guh
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@@ -82,8 +82,6 @@ petting-failure-janitor-cyborg = You reach out to pet {THE($target)}, but {SUBJE
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petting-failure-medical-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy saving lives!
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petting-failure-service-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy serving others!
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petting-failure-syndicate-cyborg = You reach out to pet {THE($target)}, but {POSS-ADJ($target)} treacherous affiliation makes you reconsider.
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petting-failure-derelict-cyborg = You reach out to pet {THE($target)}, but {POSS-ADJ($target)} rusty and jagged exterior makes you reconsider.
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## Rattling fences
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@@ -169,4 +169,4 @@
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layers:
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- state: green
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- sprite: Objects/Weapons/Melee/energykatana.rsi
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state: icon
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state: icon
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@@ -317,4 +317,4 @@
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sounds:
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Unsexed: UnisexSiliconSyndicate
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- type: PointLight
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color: "#dd200b"
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color: "#dd200b"
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@@ -439,4 +439,4 @@
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interactSuccessString: petting-success-syndicate-cyborg
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interactFailureString: petting-failure-syndicate-cyborg
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interactSuccessSound:
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path: /Audio/Ambience/Objects/periodic_beep.ogg
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path: /Audio/Ambience/Objects/periodic_beep.ogg
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@@ -543,4 +543,4 @@
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prototypes:
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- PlayerBorgSyndicateAssaultGhostRole
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- PlayerBorgSyndicateAssaultGhostRole # Saboteurs are kinda like cyborg medics, we want less.
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- PlayerBorgSyndicateSaboteurGhostRole
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- PlayerBorgSyndicateSaboteurGhostRole
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@@ -540,4 +540,4 @@
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minimumPlayers: 20
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maxOccurrences: 1 # this event has diminishing returns on interesting-ness, so we cap it
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weight: 5
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- type: MobReplacementRule
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- type: MobReplacementRule
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@@ -204,4 +204,4 @@
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entity: BorgChassisSyndicateMedical
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- node: syndicatesaboteur
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entity: BorgChassisSyndicateSaboteur
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entity: BorgChassisSyndicateSaboteur
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