Rat King Names (#10503)

This commit is contained in:
Nemanja
2022-08-14 01:38:40 -04:00
committed by GitHub
parent f26d6b333c
commit c3fdc85d60
3 changed files with 56 additions and 0 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Dataset;
using Content.Shared.Disease;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -43,5 +44,11 @@ namespace Content.Server.RatKing
/// </summary>
[ViewVariables, DataField("molesMiasmaPerDomain")]
public float MolesMiasmaPerDomain = 100f;
// Both of these are used to generate the random name for rat king.
[DataField("titleNameDataset", customTypeSerializer: typeof(PrototypeIdSerializer<DatasetPrototype>))]
public string TitleNameDataset = "RegalRatNameTitle";
[DataField("kingdomNameDataset", customTypeSerializer: typeof(PrototypeIdSerializer<DatasetPrototype>))]
public string KingdomNameDataset = "RegalRatNameKingdom";
}
};

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@@ -6,13 +6,18 @@ using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.Atmos;
using Content.Shared.Dataset;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.RatKing
{
public sealed class RatKingSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ActionsSystem _action = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
@@ -32,6 +37,11 @@ namespace Content.Server.RatKing
{
_action.AddAction(uid, component.ActionRaiseArmy, null);
_action.AddAction(uid, component.ActionDomain, null);
var kingdom = _proto.Index<DatasetPrototype>(component.KingdomNameDataset);
var title = _proto.Index<DatasetPrototype>(component.TitleNameDataset);
MetaData(uid).EntityName = $"{_random.Pick(kingdom.Values)} {_random.Pick(title.Values)}";
}
/// <summary>

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@@ -0,0 +1,39 @@
- type: dataset
id: RegalRatNameKingdom
values:
- Plague
- Miasma
- Maintenance
- Trash
- Garbage
- Rat
- Vermin
- Cheese
- Munching
- Big
- Filth
- Sewer
- Disposal
- Service
- The
- type: dataset
id: RegalRatNameTitle
values:
- King
- Lord
- Prince
- Emperor
- Supreme
- Overlord
- Master
- Shogun
- Bojar
- Tsar
- Fan #vs
- Enjoyer
- President
- Mayor
- Boss
- Prophet
- Cheese