Package loot tables part 2: Engineering (#36026)

* MAIL!!!!

* changes
This commit is contained in:
ScarKy0
2025-03-23 19:46:58 +01:00
committed by GitHub
parent f4c5253f9c
commit c8f5b480cb
4 changed files with 291 additions and 76 deletions

View File

@@ -10,19 +10,10 @@
- state: red
- sprite: Objects/Materials/Sheets/metal.rsi
state: steel_3
- type: RandomSpawner
rarePrototypes:
- SheetPlasteel10
rareChance: 0.2
prototypes:
- SheetSteel
- SheetGlass
- SheetPlastic
- CableApcStack
- CableMVStack
- CableHVStack
chance: 0.8
offset: 0.0
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: RandomAllConstructionMaterialsTable
prob: 0.8
- type: entity
name: materials spawner
@@ -35,13 +26,10 @@
- state: red
- sprite: Objects/Materials/materials.rsi
state: wood_2
- type: RandomSpawner
prototypes:
- MaterialWoodPlank10
- MaterialCardboard10
- PartRodMetal10
chance: 0.8
offset: 0.0
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: RandomAllSupplementaryMaterialsTable
prob: 0.8
# High-value materials spawners
# Maybe these should use the 10-in-stack variants?
@@ -56,15 +44,10 @@
- state: red
- sprite: Objects/Materials/Sheets/metal.rsi
state: plasteel_2
- type: RandomSpawner
rarePrototypes:
- SheetRPGlass
rareChance: 0.2
prototypes:
- SheetPlasteel
- SheetRGlass
chance: 0.8
offset: 0.0
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: RandomAllHighValueConstructionMaterialsTable
prob: 0.8
- type: entity
name: high-value materials spawner
@@ -76,16 +59,10 @@
- state: red
- sprite: Objects/Materials/Sheets/other.rsi
state: plasma_2
- type: RandomSpawner
rarePrototypes:
- SheetUranium
rareChance: 0.2
prototypes:
- SheetPlasma
- IngotGold
- IngotSilver
chance: 0.8
offset: 0.0
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: RandomAllHighValueMaterialsTable
prob: 0.8
# Surplus materials spawner.
# Intended use case: randomly place in maintenance or in storage areas.
@@ -100,27 +77,10 @@
- state: red
- sprite: Objects/Materials/Sheets/metal.rsi
state: steel_3
- type: RandomSpawner
rarePrototypes:
- SheetUranium1
- IngotGold1
- IngotSilver1
rareChance: 0.1
prototypes:
- SheetPlasteel10
- SheetPlasma1
- MaterialWoodPlank10
- PartRodMetal10
- SheetSteel10
- SheetGlass10
- MaterialCloth10
- MaterialCardboard10
- SheetPlastic10
- CableApcStack10
- CableMVStack10
- CableHVStack10
chance: 0.9
offset: 0.0
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: RandomAllSurplusMaterialTable
prob: 0.9
# Cable coil spawner
- type: entity
@@ -133,15 +93,169 @@
- state: red
- sprite: Objects/Tools/cable-coils.rsi
state: coilall-30
- type: RandomSpawner
rarePrototypes:
- CableApcStack10
- CableMVStack10
- CableHVStack10
rareChance: 0.1
prototypes:
- CableApcStack
- CableMVStack
- CableHVStack
chance: 0.9
offset: 0.0
- type: EntityTableSpawner
table: !type:NestedSelector
tableId: RandomAllCableCoilTable
prob: 0.9
# Entity tables
## Construction Materials
- type: entityTable
id: RandomAllConstructionMaterialsTable
table: !type:GroupSelector
children:
- !type:NestedSelector
tableId: RandomCommonConstructionMaterialsTable
weight: 0.80
- !type:NestedSelector
tableId: RandomRareConstructionMaterialsTable
weight: 0.20
- type: entityTable
id: RandomCommonConstructionMaterialsTable
table: !type:GroupSelector
children:
- id: SheetSteel
- id: SheetGlass
- id: SheetPlastic
- id: CableApcStack
- id: CableMVStack
- id: CableHVStack
- type: entityTable
id: RandomRareConstructionMaterialsTable
table: !type:GroupSelector
children:
- id: SheetPlasteel10
## High value construction materials
- type: entityTable
id: RandomAllHighValueConstructionMaterialsTable
table: !type:GroupSelector
children:
- !type:NestedSelector
tableId: RandomCommonHighValueConstructionMaterialsTable
weight: 0.80
- !type:NestedSelector
tableId: RandomRareHighValueConstructionMaterialsTable
weight: 0.20
- type: entityTable
id: RandomCommonHighValueConstructionMaterialsTable
table: !type:GroupSelector
children:
- id: SheetPlasteel
- id: SheetRGlass
- type: entityTable
id: RandomRareHighValueConstructionMaterialsTable
table: !type:GroupSelector
children:
- id: SheetRPGlass
## High value materials
- type: entityTable
id: RandomAllHighValueMaterialsTable
table: !type:GroupSelector
children:
- !type:NestedSelector
tableId: RandomCommonHighValueMaterialsTable
weight: 0.80
- !type:NestedSelector
tableId: RandomRareHighValueMaterialsTable
weight: 0.20
- type: entityTable
id: RandomCommonHighValueMaterialsTable
table: !type:GroupSelector
children:
- id: SheetPlasma
- id: IngotGold
- id: IngotSilver
- type: entityTable
id: RandomRareHighValueMaterialsTable
table: !type:GroupSelector
children:
- id: SheetUranium
## Supplementary Materials
- type: entityTable
id: RandomAllSupplementaryMaterialsTable
table: !type:GroupSelector
children:
- !type:NestedSelector
tableId: RandomCommonSupplementaryMaterialsTable
- type: entityTable
id: RandomCommonSupplementaryMaterialsTable
table: !type:GroupSelector
children:
- id: MaterialWoodPlank10
- id: MaterialCardboard10
- id: PartRodMetal10
## Surplus Materials
- type: entityTable
id: RandomAllSurplusMaterialTable
table: !type:GroupSelector
children:
- !type:NestedSelector
tableId: RandomCommonSurplusMaterialTable
weight: 0.90
- !type:NestedSelector
tableId: RandomRareSurplusMaterialTable
weight: 0.10
- type: entityTable
id: RandomCommonSurplusMaterialTable
table: !type:GroupSelector
children:
- id: SheetPlasteel10
- id: SheetPlasma1
- id: MaterialWoodPlank10
- id: PartRodMetal10
- id: SheetSteel10
- id: SheetGlass10
- id: MaterialCloth10
- id: MaterialCardboard10
- id: SheetPlastic10
- id: CableApcStack10
- id: CableMVStack10
- id: CableHVStack10
- type: entityTable
id: RandomRareSurplusMaterialTable
table: !type:GroupSelector
children:
- id: SheetUranium1
- id: IngotGold1
- id: IngotSilver1
## Cables
- type: entityTable
id: RandomAllCableCoilTable
table: !type:GroupSelector
children:
- !type:NestedSelector
tableId: RandomCommonCableCoilTable
weight: 0.90
- !type:NestedSelector
tableId: RandomRareCableCoilTable
weight: 0.10
- type: entityTable
id: RandomCommonCableCoilTable
table: !type:GroupSelector
children:
- id: CableApcStack
- id: CableMVStack
- id: CableHVStack
- type: entityTable
id: RandomRareCableCoilTable
table: !type:GroupSelector
children:
- id: CableApcStack10
- id: CableMVStack10
- id: CableHVStack10

View File

@@ -0,0 +1,18 @@
- type: entityTable
id: SmallCritterEntityTable
table: !type:GroupSelector
children:
- id: MobMothroach
- id: MobCockroach
- !type:GroupSelector
children:
- id: MobMouse
- id: MobMouse1
- id: MobMouse2
- id: MobMouseCancer
weight: 0.05
- !type:GroupSelector
children:
- id: MobSnail
- id: MobSnailSpeed
- id: MobSnailMoth

View File

@@ -144,17 +144,16 @@
table: !type:GroupSelector
children:
- id: MedkitAdvancedFilled # TODO: Replace with PackageRareGeneralBundlesTable for when something doesn't fit with a department. (Like a bundle of bed sheets, dunno)
- id: MobMothroach # TODO: Replace with SmallCritterTable so you can get mice and snails and similiar
- id: PipeBomb # TODO: PackageRarePunishmentTable, including things like pipebombs and other potentially harmful things (the pipebomb should also get primed when unpacked)
#- !type:NestedSelector TODO: Uncomment after all the rare department bundles are done (medical, security, etc...)
- !type:NestedSelector
tableId: SmallCritterEntityTable
#- !type:NestedSelector # TODO: Uncomment after all the rare department bundles are done (medical, security, etc...)
# tableId: PackageRareDepartmentBundlesTable
- !type:NestedSelector
tableId: AnimalMaskTable
# Weapons
- !type:NestedSelector
tableId: MaintWeaponTable
weight: 0.5
# Syndie Loot
- !type:NestedSelector
tableId: SyndieMaintLoot
weight: 0.5

View File

@@ -7,11 +7,14 @@
children:
- !type:NestedSelector
tableId: PackageRareMedicalBundlesTable
- !type:NestedSelector
tableId: PackageRareEngineeringBundlesTable
# Package Bundles
## Basically items that should always spawn together, specific to packages
### Medical
# General table that contains all medical packages
- type: entityTable
id: PackageRareMedicalBundlesTable
table: !type:GroupSelector
@@ -25,6 +28,7 @@
- !type:NestedSelector
tableId: PackageMedicalReagentBottleBundle
# Topicals
- type: entityTable
id: PackageMedicalTopicalBundle
table: !type:AllSelector
@@ -42,6 +46,7 @@
amount: !type:RangeNumberSelector
range: 1, 4
# Beakers, vials, etc
- type: entityTable
id: PackageMedicalChemicalBundle
table: !type:AllSelector
@@ -59,6 +64,7 @@
amount: !type:RangeNumberSelector
range: 0, 2
# Medical clothing
- type: entityTable
id: PackageMedicalClothingBundle
table: !type:AllSelector
@@ -88,6 +94,7 @@
- id: ClothingBeltMedical
- id: ClothingShoesColorWhite
# Random reagents
- type: entityTable
id: PackageMedicalReagentBottleBundle
table: !type:AllSelector
@@ -96,3 +103,80 @@
tableId: BasicReagentBottlesTable
rolls: !type:RangeNumberSelector
range: 3, 4
### Engineering
# General table that contains all engineering packages
- type: entityTable
id: PackageRareEngineeringBundlesTable
table: !type:GroupSelector
children:
- !type:NestedSelector
tableId: PackageEngineeringMaterialBundle
- !type:NestedSelector
tableId: PackageEngineeringRCDBundle
- !type:NestedSelector
tableId: PackageEngineeringClothingBundle
# Random building materials
- type: entityTable
id: PackageEngineeringMaterialBundle
table: !type:AllSelector
children:
- !type:NestedSelector
tableId: RandomAllConstructionMaterialsTable
rolls: !type:RangeNumberSelector
range: 2, 3
- !type:NestedSelector
tableId: RandomAllSupplementaryMaterialsTable
rolls: !type:RangeNumberSelector
range: 2, 3
# RCD, very high value but I feel like the rarity justifies it
- type: entityTable
id: PackageEngineeringRCDBundle
table: !type:AllSelector
children:
- !type:GroupSelector
children:
- id: RCD
- id: RCDEmpty
- id: RCDAmmo
amount: !type:RangeNumberSelector
range: 1, 2
# Engineer clothing
- type: entityTable
id: PackageEngineeringClothingBundle
table: !type:AllSelector
children:
- !type:GroupSelector
children:
- id: ClothingUniformJumpskirtEngineering
- id: ClothingUniformJumpsuitEngineering
- id: ClothingUniformJumpsuitAtmos
- id: ClothingUniformJumpskirtAtmos
- !type:GroupSelector
children:
- id: ClothingBackpackAtmospherics
- id: ClothingBackpackEngineering
- id: ClothingBackpackDuffelAtmospherics
- id: ClothingBackpackDuffelEngineering
- id: ClothingBackpackSatchelAtmospherics
- id: ClothingBackpackSatchelEngineering
- !type:AllSelector
prob: 0.5
children:
- id: ClothingShoesBootsWinterEngi
- !type:GroupSelector
children:
- id: ClothingOuterWinterEngi
- id: ClothingOuterWinterAtmos
- !type:GroupSelector
children:
- id: ClothingBeltUtility
- id: ClothingBeltUtilityEngineering
- id: ClothingShoesBootsMag
prob: 0.5
- id: ClothingHandsGlovesColorYellow
- id: ClothingShoesColorYellow