unbreak StandingStateSystem

This commit is contained in:
Errant
2025-08-17 23:23:37 +02:00
parent 7abb022b64
commit cced1b9a50

View File

@@ -69,15 +69,6 @@ public sealed class StandingStateSystem : EntitySystem
ChangeLayers(entity);
}
private void OnEndClimb(Entity<StandingStateComponent> entity, ref EndClimbEvent args)
{
if (entity.Comp.Standing)
return;
// Currently only Climbing also edits fixtures layers like this so this is fine for now.
ChangeLayers(entity);
}
public bool IsDown(EntityUid uid, StandingStateComponent? standingState = null)
{
if (!Resolve(uid, ref standingState, false))