New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH * Psychoactive and stimulant nodes, Medical foundation, bioreactive hint * Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH * Added pyrotechnic chem node, and corresponding hint * spelled psychedelic correctly * Fixed capitalisation skill issue * fixed indentation skill issue * fixed a further indentation skill issue * Removed extraneous whitespace * Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue. * removed unnecessary comment * Replaced heartbreaker with THC for psychadelic * removed artifexium from acidic * added tran acid to acidic * added more medical chems * removed pH values * removed all but medical
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@@ -40,3 +40,5 @@ artifact-trigger-hint-regular-gases = Standard atmospheric gases
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artifact-trigger-hint-plasma = Gaseous plasma
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artifact-trigger-hint-land = Active deceleration
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artifact-trigger-hint-examine = Examination
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artifact-trigger-hint-medical = Therapeutic chemicals
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@@ -117,6 +117,20 @@
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effects:
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- !type:ActivateArtifact
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- type: artifactTrigger
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id: TriggerMedical
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targetDepth: 2
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triggerHint: artifact-trigger-hint-medical
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components:
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- type: Reactive
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groups:
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Acidic: [ Touch ]
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reactions:
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- reagents: [ Dylovene, Diphenhydramine, Arithrazine, Bicaridine, Dermaline, Dexalin, DexalinPlus, Tricordrazine, Leporazine, Bruizine, Lacerinol, Puncturase, Pyrazine, Insuzine, Kelotane, Hyronalin, Inaprovaline, Epinephrine ]
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methods: [ Touch ]
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effects:
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- !type:ActivateArtifact
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- type: artifactTrigger
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id: TriggerGas
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targetDepth: 2
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