rsi
|
||||
@@ -0,0 +1,81 @@
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonBlue
|
||||
name: cotton blue shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonBlack
|
||||
name: cotton black shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/black.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonPurple
|
||||
name: cotton purple shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/purple.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonRed
|
||||
name: cotton red shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/red.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonWhite
|
||||
name: cotton white shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/white.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonYellow
|
||||
name: cotton yellow shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtMercenary
|
||||
name: mercenary shirt
|
||||
description: A mercenary's colourful shirt.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/mercenary.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/mercenary.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtYellowWizard
|
||||
name: yellow wizard shirt
|
||||
description: A loose magician's shirt, comfortable and nice looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/yellow_wizard.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Roles/General/yellow_wizard.rsi
|
||||
14
Resources/Prototypes/_CP14/Entities/Clothing/Shirt/base.yml
Normal file
@@ -0,0 +1,14 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CP14ClothingShirtBase
|
||||
description: Pleasant to the touch material, in a comfortable loose shirt shape.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 1
|
||||
unequipDelay: 1
|
||||
slots:
|
||||
- shirt
|
||||
- type: Sprite
|
||||
state: icon
|
||||
@@ -1,107 +0,0 @@
|
||||
- type: entity
|
||||
abstract: true
|
||||
parent: Clothing
|
||||
id: CP14ClothingShirtBase
|
||||
description: Pleasant to the touch material, in a comfortable loose shirt shape.
|
||||
categories: [ ForkFiltered ]
|
||||
components:
|
||||
- type: Clothing
|
||||
equipDelay: 1
|
||||
unequipDelay: 1
|
||||
slots:
|
||||
- shirt
|
||||
- type: Sprite
|
||||
state: icon
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonBlue
|
||||
name: cotton blue shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonBlack
|
||||
name: cotton black shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/black.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonPurple
|
||||
name: cotton purple shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/purple.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonRed
|
||||
name: cotton red shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/red.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonWhite
|
||||
name: cotton white shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/white.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtCottonYellow
|
||||
name: cotton yellow shirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/Cotton/yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtSteampunk
|
||||
name: brass reinforced shirt
|
||||
description: A white shirt with brass inserts
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/steampunk.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/steampunk.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtMercenary
|
||||
name: mercenary shirt
|
||||
description: A mercenary's colourful shirt.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/mercenary.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/mercenary.rsi
|
||||
|
||||
- type: entity
|
||||
parent: CP14ClothingShirtBase
|
||||
id: CP14ClothingShirtYellowWizard
|
||||
name: yellow wizard shirt
|
||||
description: A loose magician's shirt, comfortable and nice looking.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Clothing/Shirt/yellow_wizard.rsi
|
||||
- type: Clothing
|
||||
sprite: _CP14/Clothing/Shirt/yellow_wizard.rsi
|
||||
@@ -51,7 +51,7 @@
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: red
|
||||
- sprite: _CP14/Clothing/Cloak/redguardarmor.rsi
|
||||
- sprite: _CP14/Clothing/Cloak/Armor/redguardarmor.rsi
|
||||
state: icon
|
||||
- type: RandomSpawner
|
||||
prototypes:
|
||||
|
||||
@@ -43,32 +43,32 @@
|
||||
# Bank
|
||||
|
||||
- type: entity
|
||||
id: CP14SpawnPointQuartermaster
|
||||
id: CP14SpawnPointCommandant
|
||||
parent: CP14SpawnPointJobBase
|
||||
name: quartermaster
|
||||
name: commandant
|
||||
categories:
|
||||
- Spawner
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: CP14Quartermaster
|
||||
job_id: CP14Commandant
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- state: workman #TODO Replace
|
||||
- state: commandant
|
||||
|
||||
- type: entity
|
||||
id: CP14SpawnPointMerchant
|
||||
id: CP14SpawnPointBanker
|
||||
parent: CP14SpawnPointJobBase
|
||||
name: merchant
|
||||
categories:
|
||||
- Spawner
|
||||
components:
|
||||
- type: SpawnPoint
|
||||
job_id: CP14Merchant
|
||||
job_id: CP14Banker
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- state: workman #TODO Replace
|
||||
- state: banker
|
||||
|
||||
# Mercenary
|
||||
|
||||
|
||||
67
Resources/Prototypes/_CP14/Loadouts/Jobs/bank.yml
Normal file
@@ -0,0 +1,67 @@
|
||||
|
||||
# Head
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankHead
|
||||
name: cp14-loadout-bank-head
|
||||
minLimit: 0
|
||||
loadouts:
|
||||
- CP14ClothingHeadBowler
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingHeadBowler
|
||||
equipment:
|
||||
head: CP14ClothingHeadBowler
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14CommandantHead
|
||||
name: cp14-loadout-commandant-head
|
||||
loadouts:
|
||||
- CP14ClothingHeadBowlerGolden
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingHeadBowlerGolden
|
||||
equipment:
|
||||
head: CP14ClothingHeadBowlerGolden
|
||||
|
||||
# Cloak
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14CommandantCloak
|
||||
name: cp14-loadout-commandant-cloak
|
||||
loadouts:
|
||||
- CP14ClothingCloakCommandantJacket
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingCloakCommandantJacket
|
||||
equipment:
|
||||
cloak: CP14ClothingCloakCommandantJacket
|
||||
|
||||
# Shirt
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankShirt
|
||||
name: cp14-loadout-bank-shirt
|
||||
loadouts:
|
||||
- CP14ClothingShirtBanker
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingShirtBanker
|
||||
equipment:
|
||||
shirt: CP14ClothingShirtBanker
|
||||
|
||||
# Pants
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankPants
|
||||
name: cp14-loadout-bank-pants
|
||||
loadouts:
|
||||
- CP14ClothingPantsAristocratic
|
||||
|
||||
# Shoes
|
||||
|
||||
- type: loadoutGroup
|
||||
id: CP14BankShoes
|
||||
name: cp14-loadout-bank-shoes
|
||||
loadouts:
|
||||
- CP14ShoesAristocraticBlack
|
||||
@@ -11,6 +11,7 @@
|
||||
- CP14ClothingCloakFurcapeBlack
|
||||
- CP14ClothingCloakFurcapeBlue
|
||||
- CP14ClothingCloakMaidArpon
|
||||
- CP14ClothingCloakRitualAttireLeather
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingCloakSimpleWhite
|
||||
@@ -42,6 +43,11 @@
|
||||
equipment:
|
||||
cloak: CP14ClothingCloakMaidArpon
|
||||
|
||||
- type: loadout
|
||||
id: CP14ClothingCloakRitualAttireLeather
|
||||
equipment:
|
||||
cloak: CP14ClothingCloakRitualAttireLeather
|
||||
|
||||
# Eyes
|
||||
|
||||
- type: loadoutGroup
|
||||
|
||||
@@ -69,29 +69,24 @@
|
||||
- CP14GeneralTrinkets
|
||||
|
||||
- type: roleLoadout
|
||||
id: JobCP14Quartermaster
|
||||
id: JobCP14Commandant
|
||||
groups:
|
||||
- CP14GeneralHead
|
||||
- CP14CommandantHead
|
||||
- CP14GeneralEyes
|
||||
- CP14GeneralMask
|
||||
- CP14CaptainCloak #
|
||||
- CP14GeneralGloves
|
||||
- CP14GeneralShirt
|
||||
- CP14GeneralPants
|
||||
- CP14GeneralShoes
|
||||
- CP14CommandantCloak
|
||||
- CP14BankShirt
|
||||
- CP14BankPants
|
||||
- CP14BankShoes
|
||||
- CP14GeneralBack
|
||||
- CP14GeneralTrinkets
|
||||
|
||||
- type: roleLoadout
|
||||
id: JobCP14Merchant
|
||||
id: JobCP14Banker
|
||||
groups:
|
||||
- CP14GeneralHead
|
||||
- CP14BankHead
|
||||
- CP14GeneralEyes
|
||||
- CP14GeneralMask
|
||||
- CP14GeneralCloak
|
||||
- CP14GeneralGloves
|
||||
- CP14GeneralShirt
|
||||
- CP14GeneralPants
|
||||
- CP14GeneralShoes
|
||||
- CP14BankShirt
|
||||
- CP14BankPants
|
||||
- CP14BankShoes
|
||||
- CP14GeneralBack
|
||||
- CP14GeneralTrinkets
|
||||
@@ -77,8 +77,8 @@
|
||||
CP14Alchemist: [ 2, 3 ]
|
||||
CP14Innkeeper: [ 3, 4 ]
|
||||
CP14Captain: [1, 1]
|
||||
CP14Quartermaster: [1, 1]
|
||||
CP14Merchant: [3, 4]
|
||||
CP14Commandant: [1, 1]
|
||||
CP14Banker: [3, 4]
|
||||
#CP14GuardCommander: [1, 1]
|
||||
- type: CP14StationZLevels
|
||||
defaultMapLevel: 0
|
||||
|
||||
13
Resources/Prototypes/_CP14/Roles/Jobs/Bank/banker.yml
Normal file
@@ -0,0 +1,13 @@
|
||||
- type: job
|
||||
id: CP14Banker
|
||||
name: cp14-job-name-banker
|
||||
description: cp14-job-desc-banker
|
||||
playTimeTracker: CP14JobBanker
|
||||
startingGear: CP14BankerGear
|
||||
icon: "CP14JobIconBanker"
|
||||
supervisors: cp14-job-supervisors-commandant
|
||||
|
||||
- type: startingGear
|
||||
id: CP14BankerGear
|
||||
equipment:
|
||||
belt1: CP14KeyRingInnkeeper
|
||||
17
Resources/Prototypes/_CP14/Roles/Jobs/Bank/commandant.yml
Normal file
@@ -0,0 +1,17 @@
|
||||
- type: job
|
||||
id: CP14Commandant
|
||||
name: cp14-job-name-commandant
|
||||
description: cp14-job-desc-commandant
|
||||
playTimeTracker: CP14JobCommandant
|
||||
startingGear: CP14CommandantGear
|
||||
icon: "CP14JobIconCommandant"
|
||||
requireAdminNotify: true
|
||||
joinNotifyCrew: true
|
||||
canBeAntag: false
|
||||
supervisors: cp14-job-supervisors-command
|
||||
weight: 2
|
||||
|
||||
- type: startingGear
|
||||
id: CP14CommandantGear
|
||||
equipment:
|
||||
belt1: CP14KeyRingInnkeeper
|
||||
@@ -1,16 +0,0 @@
|
||||
- type: job
|
||||
id: CP14Merchant
|
||||
name: cp14-job-name-merchant
|
||||
description: cp14-job-desc-merchant
|
||||
playTimeTracker: CP14JobMerchant
|
||||
startingGear: CP14MerchantGear
|
||||
icon: "CP14JobIconMerchant"
|
||||
requireAdminNotify: true
|
||||
joinNotifyCrew: true
|
||||
canBeAntag: true
|
||||
supervisors: cp14-job-supervisors-quartermaster
|
||||
|
||||
- type: startingGear
|
||||
id: CP14MerchantGear
|
||||
equipment:
|
||||
belt1: CP14KeyRingInnkeeper
|
||||
@@ -1,17 +0,0 @@
|
||||
- type: job
|
||||
id: CP14Quartermaster
|
||||
name: cp14-job-name-quartermaster
|
||||
description: cp14-job-desc-quartermaster
|
||||
playTimeTracker: CP14JobQuartermaster
|
||||
startingGear: CP14QuartermasterGear
|
||||
icon: "CP14JobIconQuartermaster"
|
||||
requireAdminNotify: true
|
||||
joinNotifyCrew: true
|
||||
canBeAntag: false
|
||||
supervisors: cp14-job-supervisors-command
|
||||
weight: 2
|
||||
|
||||
- type: startingGear
|
||||
id: CP14QuartermasterGear
|
||||
equipment:
|
||||
belt1: CP14KeyRingInnkeeper
|
||||
@@ -7,7 +7,7 @@
|
||||
color: "#3ec8fa"
|
||||
roles:
|
||||
- CP14Captain
|
||||
- CP14Quartermaster
|
||||
- CP14Commandant
|
||||
- CP14GuardCommander
|
||||
|
||||
- type: department
|
||||
@@ -17,8 +17,8 @@
|
||||
weight: 9
|
||||
color: "#fadb3e"
|
||||
roles:
|
||||
- CP14Quartermaster
|
||||
- CP14Merchant
|
||||
- CP14Commandant
|
||||
- CP14Banker
|
||||
|
||||
- type: department
|
||||
id: CP14Mercenary
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
id: CP14JobGuardCommander
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobQuartermaster
|
||||
id: CP14JobCommandant
|
||||
|
||||
- type: playTimeTracker
|
||||
id: CP14JobMerchant
|
||||
id: CP14JobBanker
|
||||
@@ -47,16 +47,16 @@
|
||||
|
||||
- type: jobIcon
|
||||
parent: CP14JobIcon
|
||||
id: CP14JobIconQuartermaster
|
||||
id: CP14JobIconCommandant
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Interface/Misc/job_icons.rsi
|
||||
state: Quartermaster
|
||||
jobName: cp14-job-name-quartermaster
|
||||
state: Commandant
|
||||
jobName: cp14-job-name-commandant
|
||||
|
||||
- type: jobIcon
|
||||
parent: CP14JobIcon
|
||||
id: CP14JobIconMerchant
|
||||
id: CP14JobIconBanker
|
||||
icon:
|
||||
sprite: /Textures/_CP14/Interface/Misc/job_icons.rsi
|
||||
state: Merchant
|
||||
jobName: cp14-job-name-merchant
|
||||
state: Banker
|
||||
jobName: cp14-job-name-banker
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
id: CP14AlchemyNormalizer
|
||||
name: cp14-store-buy-alchemy-normalizer-name
|
||||
desc: cp14-store-buy-alchemy-normalizer-desc
|
||||
code: ALH-NRML
|
||||
code: NORMALIZER
|
||||
icon:
|
||||
sprite: _CP14/Structures/Specific/Alchemy/normalizer.rsi
|
||||
state: base
|
||||
price:
|
||||
min: 400
|
||||
max: 500
|
||||
max: 800
|
||||
services:
|
||||
- !type:CP14BuyItemsService
|
||||
product:
|
||||
@@ -18,7 +18,7 @@
|
||||
id: CP14AlchemyVials
|
||||
name: cp14-store-buy-alchemy-vials-name
|
||||
desc: cp14-store-buy-alchemy-vials-desc
|
||||
code: ALH-VIAL
|
||||
code: VIALS
|
||||
icon:
|
||||
sprite: _CP14/Objects/Specific/Alchemy/vial_small.rsi
|
||||
state: vial
|
||||
@@ -28,4 +28,20 @@
|
||||
services:
|
||||
- !type:CP14BuyItemsService
|
||||
product:
|
||||
CP14BrassChestFilledAlchemy: 1
|
||||
CP14BrassChestFilledAlchemy: 1
|
||||
|
||||
- type: storePositionBuy
|
||||
id: CP14Bureaucracy
|
||||
name: cp14-store-buy-alchemy-bureaucracy-name
|
||||
desc: cp14-store-buy-alchemy-bureaucracy-desc
|
||||
code: PAPER
|
||||
icon:
|
||||
sprite: _CP14/Objects/Bureaucracy/paper.rsi
|
||||
state: folder_red
|
||||
price:
|
||||
min: 200
|
||||
max: 300
|
||||
services:
|
||||
- !type:CP14BuyItemsService
|
||||
product:
|
||||
CP14BrassChestFilledBureaucracy: 1
|
||||
@@ -30,5 +30,4 @@
|
||||
cP14Allowed: true
|
||||
rules:
|
||||
- Sandbox
|
||||
- CP14BanditsRule
|
||||
- CP14RoundObjectivesRule
|
||||
@@ -1,5 +1,5 @@
|
||||
- type: weightedRandom
|
||||
id: Secret
|
||||
weights:
|
||||
CP14Sandbox: 0.5
|
||||
CP14Greenshift: 0.5
|
||||
CP14Sandbox: 1
|
||||
CP14Greenshift: 0
|
||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 714 B After Width: | Height: | Size: 714 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 581 B After Width: | Height: | Size: 581 B |
|
After Width: | Height: | Size: 916 B |
|
After Width: | Height: | Size: 453 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 631 B After Width: | Height: | Size: 631 B |
|
Before Width: | Height: | Size: 780 B After Width: | Height: | Size: 780 B |
|
Before Width: | Height: | Size: 419 B After Width: | Height: | Size: 419 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 670 B After Width: | Height: | Size: 670 B |
|
Before Width: | Height: | Size: 1012 B After Width: | Height: | Size: 1012 B |
|
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
|
Before Width: | Height: | Size: 962 B After Width: | Height: | Size: 962 B |
|
Before Width: | Height: | Size: 527 B After Width: | Height: | Size: 527 B |
|
Before Width: | Height: | Size: 493 B After Width: | Height: | Size: 493 B |
|
Before Width: | Height: | Size: 355 B After Width: | Height: | Size: 355 B |
|
Before Width: | Height: | Size: 334 B After Width: | Height: | Size: 334 B |
|
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 258 B |
|
Before Width: | Height: | Size: 1020 B After Width: | Height: | Size: 1020 B |
|
Before Width: | Height: | Size: 519 B After Width: | Height: | Size: 519 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CLA",
|
||||
"copyright": "CrystallPunk14, by TheShuEd",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-CLOAK",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 414 B |
|
After Width: | Height: | Size: 295 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CLA",
|
||||
"copyright": "CrystallPunk14, by TheShuEd",
|
||||
"size": {
|
||||
"x": 48,
|
||||
"y": 48
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 356 B |
|
After Width: | Height: | Size: 248 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CLA",
|
||||
"copyright": "CrystallPunk14, by TheShuEd",
|
||||
"size": {
|
||||
"x": 48,
|
||||
"y": 48
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 547 B |
|
Before Width: | Height: | Size: 341 B After Width: | Height: | Size: 341 B |
|
Before Width: | Height: | Size: 837 B After Width: | Height: | Size: 837 B |
|
Before Width: | Height: | Size: 455 B After Width: | Height: | Size: 455 B |
|
Before Width: | Height: | Size: 852 B After Width: | Height: | Size: 852 B |
|
Before Width: | Height: | Size: 425 B After Width: | Height: | Size: 425 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 646 B After Width: | Height: | Size: 646 B |
|
Before Width: | Height: | Size: 717 B After Width: | Height: | Size: 717 B |
|
Before Width: | Height: | Size: 746 B After Width: | Height: | Size: 746 B |
|
Before Width: | Height: | Size: 879 B After Width: | Height: | Size: 879 B |
|
Before Width: | Height: | Size: 447 B After Width: | Height: | Size: 447 B |
|
Before Width: | Height: | Size: 931 B After Width: | Height: | Size: 931 B |
|
Before Width: | Height: | Size: 456 B After Width: | Height: | Size: 456 B |