Bugfixes (#716)
* job localization fix * Update job.ftl * metall scraps * tomato seeds craft * fix #105 * health alerts fixed * bucket size fix * hat fix
@@ -1,2 +1,5 @@
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cp14-alerts-magic-energy-name = Magic energy
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cp14-alerts-magic-energy-desc = A reserve of your internal magic power that allows you to use spells.
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cp14-alerts-magic-energy-desc = A reserve of your internal magic power that allows you to use spells.
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cp14-alerts-health-name = Health
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cp14-alerts-health-desc = Vitality reserve. The less, the worse. Try to survive, please.
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@@ -27,8 +27,8 @@ cp14-job-desc-adventurer = A hunter for thrills, riches and fame, constantly ris
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cp14-job-name-alchemist = Alchemist
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cp14-job-desc-alchemist = A scientist of sorts, exploring the nature of substances. Create poisons and medicines from numerous natural plants and ingredients and earn money by selling them to people in need.
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cp14-job-name-innkeeper = Innkeeper
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cp14-job-desc-innkeeper = Anywhere in Eberron there will be people looking to drink and relax. And you can capitalize on that desire! Find a way to provide people with good rest, food and drink.
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cp14-job-name-innkeeper = Innkeeper [Early WIP]
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cp14-job-desc-innkeeper = Anywhere in Sylate there will be people looking to drink and relax. And you can capitalize on that desire! Find a way to provide people with good rest, food and drink.
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cp14-job-name-blacksmith = Blacksmith [Early WIP]
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cp14-job-name-blacksmith = Blacksmith
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cp14-job-desc-blacksmith = Create and improve equipment for everyone in need! You have the power of metal and fire in your hands, and only you know how to use them carefully to create masterpieces.
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@@ -1,2 +1,5 @@
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cp14-alerts-magic-energy-name = Магическая энергия
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cp14-alerts-magic-energy-desc = Запас вашей внутренней магической силы, позволяющий вам использовать заклинания.
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cp14-alerts-magic-energy-desc = Запас вашей внутренней магической силы, позволяющий вам использовать заклинания.
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cp14-alerts-health-name = Здоровье
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cp14-alerts-health-desc = Запас жизненных сил. Чем меньше, тем хуже. Постарайтесь выжить, пожалуйста.
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@@ -27,8 +27,8 @@ cp14-job-desc-adventurer = Охотник за острыми эмоциями,
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cp14-job-name-alchemist = Алхимик
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cp14-job-desc-alchemist = В своем роде ученый, исследующий природу веществ. Создавайте яды и лекарства, из многочисленных природных растений и ингредиентов, и зарабатывайте деньги, продавая их нуждающимся.
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cp14-job-name-innkeeper = Трактирщик
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cp14-job-desc-innkeeper = В любом месте Эберрона найдутся желающие выпить и отдохнуть. И вы можете заработать на этом желании! Найдите способ обеспечить людей хорошим отдыхом, едой и выпивкой.
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cp14-job-name-innkeeper = Трактирщик [Early WIP]
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cp14-job-desc-innkeeper = В любом месте Силейты найдутся желающие выпить и отдохнуть. И вы можете заработать на этом желании! Найдите способ обеспечить людей хорошим отдыхом, едой и выпивкой.
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cp14-job-name-blacksmith = Кузнец [Early WIP]
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cp14-job-name-blacksmith = Кузнец
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cp14-job-desc-blacksmith = Создавайте и улучшайте экипировку для всех нуждающихся! В ваших руках мощь металла и огня, и только вы знаете как аккуратно использовать их, чтобы создавать шедевры.
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@@ -202,8 +202,8 @@
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state: health0
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- sprite: /Textures/_CP14/Interface/Alerts/empty.rsi
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state: empty
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name: alerts-health-name
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description: alerts-health-desc
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name: cp14-alerts-health-name #CP14 replaced
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description: cp14-alerts-health-desc #CP14 replaced
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minSeverity: 0
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maxSeverity: 5
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@@ -0,0 +1,62 @@
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- type: entity
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id: CP14BaseScrap
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parent: BaseItem
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abstract: true
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categories: [ ForkFiltered ]
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components:
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- type: Item
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size: Tiny
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- type: RandomSprite
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available:
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- random:
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scrap: ""
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scrap_2: ""
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scrap_3: ""
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- type: entity
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id: CP14ScrapCopper
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parent: CP14BaseScrap
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name: copper scrap
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description: Crooked pieces of copper. Useless. Only to be melted down.
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components:
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- type: Sprite
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sprite: _CP14/Objects/Materials/copper_scrap.rsi
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layers:
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- state: scrap
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map: ["random"]
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- type: entity
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id: CP14ScrapIron
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parent: CP14BaseScrap
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name: iron scrap
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description: Crooked pieces of iron. Useless. Only to be melted down.
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components:
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- type: Sprite
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sprite: _CP14/Objects/Materials/iron_scrap.rsi
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layers:
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- state: scrap
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map: ["random"]
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- type: entity
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id: CP14ScrapGold
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parent: CP14BaseScrap
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name: golden scrap
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description: Crooked pieces of gold. Useless. Only to be melted down.
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components:
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- type: Sprite
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sprite: _CP14/Objects/Materials/gold_scrap.rsi
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layers:
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- state: scrap
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map: ["random"]
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- type: entity
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id: CP14ScrapMithril
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parent: CP14BaseScrap
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name: mithril scrap
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description: Crooked pieces of mithril. Useless. Only to be melted down.
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components:
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- type: Sprite
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sprite: _CP14/Objects/Materials/mithril_scrap.rsi
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layers:
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- state: scrap
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map: ["random"]
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@@ -16,7 +16,7 @@
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state: fill-1
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visible: false
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- type: Item
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size: Normal
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size: Ginormous
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- type: SolutionContainerManager
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solutions:
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bucket:
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@@ -57,4 +57,12 @@
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craftTime: 1
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entities:
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CP14Wheat: 1
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result: CP14SeedWheat
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result: CP14SeedWheat
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- type: CP14Recipe
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id: CP14SeedTomato
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tag: CP14RecipeCooking
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craftTime: 1
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entities:
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CP14FoodTomatoesSlice: 1
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result: CP14SeedTomato
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@@ -5,7 +5,7 @@
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<GuideEntityEmbed Entity="CP14MobGoblin" Caption="Гоблин"/>
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</Box>
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Гоблины - раса низкорослых гоблиноидов которые массово расселились по всей силейты. Хоть и отношение остальных рас к ним предвзятое, гоблины редко стараются специально устроить проблемы кому-то.
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Гоблины - раса низкорослых гоблиноидов которые массово расселились по всей Силейты. Хоть и отношение остальных рас к ним предвзятое, гоблины редко стараются специально устроить проблемы кому-то.
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## Маленькость тела
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Before Width: | Height: | Size: 952 B After Width: | Height: | Size: 938 B |
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 1006 B After Width: | Height: | Size: 1014 B |
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Before Width: | Height: | Size: 752 B After Width: | Height: | Size: 754 B |
@@ -0,0 +1,20 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CLA",
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"copyright": "Created by TheShuEd (Github)",
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"states": [
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{
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"name": "scrap"
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},
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{
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"name": "scrap_2"
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},
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{
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"name": "scrap_3"
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}
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]
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}
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After Width: | Height: | Size: 262 B |
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After Width: | Height: | Size: 231 B |
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After Width: | Height: | Size: 199 B |
@@ -0,0 +1,20 @@
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{
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||||
"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CLA",
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"copyright": "Created by TheShuEd (Github)",
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"states": [
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{
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"name": "scrap"
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},
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{
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"name": "scrap_2"
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},
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{
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"name": "scrap_3"
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}
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]
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}
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|
After Width: | Height: | Size: 263 B |
|
After Width: | Height: | Size: 233 B |
|
After Width: | Height: | Size: 182 B |
@@ -0,0 +1,20 @@
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{
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||||
"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CLA",
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"copyright": "Created by TheShuEd (Github)",
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"states": [
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{
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"name": "scrap"
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},
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{
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"name": "scrap_2"
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},
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{
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"name": "scrap_3"
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}
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]
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}
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|
After Width: | Height: | Size: 258 B |
|
After Width: | Height: | Size: 228 B |
|
After Width: | Height: | Size: 189 B |
|
Before Width: | Height: | Size: 282 B After Width: | Height: | Size: 326 B |
|
Before Width: | Height: | Size: 400 B After Width: | Height: | Size: 459 B |
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Before Width: | Height: | Size: 449 B After Width: | Height: | Size: 512 B |
@@ -0,0 +1,20 @@
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"license": "CLA",
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"copyright": "Created by TheShuEd (Github)",
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"states": [
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{
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||||
"name": "scrap"
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},
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{
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"name": "scrap_2"
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},
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{
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"name": "scrap_3"
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}
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]
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}
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|
After Width: | Height: | Size: 260 B |
|
After Width: | Height: | Size: 224 B |
|
After Width: | Height: | Size: 184 B |