New chemical based artifact nodes (#30873)

* Initial pH nodes, and description changes to indicate pH

* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint

* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH

* Added pyrotechnic chem node, and corresponding hint

* spelled psychedelic correctly

* Fixed capitalisation skill issue

* fixed indentation skill issue

* fixed a further indentation skill issue

* Removed extraneous whitespace

* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.

* removed unnecessary comment

* Replaced heartbreaker with THC for psychadelic

* removed artifexium from acidic

* added tran acid to acidic

* added more medical chems

* removed pH values

* removed all but medical
This commit is contained in:
Lye
2024-09-03 16:11:33 +01:00
committed by GitHub
parent 03869ce50d
commit cb88750d84
2 changed files with 16 additions and 0 deletions

View File

@@ -40,3 +40,5 @@ artifact-trigger-hint-regular-gases = Standard atmospheric gases
artifact-trigger-hint-plasma = Gaseous plasma
artifact-trigger-hint-land = Active deceleration
artifact-trigger-hint-examine = Examination
artifact-trigger-hint-medical = Therapeutic chemicals

View File

@@ -117,6 +117,20 @@
effects:
- !type:ActivateArtifact
- type: artifactTrigger
id: TriggerMedical
targetDepth: 2
triggerHint: artifact-trigger-hint-medical
components:
- type: Reactive
groups:
Acidic: [ Touch ]
reactions:
- reagents: [ Dylovene, Diphenhydramine, Arithrazine, Bicaridine, Dermaline, Dexalin, DexalinPlus, Tricordrazine, Leporazine, Bruizine, Lacerinol, Puncturase, Pyrazine, Insuzine, Kelotane, Hyronalin, Inaprovaline, Epinephrine ]
methods: [ Touch ]
effects:
- !type:ActivateArtifact
- type: artifactTrigger
id: TriggerGas
targetDepth: 2