Add heat conduction (#1653)

This commit is contained in:
Víctor Aguilera Puerto
2020-08-13 14:18:26 +02:00
committed by GitHub
parent 619386a04a
commit ca68fbe818
8 changed files with 301 additions and 9 deletions

View File

@@ -330,7 +330,7 @@ namespace Content.Server.Atmos
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TemperatureShare(GasMixture sharer, float conductionCoefficient)
public float TemperatureShare(GasMixture sharer, float conductionCoefficient)
{
var temperatureDelta = TemperatureArchived - sharer.TemperatureArchived;
if (MathF.Abs(temperatureDelta) > Atmospherics.MinimumTemperatureDeltaToConsider)
@@ -349,6 +349,30 @@ namespace Content.Server.Atmos
sharer.Temperature = MathF.Abs(MathF.Max(sharer.Temperature + heat / sharerHeatCapacity, Atmospherics.TCMB));
}
}
return sharer.Temperature;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float TemperatureShare(float conductionCoefficient, float sharerTemperature, float sharerHeatCapacity)
{
var temperatureDelta = TemperatureArchived - sharerTemperature;
if (MathF.Abs(temperatureDelta) > Atmospherics.MinimumTemperatureDeltaToConsider)
{
var heatCapacity = HeatCapacityArchived;
if (sharerHeatCapacity > Atmospherics.MinimumHeatCapacity && heatCapacity > Atmospherics.MinimumHeatCapacity)
{
var heat = conductionCoefficient * temperatureDelta * (heatCapacity * sharerHeatCapacity / (heatCapacity + sharerHeatCapacity));
if (!Immutable)
Temperature = MathF.Abs(MathF.Max(Temperature - heat / heatCapacity, Atmospherics.TCMB));
sharerTemperature = MathF.Abs(MathF.Max(sharerTemperature + heat / sharerHeatCapacity, Atmospherics.TCMB));
}
}
return sharerTemperature;
}
public enum GasCompareResult
@@ -357,6 +381,9 @@ namespace Content.Server.Atmos
TemperatureExchange = -1,
}
/// <summary>
/// Compares sample to self to see if within acceptable ranges that group processing may be enabled.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GasCompareResult Compare(GasMixture sample)
{

View File

@@ -66,6 +66,18 @@ namespace Content.Server.Atmos
/// <param name="tile"></param>
void RemoveHotspotTile(TileAtmosphere tile);
/// <summary>
/// Marks a tile as superconductive so it can be processed.
/// </summary>
/// <param name="tile"></param>
void AddSuperconductivityTile(TileAtmosphere tile);
/// <summary>
/// Removes a tile from the superconductivity processing list.
/// </summary>
/// <param name="tile"></param>
void RemoveSuperconductivityTile(TileAtmosphere tile);
/// <summary>
/// Marks a tile has having high pressure differences that need to be equalized.
/// </summary>

View File

@@ -7,6 +7,7 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Atmos;
using Content.Shared.Audio;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Systems;
@@ -27,9 +28,21 @@ namespace Content.Server.Atmos
[Robust.Shared.IoC.Dependency] private IEntityManager _entityManager = default!;
[Robust.Shared.IoC.Dependency] private IMapManager _mapManager = default!;
[ViewVariables]
private int _archivedCycle = 0;
[ViewVariables]
private int _currentCycle = 0;
[ViewVariables]
private static GasTileOverlaySystem _gasTileOverlaySystem;
[ViewVariables]
private float _temperature = Atmospherics.T20C;
[ViewVariables]
private float _temperatureArchived = Atmospherics.T20C;
// I know this being static is evil, but I seriously can't come up with a better solution to sound spam.
private static int _soundCooldown = 0;
@@ -39,6 +52,12 @@ namespace Content.Server.Atmos
[ViewVariables]
public float PressureDifference { get; set; } = 0;
[ViewVariables(VVAccess.ReadWrite)]
public float HeatCapacity { get; set; } = 1f;
[ViewVariables]
public float ThermalConductivity => Tile?.Tile.GetContentTileDefinition().ThermalConductivity ?? 0.05f;
[ViewVariables]
public bool Excited { get; set; } = false;
@@ -54,11 +73,15 @@ namespace Content.Server.Atmos
[ViewVariables]
public Hotspot Hotspot;
[ViewVariables]
private Direction _pressureDirection;
[ViewVariables]
public GridId GridIndex { get; }
[ViewVariables]
public TileRef? Tile => GridIndices.GetTileRef(GridIndex);
[ViewVariables]
public MapIndices GridIndices { get; }
@@ -68,6 +91,9 @@ namespace Content.Server.Atmos
[ViewVariables]
public GasMixture Air { get; set; }
[ViewVariables]
public bool BlocksAir => _gridAtmosphereComponent.IsAirBlocked(GridIndices);
public TileAtmosphere(GridAtmosphereComponent atmosphereComponent, GridId gridIndex, MapIndices gridIndices, GasMixture mixture = null)
{
IoCManager.InjectDependencies(this);
@@ -80,8 +106,9 @@ namespace Content.Server.Atmos
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Archive(int fireCount)
{
_archivedCycle = fireCount;
Air?.Archive();
_archivedCycle = fireCount;
_temperatureArchived = _temperature;
}
public void HotspotExpose(float exposedTemperature, float exposedVolume, bool soh = false)
@@ -704,10 +731,150 @@ namespace Content.Server.Atmos
// TODO ATMOS Let all entities in this tile know about the fire?
}
private bool ConsiderSuperconductivity()
{
if (ThermalConductivity == 0f)
return false;
_gridAtmosphereComponent.AddSuperconductivityTile(this);
return true;
}
private bool ConsiderSuperconductivity(bool starting)
{
// TODO ATMOS
return false;
if (Air.Temperature < (starting
? Atmospherics.MinimumTemperatureStartSuperConduction
: Atmospherics.MinimumTemperatureForSuperconduction))
return false;
return !(Air.HeatCapacity < Atmospherics.MCellWithRatio) && ConsiderSuperconductivity();
}
public void Superconduct()
{
var directions = ConductivityDirections();
var adjacentTiles = _gridAtmosphereComponent.GetAdjacentTiles(GridIndices, true);
if (directions.Length > 0)
{
foreach (var direction in directions)
{
if (!adjacentTiles.TryGetValue(direction, out var adjacent)) continue;
if (adjacent.ThermalConductivity == 0f)
continue;
if(adjacent._archivedCycle < _gridAtmosphereComponent.UpdateCounter)
adjacent.Archive(_gridAtmosphereComponent.UpdateCounter);
adjacent.NeighborConductWithSource(this);
adjacent.ConsiderSuperconductivity();
}
}
RadiateToSpace();
FinishSuperconduction();
}
private void FinishSuperconduction()
{
// Conduct with air on my tile if I have it
if (!BlocksAir)
{
_temperature = Air.TemperatureShare(ThermalConductivity, _temperature, HeatCapacity);
}
FinishSuperconduction(BlocksAir ? _temperature : Air.Temperature);
}
private void FinishSuperconduction(float temperature)
{
// Make sure it's still hot enough to continue conducting.
if (temperature < Atmospherics.MinimumTemperatureForSuperconduction)
{
_gridAtmosphereComponent.RemoveSuperconductivityTile(this);
}
}
private void NeighborConductWithSource(TileAtmosphere other)
{
if (BlocksAir)
{
if (!other.BlocksAir)
{
other.TemperatureShareOpenToSolid(this);
}
else
{
other.TemperatureShareMutualSolid(this, ThermalConductivity);
}
TemperatureExpose(null, _temperature, _gridAtmosphereComponent.GetVolumeForCells(1));
return;
}
if (!other.BlocksAir)
{
other.Air.TemperatureShare(Air, Atmospherics.WindowHeatTransferCoefficient);
}
else
{
TemperatureShareOpenToSolid(other);
}
_gridAtmosphereComponent.AddActiveTile(this);
}
private void TemperatureShareOpenToSolid(TileAtmosphere other)
{
other._temperature =
Air.TemperatureShare(other.ThermalConductivity, other._temperature, other.HeatCapacity);
}
private void TemperatureShareMutualSolid(TileAtmosphere other, float conductionCoefficient)
{
var deltaTemperature = (_temperatureArchived - other._temperatureArchived);
if (MathF.Abs(deltaTemperature) > Atmospherics.MinimumTemperatureDeltaToConsider
&& HeatCapacity != 0f && other.HeatCapacity != 0f)
{
var heat = conductionCoefficient * deltaTemperature *
(HeatCapacity * other.HeatCapacity / (HeatCapacity + other.HeatCapacity));
_temperature -= heat / HeatCapacity;
other._temperature += heat / other.HeatCapacity;
}
}
public void RadiateToSpace()
{
// Considering 0ºC as the break even point for radiation in and out.
if (_temperature > Atmospherics.T0C)
{
// Hardcoded space temperature.
var deltaTemperature = (_temperatureArchived - Atmospherics.TCMB);
if ((HeatCapacity > 0) && (MathF.Abs(deltaTemperature) > Atmospherics.MinimumTemperatureDeltaToConsider))
{
var heat = ThermalConductivity * deltaTemperature * (HeatCapacity *
Atmospherics.HeatCapacityVacuum / (HeatCapacity + Atmospherics.HeatCapacityVacuum));
_temperature -= heat;
}
}
}
public Direction[] ConductivityDirections()
{
if(BlocksAir)
{
if(_archivedCycle < _gridAtmosphereComponent.UpdateCounter)
Archive(_gridAtmosphereComponent.UpdateCounter);
return Cardinal;
}
// TODO ATMOS check if this is correct
return Cardinal;
}
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -820,7 +987,6 @@ namespace Content.Server.Atmos
//throw new NotImplementedException();
}
private void React()
{
// TODO ATMOS I think this is enough? gotta make sure...
@@ -880,8 +1046,6 @@ namespace Content.Server.Atmos
Direction.North, Direction.East, Direction.South, Direction.West
};
private static GasTileOverlaySystem _gasTileOverlaySystem;
public void TemperatureExpose(GasMixture mixture, float temperature, float cellVolume)
{
// TODO ATMOS do this

View File

@@ -65,6 +65,9 @@ namespace Content.Server.GameObjects.Components.Atmos
[ViewVariables]
private readonly HashSet<TileAtmosphere> _hotspotTiles = new HashSet<TileAtmosphere>(1000);
[ViewVariables]
private readonly HashSet<TileAtmosphere> _superconductivityTiles = new HashSet<TileAtmosphere>(1000);
[ViewVariables]
private readonly HashSet<MapIndices> _invalidatedCoords = new HashSet<MapIndices>(1000);
@@ -81,6 +84,7 @@ namespace Content.Server.GameObjects.Components.Atmos
ExcitedGroups,
HighPressureDelta,
Hotspots,
Superconductivity,
}
/// <inheritdoc />
@@ -237,6 +241,18 @@ namespace Content.Server.GameObjects.Components.Atmos
_hotspotTiles.Remove(tile);
}
public void AddSuperconductivityTile(TileAtmosphere tile)
{
if (tile?.GridIndex != _grid.Index) return;
_superconductivityTiles.Add(tile);
}
public void RemoveSuperconductivityTile(TileAtmosphere tile)
{
if (tile == null) return;
_superconductivityTiles.Remove(tile);
}
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AddHighPressureDelta(TileAtmosphere tile)
@@ -302,14 +318,14 @@ namespace Content.Server.GameObjects.Components.Atmos
return _grid.GetTileRef(indices).Tile.IsEmpty;
}
public Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices)
public Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices, bool includeAirBlocked = false)
{
var sides = new Dictionary<Direction, TileAtmosphere>();
foreach (var dir in Cardinal)
{
var side = indices.Offset(dir);
var tile = GetTile(side);
if(tile?.Air != null)
if(tile?.Air != null || includeAirBlocked)
sides[dir] = tile;
}
@@ -361,6 +377,10 @@ namespace Content.Server.GameObjects.Components.Atmos
break;
case ProcessState.Hotspots:
ProcessHotspots();
_state = ProcessState.Superconductivity;
break;
case ProcessState.Superconductivity:
ProcessSuperconductivity();
_state = ProcessState.TileEqualize;
break;
}
@@ -463,6 +483,23 @@ namespace Content.Server.GameObjects.Components.Atmos
}
}
private void ProcessSuperconductivity()
{
_stopwatch.Restart();
var number = 0;
foreach (var superconductivity in _superconductivityTiles.ToArray())
{
superconductivity.Superconduct();
if (number++ < LagCheckIterations) continue;
number = 0;
// Process the rest next time.
if (_stopwatch.Elapsed.TotalMilliseconds >= LagCheckMaxMilliseconds)
return;
}
}
private AirtightComponent GetObstructingComponent(MapIndices indices)
{
foreach (var v in _grid.GetSnapGridCell(indices, SnapGridOffset.Center))

View File

@@ -63,6 +63,11 @@ namespace Content.Shared.Atmos
/// </summary>
public const float MolesCellStandard = (OneAtmosphere * CellVolume / (T20C * R));
/// <summary>
/// Compared against for superconduction.
/// </summary>
public const float MCellWithRatio = (MolesCellStandard * 0.005f);
public const float OxygenStandard = 0.21f;
public const float NitrogenStandard = 0.79f;
@@ -83,6 +88,11 @@ namespace Content.Shared.Atmos
public const float OpenHeatTransferCoefficient = 0.4f;
/// <summary>
/// Hack to make vacuums cold, sacrificing realism for gameplay.
/// </summary>
public const float HeatCapacityVacuum = 7000f;
/// <summary>
/// Ratio of air that must move to/from a tile to reset group processing
/// </summary>
@@ -116,6 +126,7 @@ namespace Content.Shared.Atmos
/// Minimum temperature for starting superconduction.
/// </summary>
public const float MinimumTemperatureStartSuperConduction = (T20C + 200f);
public const float MinimumTemperatureForSuperconduction = (T20C + 10f);
/// <summary>
/// Minimum heat capacity.
@@ -214,6 +225,8 @@ namespace Content.Shared.Atmos
/// so it just applies this flat value).
/// </summary>
public const int LowPressureDamage = 4;
public const float WindowHeatTransferCoefficient = 0.1f;
}
/// <summary>

View File

@@ -26,6 +26,7 @@ namespace Content.Shared.Maps
public bool CanCrowbar { get; private set; }
public string FootstepSounds { get; private set; }
public float Friction { get; set; }
public float ThermalConductivity { get; set; }
public string ItemDropPrototypeName { get; private set; }
public void AssignTileId(ushort id)
@@ -68,6 +69,15 @@ namespace Content.Shared.Maps
Friction = 0;
}
if (mapping.TryGetNode("thermalConductivity", out node))
{
ThermalConductivity = node.AsFloat();
}
else
{
ThermalConductivity = 0.05f;
}
if (mapping.TryGetNode("item_drop", out node))
{
ItemDropPrototypeName = node.ToString();

View File

@@ -12,6 +12,34 @@ namespace Content.Shared.Maps
{
public static class TurfHelpers
{
/// <summary>
/// Returns the content tile definition for a tile.
/// </summary>
public static ContentTileDefinition GetContentTileDefinition(this Tile tile)
{
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
return (ContentTileDefinition)tileDefinitionManager[tile.TypeId];
}
/// <summary>
/// Attempts to get the turf at map indices with grid id or null if no such turf is found.
/// </summary>
public static TileRef? GetTileRef(this MapIndices mapIndices, GridId gridId)
{
if (!gridId.IsValid())
return null;
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.TryGetGrid(gridId, out var grid))
return null;
if (!grid.TryGetTileRef(mapIndices, out var tile))
return null;
return tile;
}
/// <summary>
/// Attempts to get the turf at a certain coordinates or null if no such turf is found.
/// </summary>

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@@ -72,6 +72,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spawner/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=stunnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=superconduction/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=unexcite/@EntryIndexedValue">True</s:Boolean>