Set airlock unlit layers as invisible (#32484)

Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.
This commit is contained in:
metalgearsloth
2024-11-20 19:10:05 +11:00
committed by GitHub
parent f9533a637a
commit cb246f5d7d
4 changed files with 9 additions and 0 deletions

View File

@@ -20,6 +20,7 @@
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit

View File

@@ -16,6 +16,7 @@
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit

View File

@@ -37,6 +37,7 @@
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit

View File

@@ -32,6 +32,7 @@
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
@@ -164,6 +165,7 @@
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
@@ -224,6 +226,7 @@
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
@@ -279,6 +282,7 @@
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
@@ -339,6 +343,7 @@
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
@@ -394,6 +399,7 @@
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit