fix character preview
This commit is contained in:
@@ -3,7 +3,7 @@
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id: CP14TieflingHorns
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bodyPart: HeadTop
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markingCategory: HeadTop
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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sprites:
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- sprite: _CP14/Mobs/Customization/tiefling_horns.rsi
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state: horn1
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@@ -12,7 +12,7 @@
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id: CP14TieflingHorns2
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bodyPart: HeadTop
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markingCategory: HeadTop
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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sprites:
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- sprite: _CP14/Mobs/Customization/tiefling_horns.rsi
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state: horn2
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@@ -21,7 +21,7 @@
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id: CP14TieflingHorns3
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bodyPart: HeadTop
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markingCategory: HeadTop
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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followSkinColor: true
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forcedColoring: true
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sprites:
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@@ -32,7 +32,7 @@
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id: CP14TieflingHorns3Broken
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bodyPart: HeadTop
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markingCategory: HeadTop
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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followSkinColor: true
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forcedColoring: true
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sprites:
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@@ -43,7 +43,7 @@
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id: CP14TieflingHorns4
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bodyPart: HeadTop
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markingCategory: HeadTop
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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followSkinColor: true
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forcedColoring: true
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sprites:
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@@ -54,7 +54,7 @@
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id: CP14TieflingHorns5
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bodyPart: HeadTop
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markingCategory: HeadTop
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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followSkinColor: true
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forcedColoring: true
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sprites:
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@@ -65,7 +65,7 @@
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id: CP14TieflingHorns5Broken
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bodyPart: HeadTop
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markingCategory: HeadTop
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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followSkinColor: true
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forcedColoring: true
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sprites:
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@@ -76,7 +76,7 @@
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id: CP14TieflingHorns6
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bodyPart: HeadTop
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markingCategory: HeadTop
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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followSkinColor: true
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forcedColoring: true
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sprites:
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@@ -2,7 +2,7 @@
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id: CP14TieflingTail
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bodyPart: Tail
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markingCategory: Tail
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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followSkinColor: true
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forcedColoring: true
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sprites:
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@@ -13,7 +13,7 @@
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id: CP14TieflingTailSpades
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bodyPart: Tail
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markingCategory: Tail
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speciesRestriction: [ CPTiefling ]
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speciesRestriction: [ CP14Tiefling ]
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followSkinColor: true
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forcedColoring: true
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sprites:
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@@ -89,7 +89,7 @@
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defaultRotation: 90
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horizontalRotation: 90
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- type: HumanoidAppearance
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species: Human
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species: CP14Human
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- type: SlowOnDamage
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speedModifierThresholds:
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60: 0.7
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@@ -304,4 +304,81 @@
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types:
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Asphyxiation: -1.0
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- type: FireVisuals
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alternateState: Standing
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alternateState: Standing
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- type: entity
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save: false
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id: CP14BaseSpeciesDummy
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abstract: true
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components:
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- type: Hands
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- type: Inventory
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templateId: CP14Human
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- type: InventorySlots
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- type: ContainerContainer
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- type: Icon
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sprite: _CP14/Mobs/Species/Human/parts.rsi
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state: full
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- type: Sprite
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layers:
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- map: [ "enum.HumanoidVisualLayers.Chest" ]
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- map: [ "enum.HumanoidVisualLayers.Head" ]
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- map: [ "enum.HumanoidVisualLayers.Snout" ]
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- map: [ "enum.HumanoidVisualLayers.Eyes" ]
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- map: [ "enum.HumanoidVisualLayers.RArm" ]
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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- shader: StencilClear
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sprite: Mobs/Species/Human/parts.rsi
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state: l_leg
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- shader: StencilMask
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map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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sprite: Mobs/Customization/masking_helpers.rsi
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state: unisex_full
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visible: false
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- map: [ "jumpsuit" ]
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- map: [ "pants" ]
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- map: [ "shirt" ]
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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- map: [ "enum.HumanoidVisualLayers.RHand" ]
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- map: [ "gloves" ]
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- map: [ "shoes" ]
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- map: [ "ears" ]
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- map: [ "outerClothing" ]
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- map: [ "eyes" ]
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- map: [ "belt" ]
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- map: [ "id" ]
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- map: [ "neck" ]
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- map: [ "cloak" ]
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- map: [ "back" ]
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- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
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- map: [ "enum.HumanoidVisualLayers.Hair" ]
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- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
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- map: [ "enum.HumanoidVisualLayers.HeadTop" ]
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- map: [ "enum.HumanoidVisualLayers.Tail" ]
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- map: [ "mask" ]
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- map: [ "head" ]
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- map: [ "pocket1" ]
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- map: [ "pocket2" ]
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- map: ["enum.HumanoidVisualLayers.Handcuffs"]
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color: "#ffffff"
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sprite: Objects/Misc/handcuffs.rsi
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state: body-overlay-2
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visible: false
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- map: [ "clownedon" ] # Dynamically generated
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sprite: "Effects/creampie.rsi"
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state: "creampie_human"
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visible: false
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- type: Appearance
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- type: HumanoidAppearance
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species: CP14Human
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- type: Body
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prototype: CP14Human
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requiredLegs: 2
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- type: UserInterface
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interfaces:
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- key: enum.HumanoidMarkingModifierKey.Key # sure, this can go here too
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type: HumanoidMarkingModifierBoundUserInterface
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@@ -24,7 +24,7 @@
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templateId: CP14Human
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- type: entity
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parent: BaseSpeciesDummy
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parent: CP14BaseSpeciesDummy
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id: CP14MobHumanDummy
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noSpawn: true
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components:
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@@ -19,7 +19,7 @@
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templateId: CP14Human
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- type: entity
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parent: BaseSpeciesDummy
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parent: CP14BaseSpeciesDummy
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id: CP14MobTieflingDummy
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noSpawn: true
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components:
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