changed almost nothing
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@@ -85,7 +85,7 @@ public sealed class IonStormSystem : EntitySystem
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if (_robustRandom.Prob(target.ShuffleChance))
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{
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// hopefully work with existing glitched laws if there are multiple ion storms
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FixedPoint2 baseOrder = FixedPoint2.New(1);
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var baseOrder = FixedPoint2.New(1);
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foreach (var law in laws.Laws)
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{
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if (law.Order < baseOrder)
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@@ -137,7 +137,7 @@ public sealed class IonStormSystem : EntitySystem
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for (int i = 0; i < laws.Laws.Count; i++)
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{
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string notNullIdentifier = laws.Laws[i].LawIdentifierOverride ?? (i - orderDeduction).ToString();
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var notNullIdentifier = laws.Laws[i].LawIdentifierOverride ?? (i - orderDeduction).ToString();
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if (notNullIdentifier.Any(char.IsSymbol))
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{
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@@ -1,7 +1,6 @@
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using Content.Shared.Silicons.Laws.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Silicons.Laws;
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namespace Content.Server.Silicons.Laws;
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