Fahrenheit451 and other balancings (#7525)
This commit is contained in:
@@ -119,3 +119,7 @@
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sprite: Clothing/Eyes/Glasses/thermal.rsi
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- type: Clothing
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sprite: Clothing/Eyes/Glasses/thermal.rsi
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- type: Armor
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modifiers:
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coefficients:
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Heat: 0.95
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@@ -46,6 +46,16 @@
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- type: PressureProtection
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highPressureMultiplier: 0.40
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lowPressureMultiplier: 100
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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Heat: 0.2
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Radiation: 0.5
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- type: TemperatureProtection
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coefficient: 0.005
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- type: entity
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parent: ClothingHeadHardsuitBase
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@@ -11,6 +11,12 @@
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- type: IngestionBlocker
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- type: ExplosionResistance
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resistance: 0.25 # +0.65 from body -> 90%
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.5
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Slash: 0.8
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Piercing: 0.8
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- type: entity
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parent: ClothingHeadEVAHelmetBase
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@@ -88,6 +94,12 @@
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- type: Clothing
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sprite: Clothing/Head/Helmets/light_riot.rsi
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- type: IngestionBlocker
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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- type: entity
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parent: ClothingHeadBase
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@@ -100,6 +112,12 @@
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- type: Clothing
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sprite: Clothing/Head/Helmets/scaf.rsi
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- type: IngestionBlocker
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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- type: entity
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parent: ClothingHeadBase
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@@ -176,6 +194,14 @@
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startingItem: PowerCellSmallHigh
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- type: TemperatureProtection
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coefficient: 0.01
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- type: Armor
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modifiers:
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||||
coefficients:
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||||
Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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Heat: 0.65
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Radiation: 1
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase # hardsuitlight base for light and protection
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@@ -190,6 +216,14 @@
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- type: IngestionBlocker
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- type: TemperatureProtection
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coefficient: 0.005
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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Heat: 0.5
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Radiation: .95
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- type: entity
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parent: ClothingHeadBase
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@@ -9,19 +9,21 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/atmospherics.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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highPressureMultiplier: 0.2
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.7 #less armor than engineering but slightly higher move speed so they can get to breaches a bit faster
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sprintModifier: 0.7
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9 #raising these slightly so its a bit more attractive
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.35
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Heat: 0.2
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Radiation: 0.25
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- type: TemperatureProtection
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coefficient: 0.01
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -44,8 +46,8 @@
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.85
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Heat: 0.5 #putting higher enviro since the captain's carapace is already super heavy physical
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Piercing: 0.75
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Heat: 0.5
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Radiation: 0.1
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- type: entity
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@@ -88,14 +90,14 @@
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.65 #making this a bit faster than salvages
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sprintModifier: 0.65
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9 #higher physical protections than atmo but less enviro
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Blunt: 0.9
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Slash: 0.85
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Piercing: 0.9
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Heat: 0.85
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Piercing: 0.85
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Heat: 0.7
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Radiation: 0.35
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- type: entity
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@@ -109,18 +111,18 @@
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- type: Clothing
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sprite: Clothing/OuterClothing/Hardsuits/engineering-white.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.45
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highPressureMultiplier: 0.4
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.75
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sprintModifier: 0.8 #turning this up slightly because CEs have started just wearing firesuits instead and never putting on advanced armor
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sprintModifier: 0.8
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 0.45 #slightly improved stats over last pass
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Piercing: 0.8
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Heat: 0.4
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Radiation: 0.25
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#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items.
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@@ -190,8 +192,13 @@
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- type: DiseaseProtection
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protection: 0.2
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- type: ClothingSpeedModifier
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walkModifier: 0.9 #old movespeed i had was too punishing and this needs to be useable for saving people in medbay
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walkModifier: 0.9
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sprintModifier: 0.9
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- type: Armor
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modifiers:
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coefficients:
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Heat: 0.90
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Radiation: 0.25
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -210,12 +217,12 @@
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.75 #increasing slash on this because it's a big ass suit
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Slash: 0.75
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Piercing: 0.95
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Heat: 0.65
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Radiation: 0.25
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- type: ClothingSpeedModifier
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walkModifier: 0.75 #moving the movespeed on this up, it's a high risk item and traitors shouldnt have to keep this in their bag all round
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walkModifier: 0.75
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sprintModifier: 0.75
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- type: entity
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@@ -262,7 +269,7 @@
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.7
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Heat: 0.8 #buffed combat stats all round
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Heat: 0.8
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Radiation: 0.25
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- type: entity
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@@ -280,7 +287,7 @@
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7 #buffing the movespeed slightly so its somewhat feasible to catch up to a felon, this speed is what the cmo's was at. seems a good fit
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sprintModifier: 0.7
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- type: Armor
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modifiers:
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coefficients:
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@@ -337,7 +344,7 @@
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.4
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Heat: 0.25 #higher heat resist due to spell casting
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Heat: 0.25
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Radiation: 0.20
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- type: entity
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@@ -19,7 +19,7 @@
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resistance: 0.65 # +0.25 from helmet -> 90%
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterEVASuitBase
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id: ClothingOuterSuitEmergency
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name: emergency suit
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description: An emergency suit in cases of... emergencies.
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@@ -28,16 +28,6 @@
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sprite: Clothing/OuterClothing/Suits/emergency.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/emergency.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.85
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lowPressureMultiplier: 25
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- type: TemperatureProtection
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coefficient: 0.1
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- type: Armor
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modifiers:
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coefficients:
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Slash: 0.95
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Heat: 0.85
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- type: entity
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parent: ClothingOuterBase
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@@ -48,18 +38,21 @@
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- type: Sprite
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sprite: Clothing/OuterClothing/Suits/fire.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.85
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highPressureMultiplier: 0.65
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lowPressureMultiplier: 25
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- type: TemperatureProtection
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coefficient: 0.03
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- type: Clothing
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sprite: Clothing/OuterClothing/Suits/fire.rsi
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- type: Armor
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modifiers:
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coefficients:
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Slash: 0.9
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Heat: 0.7 #makes sense right?
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Heat: 0.5
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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- type: TemperatureProtection
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coefficient: 0.01
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- type: entity
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parent: ClothingOuterBase
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id: ClothingOuterSuitRad
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@@ -136,7 +129,7 @@
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- type: Sprite
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sprite: Clothing/OuterClothing/Suits/atmos_firesuit.rsi
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- type: PressureProtection
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highPressureMultiplier: 0.65
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 25
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- type: TemperatureProtection
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coefficient: 0.01
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@@ -146,4 +139,7 @@
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modifiers:
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coefficients:
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Slash: 0.9
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Heat: 0.5
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Heat: 0.35
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- type: ClothingSpeedModifier
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walkModifier: 0.7
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sprintModifier: 0.7
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@@ -44,7 +44,7 @@
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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size: 12
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sprite: Objects/Weapons/Guns/Battery/laser_retro.rsi
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- type: RangedWeapon
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- type: BatteryBarrel
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@@ -94,7 +94,7 @@
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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size: 12
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sprite: Objects/Weapons/Guns/Battery/svalinn.rsi
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- type: BatteryBarrel
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fireCost: 25
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@@ -115,7 +115,7 @@
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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size: 12
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sprite: Objects/Weapons/Guns/Battery/pulse_pistol.rsi
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- type: BatteryBarrel
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fireCost: 25
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@@ -17,7 +17,7 @@
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- type: Icon
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state: icon
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- type: Item
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size: 12
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size: 10
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- type: MagazineBarrel
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caliber: Pistol
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magazineTypes:
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@@ -64,7 +64,7 @@
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- type: Icon
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sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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- type: Item
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size: 12
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size: 10
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sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
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- type: RangedWeapon
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- type: MagazineBarrel
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@@ -94,7 +94,7 @@
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- type: Icon
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sprite: Objects/Weapons/Guns/Pistols/colt.rsi
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- type: Item
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size: 12
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size: 10
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sprite: Objects/Weapons/Guns/Pistols/colt.rsi
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- type: RangedWeapon
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||||
- type: MagazineBarrel
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@@ -121,7 +121,7 @@
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- type: Icon
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sprite: Objects/Weapons/Guns/Pistols/giskard.rsi
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||||
- type: Item
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||||
size: 12
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||||
size: 10
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sprite: Objects/Weapons/Guns/Pistols/giskard.rsi
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||||
- type: RangedWeapon
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||||
- type: MagazineBarrel
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||||
@@ -151,7 +151,7 @@
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||||
- type: Icon
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||||
sprite: Objects/Weapons/Guns/Pistols/hm_pistol.rsi
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||||
- type: Item
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||||
size: 12
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||||
size: 10
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||||
sprite: Objects/Weapons/Guns/Pistols/hm_pistol.rsi
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||||
- type: RangedWeapon
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||||
- type: MagazineBarrel
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||||
@@ -203,7 +203,7 @@
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||||
- type: Icon
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||||
sprite: Objects/Weapons/Guns/Pistols/lamia.rsi
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||||
- type: Item
|
||||
size: 12
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||||
size: 10
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||||
sprite: Objects/Weapons/Guns/Pistols/lamia.rsi
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||||
- type: RangedWeapon
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||||
- type: MagazineBarrel
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||||
@@ -253,7 +253,7 @@
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||||
- type: Icon
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||||
sprite: Objects/Weapons/Guns/Pistols/mandella.rsi
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||||
- type: Item
|
||||
size: 12
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||||
size: 10
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||||
sprite: Objects/Weapons/Guns/Pistols/mandella.rsi
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||||
- type: RangedWeapon
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||||
- type: MagazineBarrel
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||||
@@ -285,7 +285,7 @@
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||||
- type: Icon
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||||
sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
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||||
- type: Item
|
||||
size: 12
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||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/mk58.rsi
|
||||
- type: RangedWeapon
|
||||
- type: MagazineBarrel
|
||||
@@ -317,7 +317,7 @@
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/mk58_wood.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/mk58_wood.rsi
|
||||
- type: RangedWeapon
|
||||
- type: MagazineBarrel
|
||||
@@ -344,7 +344,7 @@
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/molly.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/molly.rsi
|
||||
- type: RangedWeapon
|
||||
- type: MagazineBarrel
|
||||
@@ -374,7 +374,7 @@
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/gyro_pistol.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/gyro_pistol.rsi
|
||||
- type: RangedWeapon
|
||||
- type: MagazineBarrel
|
||||
@@ -409,7 +409,7 @@
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/olivaw_civil.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/olivaw_civil.rsi
|
||||
- type: RangedWeapon
|
||||
- type: MagazineBarrel
|
||||
@@ -437,7 +437,7 @@
|
||||
- type: Icon
|
||||
sprite: Objects/Weapons/Guns/Pistols/paco.rsi
|
||||
- type: Item
|
||||
size: 12
|
||||
size: 10
|
||||
sprite: Objects/Weapons/Guns/Pistols/paco.rsi
|
||||
- type: RangedWeapon
|
||||
- type: MagazineBarrel
|
||||
|
||||
@@ -26,10 +26,10 @@
|
||||
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
|
||||
shader: unshaded
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/deckard.rsi
|
||||
- type: RangedWeapon
|
||||
- type: BoltActionBarrel
|
||||
- type: RevolverBarrel
|
||||
currentSelector: Single
|
||||
allSelectors:
|
||||
- Single
|
||||
@@ -64,7 +64,7 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/inspector.rsi
|
||||
- type: RangedWeapon
|
||||
- type: RevolverBarrel
|
||||
@@ -96,7 +96,7 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/mateba.rsi
|
||||
- type: RangedWeapon
|
||||
- type: RevolverBarrel
|
||||
@@ -128,7 +128,7 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/predator.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/predator.rsi
|
||||
- type: RangedWeapon
|
||||
- type: RevolverBarrel
|
||||
@@ -160,7 +160,7 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 12
|
||||
sprite: Objects/Weapons/Guns/Revolvers/pirate_revolver.rsi
|
||||
- type: RangedWeapon
|
||||
- type: RevolverBarrel
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
|
||||
state: icon
|
||||
- type: Item
|
||||
size: 24
|
||||
size: 15
|
||||
sprite: Objects/Weapons/Guns/Shotguns/sawn.rsi
|
||||
- type: RangedWeapon
|
||||
- type: BoltActionBarrel
|
||||
|
||||
Reference in New Issue
Block a user