Make mantles loadout only. (#30929)
* remove cloaks and mantles from dresser * remove mantles from lathe * add role timer loadout thing * add back cloak dresser * fix test fail * potentially fix test fail (?)
This commit is contained in:
@@ -7,13 +7,11 @@
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contents:
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- id: ClothingHeadHatCaptain
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- id: ClothingHeadHatCapcap
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- id: ClothingNeckCloakCap
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- id: ClothingNeckCloakCapFormal
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- id: ClothingUniformJumpsuitCapFormal
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- id: ClothingUniformJumpskirtCapFormalDress
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- id: ClothingHandsGlovesCaptain
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- id: ClothingNeckMantleCap
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- id: ClothingOuterWinterCap
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- id: ClothingNeckCloakCap
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- type: entity
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id: DresserChiefEngineerFilled
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@@ -22,12 +20,11 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingNeckMantleCE
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- id: ClothingUniformJumpsuitChiefEngineerTurtle
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- id: ClothingUniformJumpskirtChiefEngineerTurtle
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- id: ClothingNeckCloakCe
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- id: ClothingHeadHatBeretEngineering
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- id: ClothingOuterWinterCE
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- id: ClothingNeckCloakCe
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- type: entity
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id: DresserChiefMedicalOfficerFilled
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@@ -36,8 +33,6 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingNeckMantleCMO
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- id: ClothingCloakCmo
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- id: ClothingOuterCoatLabCmo
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- id: ClothingUniformJumpsuitCMOTurtle
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- id: ClothingUniformJumpskirtCMOTurtle
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@@ -45,6 +40,7 @@
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- id: ClothingHeadMirror
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- id: ClothingEyesGlasses
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- id: ClothingOuterWinterCMO
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- id: ClothingCloakCmo
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- type: entity
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id: DresserHeadOfPersonnelFilled
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@@ -53,11 +49,10 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingNeckMantleHOP
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- id: ClothingNeckCloakHop
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- id: ClothingHeadHatHopcap
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- id: ClothingOuterWinterHoP
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- id: ClothingEyesGlasses
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- id: ClothingNeckCloakHop
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- type: entity
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id: DresserHeadOfSecurityFilled
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@@ -66,15 +61,14 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingNeckMantleHOS
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- id: ClothingHeadHatBeretHoS
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- id: ClothingHeadHatHoshat
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- id: ClothingNeckCloakHos
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- id: ClothingUniformJumpskirtHoSAlt
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- id: ClothingUniformJumpsuitHoSAlt
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- id: ClothingUniformJumpskirtHosFormal
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- id: ClothingUniformJumpsuitHosFormal
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- id: ClothingOuterWinterHoS
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- id: ClothingNeckCloakHos
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- type: entity
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id: DresserQuarterMasterFilled
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@@ -83,14 +77,13 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingNeckCloakQm
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- id: ClothingHeadHatBeretQM
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- id: ClothingUniformJumpsuitQMFormal
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- id: ClothingUniformJumpsuitQMTurtleneck
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- id: ClothingUniformJumpskirtQMTurtleneck
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- id: ClothingHandsGlovesColorBrown
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- id: ClothingNeckMantleQM
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- id: ClothingOuterWinterQM
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- id: ClothingNeckCloakQm
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- type: entity
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id: DresserResearchDirectorFilled
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@@ -99,13 +92,12 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingNeckMantleRD
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- id: ClothingNeckCloakRd
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- id: ClothingHeadHatBeretRND
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- id: ClothingHandsGlovesColorPurple
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- id: ClothingEyesGlasses
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- id: ClothingOuterWinterRD
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- id: ClothingOuterCoatRD
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- id: ClothingNeckCloakRd
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- type: entity
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id: DresserWardenFilled
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@@ -1065,13 +1065,6 @@
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- ClothingOuterWinterWardenUnarmored
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- ClothingOuterWinterQM
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- ClothingOuterWinterRD
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- ClothingNeckMantleCap
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- ClothingNeckMantleCE
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- ClothingNeckMantleCMO
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- ClothingNeckMantleHOP
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- ClothingNeckMantleHOS
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- ClothingNeckMantleRD
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- ClothingNeckMantleQM
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- ClothingOuterWinterMusician
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- ClothingOuterWinterClown
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- ClothingOuterWinterMime
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@@ -1,3 +1,13 @@
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# For mantles
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- type: loadoutEffectGroup
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id: MasterQM
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobQuartermaster
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time: 72000 #20 hrs
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# Jumpsuit
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- type: loadout
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id: QuartermasterJumpsuit
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@@ -42,6 +52,14 @@
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neck: ClothingNeckCloakQm
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- type: loadout
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id: QuartermasterMantle
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equipment:
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neck: ClothingNeckMantleQM
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterQM
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- type: startingGear
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id: QuartermasterMantle
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equipment:
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neck: ClothingNeckMantleQM
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@@ -1,3 +1,13 @@
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# For mantles
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- type: loadoutEffectGroup
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id: MasterCap
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobCaptain
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time: 72000 #20 hrs
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# Jumpsuit
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- type: loadout
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id: CaptainJumpsuit
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@@ -45,6 +55,14 @@
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id: CaptainMantle
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equipment:
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neck: ClothingNeckMantleCap
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterCap
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- type: startingGear
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id: CaptainMantle
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equipment:
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neck: ClothingNeckMantleCap
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# Back
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- type: loadout
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@@ -1,3 +1,13 @@
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# For mantles
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- type: loadoutEffectGroup
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id: MasterHoP
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobHeadOfPersonnel
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time: 72000 #20 hrs
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# Professional HoP Time
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- type: loadoutEffectGroup
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id: ProfessionalHoP
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@@ -35,6 +45,14 @@
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id: HoPMantle
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equipment:
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neck: ClothingNeckMantleHOP
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterHoP
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- type: startingGear
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id: HoPMantle
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equipment:
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neck: ClothingNeckMantleHOP
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# Back
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- type: loadout
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@@ -1,3 +1,13 @@
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# For mantles
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- type: loadoutEffectGroup
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id: MasterCE
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobChiefEngineer
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time: 72000 #20 hrs
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# Jumpsuit
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- type: loadout
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id: ChiefEngineerJumpsuit
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@@ -39,6 +49,14 @@
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id: ChiefEngineerMantle
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equipment:
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neck: ClothingNeckMantleCE
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterCE
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- type: startingGear
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id: ChiefEngineerMantle
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equipment:
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neck: ClothingNeckMantleCE
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# OuterClothing
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- type: loadout
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@@ -1,3 +1,13 @@
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# For mantles
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- type: loadoutEffectGroup
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id: MasterCMO
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobChiefMedicalOfficer
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time: 72000 #20 hrs
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# Jumpsuit
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- type: loadout
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id: ChiefMedicalOfficerJumpsuit
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@@ -40,6 +50,14 @@
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id: ChiefMedicalOfficerMantle
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equipment:
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neck: ClothingNeckMantleCMO
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterCMO
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- type: startingGear
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id: ChiefMedicalOfficerMantle
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equipment:
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neck: ClothingNeckMantleCMO
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# Outer clothing
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- type: loadout
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@@ -1,15 +1,31 @@
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# Head
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# For mantles
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- type: loadoutEffectGroup
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id: MasterRD
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobResearchDirector
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time: 72000 #20 hrs
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# Head
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- type: loadout
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id: ResearchDirectorBeret
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startingGear: ScientificBeret
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# Neck
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- type: loadout
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id: ResearchDirectorMantle
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equipment:
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neck: ClothingNeckMantleRD
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterRD
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- type: startingGear
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id: ResearchDirectorMantle
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equipment:
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neck: ClothingNeckMantleRD
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- type: loadout
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id: ResearchDirectorCloak
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@@ -1,3 +1,13 @@
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# For mantles
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- type: loadoutEffectGroup
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id: MasterHoS
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobHeadOfSecurity
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time: 72000 #20 hrs
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# Jumpsuit
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- type: loadout
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id: HeadofSecurityJumpsuit
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@@ -50,6 +60,14 @@
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id: HeadofSecurityMantle
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equipment:
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neck: ClothingNeckMantleHOS
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterHoS
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- type: startingGear
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id: HeadofSecurityMantle
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equipment:
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neck: ClothingNeckMantleHOS
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# OuterClothing
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- type: loadout
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@@ -685,6 +685,7 @@
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completetime: 4
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materials:
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Cloth: 300
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# Command winter coats
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- type: latheRecipe
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id: ClothingOuterWinterCap
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@@ -757,62 +758,7 @@
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materials:
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Cloth: 500
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Durathread: 300
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# Mantles
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- type: latheRecipe
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id: ClothingNeckMantleCap
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result: ClothingNeckMantleCap
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completetime: 2.8
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materials:
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Cloth: 200
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Durathread: 150
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- type: latheRecipe
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id: ClothingNeckMantleCE
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result: ClothingNeckMantleCE
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completetime: 2.8
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materials:
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Cloth: 200
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Durathread: 150
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- type: latheRecipe
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id: ClothingNeckMantleCMO
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result: ClothingNeckMantleCMO
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completetime: 2.8
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materials:
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Cloth: 200
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Durathread: 150
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- type: latheRecipe
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id: ClothingNeckMantleHOP
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result: ClothingNeckMantleHOP
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completetime: 2.8
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materials:
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Cloth: 200
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Durathread: 150
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- type: latheRecipe
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id: ClothingNeckMantleHOS
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result: ClothingNeckMantleHOS
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completetime: 2.8
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materials:
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Cloth: 200
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Durathread: 150
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- type: latheRecipe
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id: ClothingNeckMantleRD
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result: ClothingNeckMantleRD
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completetime: 2.8
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materials:
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Cloth: 200
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Durathread: 150
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- type: latheRecipe
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id: ClothingNeckMantleQM
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result: ClothingNeckMantleQM
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completetime: 2.8
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materials:
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Cloth: 200
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Durathread: 150
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# Winter coats
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- type: latheRecipe
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id: ClothingOuterWinterMusician
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@@ -989,6 +935,7 @@
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materials:
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Cloth: 500
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Durathread: 200
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# Hats
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- type: latheRecipe
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id: ClothingHeadHatCaptain
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@@ -1171,6 +1118,7 @@
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completetime: 1
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materials:
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Cloth: 100
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# Ties
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- type: latheRecipe
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id: ClothingNeckTieRed
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@@ -1192,6 +1140,7 @@
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completetime: 2
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materials:
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Cloth: 200
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# Scarfs
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- type: latheRecipe
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id: ClothingNeckScarfStripedGreen
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@@ -1248,6 +1197,7 @@
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completetime: 2
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materials:
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Cloth: 200
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# Carpets
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- type: latheRecipe
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id: Carpet
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Block a user