Set airlock unlit layers as invisible (#32484)
Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.
This commit is contained in:
@@ -20,6 +20,7 @@
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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@@ -16,6 +16,7 @@
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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@@ -37,6 +37,7 @@
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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@@ -32,6 +32,7 @@
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- state: closed_unlit
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shader: unshaded
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map: ["enum.DoorVisualLayers.BaseUnlit"]
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visible: false
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- state: welded
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: bolted_unlit
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@@ -164,6 +165,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -224,6 +226,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -279,6 +282,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -339,6 +343,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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@@ -394,6 +399,7 @@
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- state: closed_unlit
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shader: unshaded
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map: [ "enum.DoorVisualLayers.BaseUnlit" ]
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visible: false
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- state: welded
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map: [ "enum.WeldableLayers.BaseWelded" ]
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- state: bolted_unlit
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