@@ -10,19 +10,10 @@
|
||||
- state: red
|
||||
- sprite: Objects/Materials/Sheets/metal.rsi
|
||||
state: steel_3
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- SheetPlasteel10
|
||||
rareChance: 0.2
|
||||
prototypes:
|
||||
- SheetSteel
|
||||
- SheetGlass
|
||||
- SheetPlastic
|
||||
- CableApcStack
|
||||
- CableMVStack
|
||||
- CableHVStack
|
||||
chance: 0.8
|
||||
offset: 0.0
|
||||
- type: EntityTableSpawner
|
||||
table: !type:NestedSelector
|
||||
tableId: RandomAllConstructionMaterialsTable
|
||||
prob: 0.8
|
||||
|
||||
- type: entity
|
||||
name: materials spawner
|
||||
@@ -35,13 +26,10 @@
|
||||
- state: red
|
||||
- sprite: Objects/Materials/materials.rsi
|
||||
state: wood_2
|
||||
- type: RandomSpawner
|
||||
prototypes:
|
||||
- MaterialWoodPlank10
|
||||
- MaterialCardboard10
|
||||
- PartRodMetal10
|
||||
chance: 0.8
|
||||
offset: 0.0
|
||||
- type: EntityTableSpawner
|
||||
table: !type:NestedSelector
|
||||
tableId: RandomAllSupplementaryMaterialsTable
|
||||
prob: 0.8
|
||||
|
||||
# High-value materials spawners
|
||||
# Maybe these should use the 10-in-stack variants?
|
||||
@@ -56,15 +44,10 @@
|
||||
- state: red
|
||||
- sprite: Objects/Materials/Sheets/metal.rsi
|
||||
state: plasteel_2
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- SheetRPGlass
|
||||
rareChance: 0.2
|
||||
prototypes:
|
||||
- SheetPlasteel
|
||||
- SheetRGlass
|
||||
chance: 0.8
|
||||
offset: 0.0
|
||||
- type: EntityTableSpawner
|
||||
table: !type:NestedSelector
|
||||
tableId: RandomAllHighValueConstructionMaterialsTable
|
||||
prob: 0.8
|
||||
|
||||
- type: entity
|
||||
name: high-value materials spawner
|
||||
@@ -76,16 +59,10 @@
|
||||
- state: red
|
||||
- sprite: Objects/Materials/Sheets/other.rsi
|
||||
state: plasma_2
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- SheetUranium
|
||||
rareChance: 0.2
|
||||
prototypes:
|
||||
- SheetPlasma
|
||||
- IngotGold
|
||||
- IngotSilver
|
||||
chance: 0.8
|
||||
offset: 0.0
|
||||
- type: EntityTableSpawner
|
||||
table: !type:NestedSelector
|
||||
tableId: RandomAllHighValueMaterialsTable
|
||||
prob: 0.8
|
||||
|
||||
# Surplus materials spawner.
|
||||
# Intended use case: randomly place in maintenance or in storage areas.
|
||||
@@ -100,27 +77,10 @@
|
||||
- state: red
|
||||
- sprite: Objects/Materials/Sheets/metal.rsi
|
||||
state: steel_3
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- SheetUranium1
|
||||
- IngotGold1
|
||||
- IngotSilver1
|
||||
rareChance: 0.1
|
||||
prototypes:
|
||||
- SheetPlasteel10
|
||||
- SheetPlasma1
|
||||
- MaterialWoodPlank10
|
||||
- PartRodMetal10
|
||||
- SheetSteel10
|
||||
- SheetGlass10
|
||||
- MaterialCloth10
|
||||
- MaterialCardboard10
|
||||
- SheetPlastic10
|
||||
- CableApcStack10
|
||||
- CableMVStack10
|
||||
- CableHVStack10
|
||||
chance: 0.9
|
||||
offset: 0.0
|
||||
- type: EntityTableSpawner
|
||||
table: !type:NestedSelector
|
||||
tableId: RandomAllSurplusMaterialTable
|
||||
prob: 0.9
|
||||
|
||||
# Cable coil spawner
|
||||
- type: entity
|
||||
@@ -133,15 +93,169 @@
|
||||
- state: red
|
||||
- sprite: Objects/Tools/cable-coils.rsi
|
||||
state: coilall-30
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- CableApcStack10
|
||||
- CableMVStack10
|
||||
- CableHVStack10
|
||||
rareChance: 0.1
|
||||
prototypes:
|
||||
- CableApcStack
|
||||
- CableMVStack
|
||||
- CableHVStack
|
||||
chance: 0.9
|
||||
offset: 0.0
|
||||
- type: EntityTableSpawner
|
||||
table: !type:NestedSelector
|
||||
tableId: RandomAllCableCoilTable
|
||||
prob: 0.9
|
||||
|
||||
# Entity tables
|
||||
## Construction Materials
|
||||
- type: entityTable
|
||||
id: RandomAllConstructionMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: RandomCommonConstructionMaterialsTable
|
||||
weight: 0.80
|
||||
- !type:NestedSelector
|
||||
tableId: RandomRareConstructionMaterialsTable
|
||||
weight: 0.20
|
||||
|
||||
- type: entityTable
|
||||
id: RandomCommonConstructionMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: SheetSteel
|
||||
- id: SheetGlass
|
||||
- id: SheetPlastic
|
||||
- id: CableApcStack
|
||||
- id: CableMVStack
|
||||
- id: CableHVStack
|
||||
|
||||
- type: entityTable
|
||||
id: RandomRareConstructionMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: SheetPlasteel10
|
||||
|
||||
## High value construction materials
|
||||
- type: entityTable
|
||||
id: RandomAllHighValueConstructionMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: RandomCommonHighValueConstructionMaterialsTable
|
||||
weight: 0.80
|
||||
- !type:NestedSelector
|
||||
tableId: RandomRareHighValueConstructionMaterialsTable
|
||||
weight: 0.20
|
||||
|
||||
- type: entityTable
|
||||
id: RandomCommonHighValueConstructionMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: SheetPlasteel
|
||||
- id: SheetRGlass
|
||||
|
||||
- type: entityTable
|
||||
id: RandomRareHighValueConstructionMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: SheetRPGlass
|
||||
|
||||
## High value materials
|
||||
- type: entityTable
|
||||
id: RandomAllHighValueMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: RandomCommonHighValueMaterialsTable
|
||||
weight: 0.80
|
||||
- !type:NestedSelector
|
||||
tableId: RandomRareHighValueMaterialsTable
|
||||
weight: 0.20
|
||||
|
||||
- type: entityTable
|
||||
id: RandomCommonHighValueMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: SheetPlasma
|
||||
- id: IngotGold
|
||||
- id: IngotSilver
|
||||
|
||||
- type: entityTable
|
||||
id: RandomRareHighValueMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: SheetUranium
|
||||
|
||||
## Supplementary Materials
|
||||
- type: entityTable
|
||||
id: RandomAllSupplementaryMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: RandomCommonSupplementaryMaterialsTable
|
||||
|
||||
- type: entityTable
|
||||
id: RandomCommonSupplementaryMaterialsTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: MaterialWoodPlank10
|
||||
- id: MaterialCardboard10
|
||||
- id: PartRodMetal10
|
||||
|
||||
## Surplus Materials
|
||||
- type: entityTable
|
||||
id: RandomAllSurplusMaterialTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: RandomCommonSurplusMaterialTable
|
||||
weight: 0.90
|
||||
- !type:NestedSelector
|
||||
tableId: RandomRareSurplusMaterialTable
|
||||
weight: 0.10
|
||||
|
||||
- type: entityTable
|
||||
id: RandomCommonSurplusMaterialTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: SheetPlasteel10
|
||||
- id: SheetPlasma1
|
||||
- id: MaterialWoodPlank10
|
||||
- id: PartRodMetal10
|
||||
- id: SheetSteel10
|
||||
- id: SheetGlass10
|
||||
- id: MaterialCloth10
|
||||
- id: MaterialCardboard10
|
||||
- id: SheetPlastic10
|
||||
- id: CableApcStack10
|
||||
- id: CableMVStack10
|
||||
- id: CableHVStack10
|
||||
|
||||
- type: entityTable
|
||||
id: RandomRareSurplusMaterialTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: SheetUranium1
|
||||
- id: IngotGold1
|
||||
- id: IngotSilver1
|
||||
|
||||
## Cables
|
||||
- type: entityTable
|
||||
id: RandomAllCableCoilTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: RandomCommonCableCoilTable
|
||||
weight: 0.90
|
||||
- !type:NestedSelector
|
||||
tableId: RandomRareCableCoilTable
|
||||
weight: 0.10
|
||||
|
||||
- type: entityTable
|
||||
id: RandomCommonCableCoilTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: CableApcStack
|
||||
- id: CableMVStack
|
||||
- id: CableHVStack
|
||||
|
||||
- type: entityTable
|
||||
id: RandomRareCableCoilTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: CableApcStack10
|
||||
- id: CableMVStack10
|
||||
- id: CableHVStack10
|
||||
|
||||
18
Resources/Prototypes/Entities/Mobs/NPCs/entity_tables.yml
Normal file
18
Resources/Prototypes/Entities/Mobs/NPCs/entity_tables.yml
Normal file
@@ -0,0 +1,18 @@
|
||||
- type: entityTable
|
||||
id: SmallCritterEntityTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: MobMothroach
|
||||
- id: MobCockroach
|
||||
- !type:GroupSelector
|
||||
children:
|
||||
- id: MobMouse
|
||||
- id: MobMouse1
|
||||
- id: MobMouse2
|
||||
- id: MobMouseCancer
|
||||
weight: 0.05
|
||||
- !type:GroupSelector
|
||||
children:
|
||||
- id: MobSnail
|
||||
- id: MobSnailSpeed
|
||||
- id: MobSnailMoth
|
||||
@@ -144,17 +144,16 @@
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- id: MedkitAdvancedFilled # TODO: Replace with PackageRareGeneralBundlesTable for when something doesn't fit with a department. (Like a bundle of bed sheets, dunno)
|
||||
- id: MobMothroach # TODO: Replace with SmallCritterTable so you can get mice and snails and similiar
|
||||
- id: PipeBomb # TODO: PackageRarePunishmentTable, including things like pipebombs and other potentially harmful things (the pipebomb should also get primed when unpacked)
|
||||
#- !type:NestedSelector TODO: Uncomment after all the rare department bundles are done (medical, security, etc...)
|
||||
- !type:NestedSelector
|
||||
tableId: SmallCritterEntityTable
|
||||
#- !type:NestedSelector # TODO: Uncomment after all the rare department bundles are done (medical, security, etc...)
|
||||
# tableId: PackageRareDepartmentBundlesTable
|
||||
- !type:NestedSelector
|
||||
tableId: AnimalMaskTable
|
||||
# Weapons
|
||||
- !type:NestedSelector
|
||||
tableId: MaintWeaponTable
|
||||
weight: 0.5
|
||||
# Syndie Loot
|
||||
- !type:NestedSelector
|
||||
tableId: SyndieMaintLoot
|
||||
weight: 0.5
|
||||
|
||||
@@ -7,11 +7,14 @@
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: PackageRareMedicalBundlesTable
|
||||
- !type:NestedSelector
|
||||
tableId: PackageRareEngineeringBundlesTable
|
||||
|
||||
# Package Bundles
|
||||
## Basically items that should always spawn together, specific to packages
|
||||
|
||||
### Medical
|
||||
# General table that contains all medical packages
|
||||
- type: entityTable
|
||||
id: PackageRareMedicalBundlesTable
|
||||
table: !type:GroupSelector
|
||||
@@ -25,6 +28,7 @@
|
||||
- !type:NestedSelector
|
||||
tableId: PackageMedicalReagentBottleBundle
|
||||
|
||||
# Topicals
|
||||
- type: entityTable
|
||||
id: PackageMedicalTopicalBundle
|
||||
table: !type:AllSelector
|
||||
@@ -42,6 +46,7 @@
|
||||
amount: !type:RangeNumberSelector
|
||||
range: 1, 4
|
||||
|
||||
# Beakers, vials, etc
|
||||
- type: entityTable
|
||||
id: PackageMedicalChemicalBundle
|
||||
table: !type:AllSelector
|
||||
@@ -59,6 +64,7 @@
|
||||
amount: !type:RangeNumberSelector
|
||||
range: 0, 2
|
||||
|
||||
# Medical clothing
|
||||
- type: entityTable
|
||||
id: PackageMedicalClothingBundle
|
||||
table: !type:AllSelector
|
||||
@@ -88,6 +94,7 @@
|
||||
- id: ClothingBeltMedical
|
||||
- id: ClothingShoesColorWhite
|
||||
|
||||
# Random reagents
|
||||
- type: entityTable
|
||||
id: PackageMedicalReagentBottleBundle
|
||||
table: !type:AllSelector
|
||||
@@ -96,3 +103,80 @@
|
||||
tableId: BasicReagentBottlesTable
|
||||
rolls: !type:RangeNumberSelector
|
||||
range: 3, 4
|
||||
|
||||
### Engineering
|
||||
|
||||
# General table that contains all engineering packages
|
||||
- type: entityTable
|
||||
id: PackageRareEngineeringBundlesTable
|
||||
table: !type:GroupSelector
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: PackageEngineeringMaterialBundle
|
||||
- !type:NestedSelector
|
||||
tableId: PackageEngineeringRCDBundle
|
||||
- !type:NestedSelector
|
||||
tableId: PackageEngineeringClothingBundle
|
||||
|
||||
# Random building materials
|
||||
- type: entityTable
|
||||
id: PackageEngineeringMaterialBundle
|
||||
table: !type:AllSelector
|
||||
children:
|
||||
- !type:NestedSelector
|
||||
tableId: RandomAllConstructionMaterialsTable
|
||||
rolls: !type:RangeNumberSelector
|
||||
range: 2, 3
|
||||
- !type:NestedSelector
|
||||
tableId: RandomAllSupplementaryMaterialsTable
|
||||
rolls: !type:RangeNumberSelector
|
||||
range: 2, 3
|
||||
|
||||
# RCD, very high value but I feel like the rarity justifies it
|
||||
- type: entityTable
|
||||
id: PackageEngineeringRCDBundle
|
||||
table: !type:AllSelector
|
||||
children:
|
||||
- !type:GroupSelector
|
||||
children:
|
||||
- id: RCD
|
||||
- id: RCDEmpty
|
||||
- id: RCDAmmo
|
||||
amount: !type:RangeNumberSelector
|
||||
range: 1, 2
|
||||
|
||||
# Engineer clothing
|
||||
- type: entityTable
|
||||
id: PackageEngineeringClothingBundle
|
||||
table: !type:AllSelector
|
||||
children:
|
||||
- !type:GroupSelector
|
||||
children:
|
||||
- id: ClothingUniformJumpskirtEngineering
|
||||
- id: ClothingUniformJumpsuitEngineering
|
||||
- id: ClothingUniformJumpsuitAtmos
|
||||
- id: ClothingUniformJumpskirtAtmos
|
||||
- !type:GroupSelector
|
||||
children:
|
||||
- id: ClothingBackpackAtmospherics
|
||||
- id: ClothingBackpackEngineering
|
||||
- id: ClothingBackpackDuffelAtmospherics
|
||||
- id: ClothingBackpackDuffelEngineering
|
||||
- id: ClothingBackpackSatchelAtmospherics
|
||||
- id: ClothingBackpackSatchelEngineering
|
||||
- !type:AllSelector
|
||||
prob: 0.5
|
||||
children:
|
||||
- id: ClothingShoesBootsWinterEngi
|
||||
- !type:GroupSelector
|
||||
children:
|
||||
- id: ClothingOuterWinterEngi
|
||||
- id: ClothingOuterWinterAtmos
|
||||
- !type:GroupSelector
|
||||
children:
|
||||
- id: ClothingBeltUtility
|
||||
- id: ClothingBeltUtilityEngineering
|
||||
- id: ClothingShoesBootsMag
|
||||
prob: 0.5
|
||||
- id: ClothingHandsGlovesColorYellow
|
||||
- id: ClothingShoesColorYellow
|
||||
|
||||
Reference in New Issue
Block a user