unbreak StandingStateSystem
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@@ -69,15 +69,6 @@ public sealed class StandingStateSystem : EntitySystem
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ChangeLayers(entity);
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}
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private void OnEndClimb(Entity<StandingStateComponent> entity, ref EndClimbEvent args)
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{
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if (entity.Comp.Standing)
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return;
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// Currently only Climbing also edits fixtures layers like this so this is fine for now.
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ChangeLayers(entity);
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}
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public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null)
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{
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if (!Resolve(uid, ref standingState, false))
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