Add heat conduction (#1653)
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@@ -330,7 +330,7 @@ namespace Content.Server.Atmos
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TemperatureShare(GasMixture sharer, float conductionCoefficient)
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public float TemperatureShare(GasMixture sharer, float conductionCoefficient)
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{
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var temperatureDelta = TemperatureArchived - sharer.TemperatureArchived;
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if (MathF.Abs(temperatureDelta) > Atmospherics.MinimumTemperatureDeltaToConsider)
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@@ -349,6 +349,30 @@ namespace Content.Server.Atmos
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sharer.Temperature = MathF.Abs(MathF.Max(sharer.Temperature + heat / sharerHeatCapacity, Atmospherics.TCMB));
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}
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}
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return sharer.Temperature;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float TemperatureShare(float conductionCoefficient, float sharerTemperature, float sharerHeatCapacity)
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{
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var temperatureDelta = TemperatureArchived - sharerTemperature;
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if (MathF.Abs(temperatureDelta) > Atmospherics.MinimumTemperatureDeltaToConsider)
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{
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var heatCapacity = HeatCapacityArchived;
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if (sharerHeatCapacity > Atmospherics.MinimumHeatCapacity && heatCapacity > Atmospherics.MinimumHeatCapacity)
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{
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var heat = conductionCoefficient * temperatureDelta * (heatCapacity * sharerHeatCapacity / (heatCapacity + sharerHeatCapacity));
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if (!Immutable)
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Temperature = MathF.Abs(MathF.Max(Temperature - heat / heatCapacity, Atmospherics.TCMB));
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sharerTemperature = MathF.Abs(MathF.Max(sharerTemperature + heat / sharerHeatCapacity, Atmospherics.TCMB));
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}
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}
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return sharerTemperature;
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}
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public enum GasCompareResult
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@@ -357,6 +381,9 @@ namespace Content.Server.Atmos
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TemperatureExchange = -1,
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}
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/// <summary>
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/// Compares sample to self to see if within acceptable ranges that group processing may be enabled.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public GasCompareResult Compare(GasMixture sample)
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{
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@@ -66,6 +66,18 @@ namespace Content.Server.Atmos
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/// <param name="tile"></param>
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void RemoveHotspotTile(TileAtmosphere tile);
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/// <summary>
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/// Marks a tile as superconductive so it can be processed.
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/// </summary>
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/// <param name="tile"></param>
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void AddSuperconductivityTile(TileAtmosphere tile);
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/// <summary>
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/// Removes a tile from the superconductivity processing list.
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/// </summary>
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/// <param name="tile"></param>
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void RemoveSuperconductivityTile(TileAtmosphere tile);
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/// <summary>
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/// Marks a tile has having high pressure differences that need to be equalized.
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/// </summary>
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@@ -7,6 +7,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Content.Shared.Audio;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Systems;
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@@ -27,9 +28,21 @@ namespace Content.Server.Atmos
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[Robust.Shared.IoC.Dependency] private IEntityManager _entityManager = default!;
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[Robust.Shared.IoC.Dependency] private IMapManager _mapManager = default!;
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[ViewVariables]
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private int _archivedCycle = 0;
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[ViewVariables]
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private int _currentCycle = 0;
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[ViewVariables]
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private static GasTileOverlaySystem _gasTileOverlaySystem;
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[ViewVariables]
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private float _temperature = Atmospherics.T20C;
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[ViewVariables]
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private float _temperatureArchived = Atmospherics.T20C;
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// I know this being static is evil, but I seriously can't come up with a better solution to sound spam.
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private static int _soundCooldown = 0;
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@@ -39,6 +52,12 @@ namespace Content.Server.Atmos
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[ViewVariables]
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public float PressureDifference { get; set; } = 0;
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[ViewVariables(VVAccess.ReadWrite)]
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public float HeatCapacity { get; set; } = 1f;
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[ViewVariables]
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public float ThermalConductivity => Tile?.Tile.GetContentTileDefinition().ThermalConductivity ?? 0.05f;
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[ViewVariables]
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public bool Excited { get; set; } = false;
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@@ -54,11 +73,15 @@ namespace Content.Server.Atmos
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[ViewVariables]
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public Hotspot Hotspot;
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[ViewVariables]
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private Direction _pressureDirection;
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[ViewVariables]
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public GridId GridIndex { get; }
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[ViewVariables]
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public TileRef? Tile => GridIndices.GetTileRef(GridIndex);
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[ViewVariables]
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public MapIndices GridIndices { get; }
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@@ -68,6 +91,9 @@ namespace Content.Server.Atmos
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[ViewVariables]
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public GasMixture Air { get; set; }
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[ViewVariables]
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public bool BlocksAir => _gridAtmosphereComponent.IsAirBlocked(GridIndices);
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public TileAtmosphere(GridAtmosphereComponent atmosphereComponent, GridId gridIndex, MapIndices gridIndices, GasMixture mixture = null)
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{
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IoCManager.InjectDependencies(this);
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@@ -80,8 +106,9 @@ namespace Content.Server.Atmos
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Archive(int fireCount)
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{
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_archivedCycle = fireCount;
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Air?.Archive();
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_archivedCycle = fireCount;
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_temperatureArchived = _temperature;
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}
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public void HotspotExpose(float exposedTemperature, float exposedVolume, bool soh = false)
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@@ -704,10 +731,150 @@ namespace Content.Server.Atmos
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// TODO ATMOS Let all entities in this tile know about the fire?
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}
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private bool ConsiderSuperconductivity()
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{
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if (ThermalConductivity == 0f)
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return false;
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_gridAtmosphereComponent.AddSuperconductivityTile(this);
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return true;
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}
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private bool ConsiderSuperconductivity(bool starting)
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{
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// TODO ATMOS
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return false;
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if (Air.Temperature < (starting
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? Atmospherics.MinimumTemperatureStartSuperConduction
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: Atmospherics.MinimumTemperatureForSuperconduction))
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return false;
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return !(Air.HeatCapacity < Atmospherics.MCellWithRatio) && ConsiderSuperconductivity();
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}
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public void Superconduct()
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{
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var directions = ConductivityDirections();
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var adjacentTiles = _gridAtmosphereComponent.GetAdjacentTiles(GridIndices, true);
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if (directions.Length > 0)
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{
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foreach (var direction in directions)
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{
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if (!adjacentTiles.TryGetValue(direction, out var adjacent)) continue;
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if (adjacent.ThermalConductivity == 0f)
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continue;
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if(adjacent._archivedCycle < _gridAtmosphereComponent.UpdateCounter)
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adjacent.Archive(_gridAtmosphereComponent.UpdateCounter);
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adjacent.NeighborConductWithSource(this);
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adjacent.ConsiderSuperconductivity();
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}
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}
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RadiateToSpace();
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FinishSuperconduction();
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}
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private void FinishSuperconduction()
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{
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// Conduct with air on my tile if I have it
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if (!BlocksAir)
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{
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_temperature = Air.TemperatureShare(ThermalConductivity, _temperature, HeatCapacity);
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}
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FinishSuperconduction(BlocksAir ? _temperature : Air.Temperature);
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}
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private void FinishSuperconduction(float temperature)
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{
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// Make sure it's still hot enough to continue conducting.
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if (temperature < Atmospherics.MinimumTemperatureForSuperconduction)
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{
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_gridAtmosphereComponent.RemoveSuperconductivityTile(this);
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}
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}
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private void NeighborConductWithSource(TileAtmosphere other)
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{
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if (BlocksAir)
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{
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if (!other.BlocksAir)
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{
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other.TemperatureShareOpenToSolid(this);
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}
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else
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{
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other.TemperatureShareMutualSolid(this, ThermalConductivity);
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}
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TemperatureExpose(null, _temperature, _gridAtmosphereComponent.GetVolumeForCells(1));
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return;
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}
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if (!other.BlocksAir)
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{
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other.Air.TemperatureShare(Air, Atmospherics.WindowHeatTransferCoefficient);
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}
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else
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{
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TemperatureShareOpenToSolid(other);
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}
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_gridAtmosphereComponent.AddActiveTile(this);
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}
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private void TemperatureShareOpenToSolid(TileAtmosphere other)
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{
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other._temperature =
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Air.TemperatureShare(other.ThermalConductivity, other._temperature, other.HeatCapacity);
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}
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private void TemperatureShareMutualSolid(TileAtmosphere other, float conductionCoefficient)
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{
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var deltaTemperature = (_temperatureArchived - other._temperatureArchived);
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if (MathF.Abs(deltaTemperature) > Atmospherics.MinimumTemperatureDeltaToConsider
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&& HeatCapacity != 0f && other.HeatCapacity != 0f)
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{
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var heat = conductionCoefficient * deltaTemperature *
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(HeatCapacity * other.HeatCapacity / (HeatCapacity + other.HeatCapacity));
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_temperature -= heat / HeatCapacity;
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other._temperature += heat / other.HeatCapacity;
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}
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}
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public void RadiateToSpace()
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{
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// Considering 0ºC as the break even point for radiation in and out.
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if (_temperature > Atmospherics.T0C)
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{
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// Hardcoded space temperature.
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var deltaTemperature = (_temperatureArchived - Atmospherics.TCMB);
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if ((HeatCapacity > 0) && (MathF.Abs(deltaTemperature) > Atmospherics.MinimumTemperatureDeltaToConsider))
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{
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var heat = ThermalConductivity * deltaTemperature * (HeatCapacity *
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Atmospherics.HeatCapacityVacuum / (HeatCapacity + Atmospherics.HeatCapacityVacuum));
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_temperature -= heat;
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}
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}
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}
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public Direction[] ConductivityDirections()
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{
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if(BlocksAir)
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{
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if(_archivedCycle < _gridAtmosphereComponent.UpdateCounter)
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Archive(_gridAtmosphereComponent.UpdateCounter);
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return Cardinal;
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}
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// TODO ATMOS check if this is correct
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return Cardinal;
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}
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//[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -820,7 +987,6 @@ namespace Content.Server.Atmos
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//throw new NotImplementedException();
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}
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private void React()
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{
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// TODO ATMOS I think this is enough? gotta make sure...
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@@ -880,8 +1046,6 @@ namespace Content.Server.Atmos
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Direction.North, Direction.East, Direction.South, Direction.West
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};
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private static GasTileOverlaySystem _gasTileOverlaySystem;
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public void TemperatureExpose(GasMixture mixture, float temperature, float cellVolume)
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{
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// TODO ATMOS do this
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@@ -65,6 +65,9 @@ namespace Content.Server.GameObjects.Components.Atmos
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[ViewVariables]
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private readonly HashSet<TileAtmosphere> _hotspotTiles = new HashSet<TileAtmosphere>(1000);
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[ViewVariables]
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private readonly HashSet<TileAtmosphere> _superconductivityTiles = new HashSet<TileAtmosphere>(1000);
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[ViewVariables]
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private readonly HashSet<MapIndices> _invalidatedCoords = new HashSet<MapIndices>(1000);
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@@ -81,6 +84,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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ExcitedGroups,
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HighPressureDelta,
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Hotspots,
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Superconductivity,
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}
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/// <inheritdoc />
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@@ -237,6 +241,18 @@ namespace Content.Server.GameObjects.Components.Atmos
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_hotspotTiles.Remove(tile);
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}
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public void AddSuperconductivityTile(TileAtmosphere tile)
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{
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if (tile?.GridIndex != _grid.Index) return;
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_superconductivityTiles.Add(tile);
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}
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public void RemoveSuperconductivityTile(TileAtmosphere tile)
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{
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if (tile == null) return;
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_superconductivityTiles.Remove(tile);
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}
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/// <inheritdoc />
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddHighPressureDelta(TileAtmosphere tile)
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@@ -302,14 +318,14 @@ namespace Content.Server.GameObjects.Components.Atmos
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return _grid.GetTileRef(indices).Tile.IsEmpty;
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}
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public Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices)
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public Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices, bool includeAirBlocked = false)
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{
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var sides = new Dictionary<Direction, TileAtmosphere>();
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foreach (var dir in Cardinal)
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{
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var side = indices.Offset(dir);
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var tile = GetTile(side);
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if(tile?.Air != null)
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if(tile?.Air != null || includeAirBlocked)
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sides[dir] = tile;
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}
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@@ -361,6 +377,10 @@ namespace Content.Server.GameObjects.Components.Atmos
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break;
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case ProcessState.Hotspots:
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ProcessHotspots();
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_state = ProcessState.Superconductivity;
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break;
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case ProcessState.Superconductivity:
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ProcessSuperconductivity();
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_state = ProcessState.TileEqualize;
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break;
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}
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@@ -463,6 +483,23 @@ namespace Content.Server.GameObjects.Components.Atmos
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}
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}
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private void ProcessSuperconductivity()
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{
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_stopwatch.Restart();
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var number = 0;
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foreach (var superconductivity in _superconductivityTiles.ToArray())
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{
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superconductivity.Superconduct();
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if (number++ < LagCheckIterations) continue;
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number = 0;
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// Process the rest next time.
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if (_stopwatch.Elapsed.TotalMilliseconds >= LagCheckMaxMilliseconds)
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return;
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}
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}
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private AirtightComponent GetObstructingComponent(MapIndices indices)
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{
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foreach (var v in _grid.GetSnapGridCell(indices, SnapGridOffset.Center))
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@@ -63,6 +63,11 @@ namespace Content.Shared.Atmos
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/// </summary>
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public const float MolesCellStandard = (OneAtmosphere * CellVolume / (T20C * R));
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/// <summary>
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/// Compared against for superconduction.
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/// </summary>
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public const float MCellWithRatio = (MolesCellStandard * 0.005f);
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public const float OxygenStandard = 0.21f;
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public const float NitrogenStandard = 0.79f;
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@@ -83,6 +88,11 @@ namespace Content.Shared.Atmos
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public const float OpenHeatTransferCoefficient = 0.4f;
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/// <summary>
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/// Hack to make vacuums cold, sacrificing realism for gameplay.
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/// </summary>
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public const float HeatCapacityVacuum = 7000f;
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/// <summary>
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/// Ratio of air that must move to/from a tile to reset group processing
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/// </summary>
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@@ -116,6 +126,7 @@ namespace Content.Shared.Atmos
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/// Minimum temperature for starting superconduction.
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/// </summary>
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public const float MinimumTemperatureStartSuperConduction = (T20C + 200f);
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public const float MinimumTemperatureForSuperconduction = (T20C + 10f);
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/// <summary>
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/// Minimum heat capacity.
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@@ -214,6 +225,8 @@ namespace Content.Shared.Atmos
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/// so it just applies this flat value).
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/// </summary>
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public const int LowPressureDamage = 4;
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public const float WindowHeatTransferCoefficient = 0.1f;
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}
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/// <summary>
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@@ -26,6 +26,7 @@ namespace Content.Shared.Maps
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public bool CanCrowbar { get; private set; }
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public string FootstepSounds { get; private set; }
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public float Friction { get; set; }
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public float ThermalConductivity { get; set; }
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public string ItemDropPrototypeName { get; private set; }
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public void AssignTileId(ushort id)
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@@ -68,6 +69,15 @@ namespace Content.Shared.Maps
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Friction = 0;
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}
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if (mapping.TryGetNode("thermalConductivity", out node))
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{
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ThermalConductivity = node.AsFloat();
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}
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else
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{
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ThermalConductivity = 0.05f;
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}
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if (mapping.TryGetNode("item_drop", out node))
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{
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ItemDropPrototypeName = node.ToString();
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@@ -12,6 +12,34 @@ namespace Content.Shared.Maps
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{
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public static class TurfHelpers
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{
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/// <summary>
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/// Returns the content tile definition for a tile.
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/// </summary>
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public static ContentTileDefinition GetContentTileDefinition(this Tile tile)
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{
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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return (ContentTileDefinition)tileDefinitionManager[tile.TypeId];
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}
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/// <summary>
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/// Attempts to get the turf at map indices with grid id or null if no such turf is found.
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/// </summary>
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public static TileRef? GetTileRef(this MapIndices mapIndices, GridId gridId)
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{
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if (!gridId.IsValid())
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return null;
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var mapManager = IoCManager.Resolve<IMapManager>();
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if (!mapManager.TryGetGrid(gridId, out var grid))
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return null;
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|
||||
if (!grid.TryGetTileRef(mapIndices, out var tile))
|
||||
return null;
|
||||
|
||||
return tile;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to get the turf at a certain coordinates or null if no such turf is found.
|
||||
/// </summary>
|
||||
|
||||
@@ -72,6 +72,7 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Spawner/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=stunnable/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=superconduction/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=unexcite/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
Reference in New Issue
Block a user